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[TF2] Prop Bonus Round (1.3)


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Kenny8U
Junior Member
Join Date: Feb 2010
Old 05-11-2011 , 08:04   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #151

Does this plugin work at the moment after the recent updates to the game?

We have tried to get it working today on our server, but people aren't turning into props as expected and there is no option for it in the admin panel. However the server isn't crashing.
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 05-11-2011 , 17:41   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #152

It's working on my server, but anyone that is wearing a hat other than the original default set has that hat show on the prop. It makes it a little easier to figure out who to target.
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Kenny8U
Junior Member
Join Date: Feb 2010
Old 05-11-2011 , 19:10   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #153

Panic over, it finally started working tonight. God knows why, as we made no changes. lol
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xomp
BANNED
Join Date: Jul 2008
Old 05-13-2011 , 13:40   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #154

This is one of my Top 10 all-time favorite plug-ins Retsam, good work!
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 05-23-2011 , 19:23   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #155

the code in the plugin is using tf_wearable_item* these were all changed to just tf_wearable*.
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Thraka
AlliedModders Donor
Join Date: Aug 2005
Old 05-23-2011 , 19:27   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #156

The 3rd person is automatic since TF2 goes into that bonk style 3rd person mode. So I see the player model as the new model just fine.

Ideas:
1) One cool idea for this is to have the plugin get all the prop_* models the current map is using and use that as a list of possible models to change into.

2) If someone pushes R (reload) then it would toggle a lock on rotating the model. This way they could lock into place and still move the camera. I think the TF2 PropHunt mod does this.

3) Allow a donator only mode that hooks into the donator core plugin. Donators would get turned into props, but non donators wouldn't.

I've uploaded a version that fixes the tf_wearable names and the wrong demoshield server net class name.
Attached Files
File Type: sp Get Plugin or Get Source (prop_bonus_round.sp - 255 views - 33.4 KB)

Last edited by Thraka; 05-23-2011 at 23:56.
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VTX1800cc
Junior Member
Join Date: Mar 2007
Old 06-22-2011 , 02:42   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #157

Quote:
Originally Posted by xomp View Post
This is one of my Top 10 all-time favorite plug-ins Retsam, good work!

YES...

This is TOP plugins indeed.
The only problem im havin on my servers is...

i cant change the humiliation time even with the CVAR in the .cfg file.
and i had to install 2 separate plugins to make the loosing team respawn rite when humiliation starts and keep respawning right away till time runs out.

BOTH OF THESE PLUGINS have a random effect on the prop bonus round, some players get proped others dont and sometimes props dont work at all.


the plugins i use to make the respawns are:
bonustime autorespawn V1.4
and
bonusround respawn V1.2

is there a way to add a fast/keep respawning feature to this plugin?
that would be awsome.

i should mentioned that if i remove these plugins props work FINE...
i only use 1 plugin at a time to keep loosing team respawning.
tryed both to see if props worked on either
but they dont.

any suggestions?


thank you in advance
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B!PP
Member
Join Date: Sep 2009
Old 06-26-2011 , 11:59   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #158

Quote:
Originally Posted by Thraka View Post
I've uploaded a version that fixes the tf_wearable names and the wrong demoshield server net class name.
It works well, thx
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danielmyst777
AlliedModders Donor
Join Date: Aug 2010
Location: Virginia
Old 09-04-2011 , 18:57   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #159

is there any code to add/change that will filter admins to NOT be turned into props but everyone else does?

Thanks.
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moxie2020
Veteran Member
Join Date: Aug 2011
Old 09-13-2011 , 00:09   Re: [TF2] Prop Bonus Round (1.3)
Reply With Quote #160

Quote:
Originally Posted by Thraka View Post
The 3rd person is automatic since TF2 goes into that bonk style 3rd person mode. So I see the player model as the new model just fine.

Ideas:
1) One cool idea for this is to have the plugin get all the prop_* models the current map is using and use that as a list of possible models to change into.

2) If someone pushes R (reload) then it would toggle a lock on rotating the model. This way they could lock into place and still move the camera. I think the TF2 PropHunt mod does this.

3) Allow a donator only mode that hooks into the donator core plugin. Donators would get turned into props, but non donators wouldn't.

I've uploaded a version that fixes the tf_wearable names and the wrong demoshield server net class name.
moxie2020 is offline
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