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[THC RPG] Total HardCore RPG


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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 02-24-2011 , 12:48   Re: [THC RPG] Total HardCore RPG
Reply With Quote #431

there are some issues i am working at the moment ... dont wonder if the server get crashed sometimes ;)
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lefiath
New Member
Join Date: Feb 2011
Old 02-24-2011 , 18:32   Re: [THC RPG] Total HardCore RPG
Reply With Quote #432

Quote:
Originally Posted by waHt? View Post
gonna wack it onto one of my servers now! ;D

lets hope it works
Care to share an IP?
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waHt?
Member
Join Date: May 2010
Location: Perth
Old 02-25-2011 , 03:56   Re: [THC RPG] Total HardCore RPG
Reply With Quote #433

Quote:
Originally Posted by lefiath View Post
Care to share an IP?
180.189.152.251:27065

there ya go mate.
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Tominator
Junior Member
Join Date: Feb 2011
Old 02-26-2011 , 06:12   Re: [THC RPG] Total HardCore RPG
Reply With Quote #434

This is working but somewhere there is a return_plugin continue thing missing because I can't use chat , nobody on my server can! but admin menu and everything else seems to work.
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kaskull
Member
Join Date: Nov 2010
Old 02-26-2011 , 07:20   Re: [THC RPG] Total HardCore RPG
Reply With Quote #435

Hi every body!
I'm runnig this plugins and it runs ok.
Nice work arsic

I've two questions:

1.-How can i disable some sounds? :S because when there are a lot of people playing your head gets crazy with that sounds xd

2.-I've edited "core" especially
Quote:
"exp_inc" "2000" // how much to increment required xp by after leveling up
The problem is, can i do that every level up, the exp that you need to the next level is 100+ xp that the before.
Sorry for me english xd, i put an example for number 2

Example:

If you you are level 2 and the exp taht you need you need to get lvl 3 is 300, i want that when you are level 3 the exp that you need to get lvl 4 is 400, and to lvl 5 500 exp.

Thanks you
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Hardjumper
Member
Join Date: Feb 2011
Location: Denmark, Copenhagen
Old 02-26-2011 , 13:37   Re: [THC RPG] Total HardCore RPG
Reply With Quote #436

Hey guys ;D I'm not so good to all this stuf with rpg, and other things, so i'm just writing that i know, and hope you undestand all. I have a RPG-Server with thc-rpg the newest version, and i have some problems with it [XP] i think it with core, but i'm not sure. Ps, the server is running DM to, the thing is, when people kill one, they can get like up to 100 levels for 1 kills, and i tryed without DM, but i still didn't work. And that just what i think it is, so i gonna show out my core now:

"thc_rpg"
{
"core"
{
"bot_enable" "0" // allows bots to earn upgrades
"bot_control" "1" // stops bots from leveling when no humans are present
"bot_maxlevel" "10000" // maximum level of a bot until his stats are reset (0 = infinite)
"exp_max" "500000" // required xp stops rising when getting to this point
"exp_start" "250" // initial required xp
"exp_inc" "500" // how much to increment required xp by after leveling up
"exp_kill" "15" // xp for a kill multiplied by the victim's level
"exp_headshot" "5.0" // xp extra for a headshot
"exp_damage" "0.0" // xp for hurting an enemy multiplied by the damage done
"exp_knifedmg" "0.0" // xp for knifing an enemy multiplied by the damage done (must be higher than exp_damage)
"exp_objectives" "1" // set if players get xp for objectives (bombplanted, bombdefused, bombexploded, hostagerescuing)
"exp_teamwin" "0.25" // xp multipled by the xp required given to a team for completing the objective
"exp_bombplanted" "0.25" // xp multipled by the xp required given for planting the bomb
"exp_bombdefused" "0.25" // xp multipled by the xp required given for defusing the bomb
"exp_bombexploded" "0.25" // xp multipled by the xp required given to the bomb planter when it explodes
"exp_hostage" "0.25" // xp multipled by the xp required for rescuing a hostage
"credits_inc" "150" // how many credits earned for each time a player levels up
"credits_start" "3500" // how many credits a player starts with
"save_percent" "0.75" // percentage of credits a player gets for selling an item
"advert" "0" // enable or disable the plugin advert
"announcements" "1" // enable or disable plugin announcements (Level Up, Earn XP)
"freeforall" "0" // enable or disable "freeforall" mode
}
}
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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 02-27-2011 , 01:52   Re: [THC RPG] Total HardCore RPG
Reply With Quote #437

this issues is fixed in newest beta, get it at googlecode via HG or wait for next release ... thank you
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Hardjumper
Member
Join Date: Feb 2011
Location: Denmark, Copenhagen
Old 02-27-2011 , 08:55   Re: [THC RPG] Total HardCore RPG
Reply With Quote #438

I tryed to find the your newest beta, with no luck, so i was thinking about, if you could find me the link and se me it?
-OUt
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arsirc
Veteran Member
Join Date: Dec 2007
Location: Carinthia,Austria,Earth
Old 02-28-2011 , 01:17   Re: [THC RPG] Total HardCore RPG
Reply With Quote #439

Quote:
Originally Posted by Hardjumper View Post
I tryed to find the your newest beta, with no luck, so i was thinking about, if you could find me the link and se me it?
-OUt
http://code.google.com/p/thc-rpg/source/checkout
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kaskull
Member
Join Date: Nov 2010
Old 02-28-2011 , 06:10   Re: [THC RPG] Total HardCore RPG
Reply With Quote #440

How can i disable sounds?
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