BANNED
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09-28-2010
, 12:39
Re: [ZP] Extra Item: Zombie Force v.1.2
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#14
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Quote:
Originally Posted by Excalibur.007
Oh my god. So many missing is_user_connected. New code:
PHP Code:
#include <amxmodx> #include <fun> #include <hamsandwich> #include <zombieplague> // Extra Item ID new g_item_zforce // PCVars new pCvarAdditionalHealth, pCvarGravity, pCvarSpeed, pCvarDmgMultiplier, pCvarGlowRed, pCvarGlowGreen, pCvarGlowBlue // Player Variables new gHasZForce[33] // Credits to joaquimandrade new Ham:Ham_Player_ResetMaxSpeed = Ham_Item_PreFrame // Extra Item name, cost and sound new const g_item_name[] = "Zombie Force" // Item name new const g_item_cost = 15 // Item cost new const sound_force[] = "zombie_plague/buy_force.wav" // Sound public plugin_init() { register_plugin("[ZP] Extra Item: Zombie Force", "1.0", "eXcalibur.007") g_item_zforce = zp_register_extra_item(g_item_name, g_item_cost, ZP_TEAM_ZOMBIE) pCvarAdditionalHealth = register_cvar("zp_zforce_additional_health", "2000") pCvarGravity = register_cvar("zp_zforce_gravity", "0.6") pCvarSpeed = register_cvar("zp_zforce_speed", "50.0") pCvarDmgMultiplier = register_cvar("zp_zforce_dmg_multi", "1.2") pCvarGlowRed = register_cvar("zp_zforce_glow_red", "255") pCvarGlowGreen = register_cvar("zp_zforce_glow_green", "100") pCvarGlowBlue = register_cvar("zp_zforce_glow_blue", "0") RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage_Pre") RegisterHam(Ham_Player_ResetMaxSpeed, "player", "fw_Player_ResetMaxSpeed_Post", 1) RegisterHam(Ham_Killed, "player", "fw_Killed_Post", 1) } public plugin_precache() { precache_sound(sound_force) } public zp_extra_item_selected(player, itemid) { if(itemid == g_item_zforce) { gHasZForce[player] = true // Set player's health, gravity, etc. set_user_health(player, get_user_health(player) + get_pcvar_num(pCvarAdditionalHealth)) set_user_gravity(player, get_pcvar_float(pCvarGravity)) set_user_rendering(player, kRenderFxGlowShell, get_pcvar_num(pCvarGlowRed), get_pcvar_num(pCvarGlowGreen), get_pcvar_num(pCvarGlowBlue), kRenderNormal, 25) // Plays a sound emit_sound(player, CHAN_BODY, sound_force, 1.0, ATTN_NORM, 0, PITCH_NORM) static szName[32] get_user_name(player, szName, charsmax(szName)) set_hudmessage(255, 0, 0, 0.05, 0.45, 1, 0.0, 5.0, 1.0, 1.0, -1) show_hudmessage(0, "%s has bought Zombie Force!!", szName) } } public fw_TakeDamage_Pre(victim, inflictor, attacker, Float:damage, damage_type) { if(!is_user_connected(attacker) || !is_user_connected(victim)) return HAM_IGNORED if(get_user_weapon(attacker) == CSW_KNIFE && gHasZForce[attacker]) { SetHamParamFloat(4, damage * get_pcvar_num(pCvarDmgMultiplier)) } return HAM_IGNORED } public fw_Player_ResetMaxSpeed_Post(player) { if(!is_user_connected(player) || !is_user_alive(player) || !gHasZForce[player]) return static Float:iMaxSpeed; iMaxSpeed = get_user_maxspeed(player) // Not moving(Doesn't need to change since it's not moving) if(iMaxSpeed != 1.0) { set_user_maxspeed(player, iMaxSpeed + get_pcvar_float(pCvarSpeed)) } } public fw_Killed_Post(victim, attacker) { if(!is_user_connected(victim)) return HAM_IGNORED if(gHasZForce[victim]) gHasZForce[victim] = false return HAM_IGNORED }
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working great, tested.
PS: the speed is still as the zombie class you have selected, so the cvar is useless.
Last edited by zombiiiizzz; 10-01-2010 at 09:44.
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