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ExtendedComm v3.0.8b (Updated: 4/17/11)


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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 02-12-2011 , 16:43   Re: [Any] Extended Comm (v2.1.8)
Reply With Quote #71

All of the columns are needed, I wouldn't advise deleting anything. The mute_type and gag_type columns are used to store the current type of mute, mainly whether it's extended or permanent. Temporary punishments are handled outside of sql.
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newn
BANNED
Join Date: Oct 2009
Old 02-12-2011 , 16:56   Re: [Any] Extended Comm (v2.1.8)
Reply With Quote #72

I meant delete the records with 0 length and 2 mute_type. They mean nothing, as I understand it.
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thetwistedpanda
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Join Date: Sep 2008
Old 02-12-2011 , 17:13   Re: [Any] Extended Comm (v2.1.8)
Reply With Quote #73

Hmm, sounds right. It's probably a side effect of the update.
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krzynek1
Member
Join Date: Jan 2009
Old 02-13-2011 , 06:48   Re: [Any] ExtendedComm (v2.1.7)
Reply With Quote #74

Quote:
Originally Posted by Arcy View Post
Hm...
but there is a huge problem...

There's somehow no sm_deadtalk compatibility, I've got it set to 1 and still while in t while dead I can't hear what does dead terro say ;/
i confirm that,

sm_deadtalk always reset to default value "0" after map change no matter if there is sm_deadtalk "1" in server.cfg

with basecomm.smx from SM that behavior doesn't occur

i'm using 2.1.9 version of extendedcomm
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Arcy
Senior Member
Join Date: Feb 2010
Location: Wroclaw, Poland
Old 02-13-2011 , 09:13   Re: [Any] Extended Comm (v2.1.8)
Reply With Quote #75

Try restarting Your server.
Po restarcie serwera już wszystko wróciło do normy, także spróbuj
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 02-13-2011 , 10:41   Re: [Any] Extended Comm (v2.1.8)
Reply With Quote #76

I have multiple servers running it and I've seen no issue with dead_talk. Check your cfg/sm_extendedcomm.cfg just to ensure sm_deadtalk didn't get saved in a glitch update. Otherwise yes, try restarting your server after you install it as it has to remove the existing basecomm.
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krzynek1
Member
Join Date: Jan 2009
Old 02-13-2011 , 15:07   Re: [Any] Extended Comm (v2.1.8)
Reply With Quote #77

oh man, i didn't noiticed that sm_deadtalk cvar is in sm_extendedcomm.cfg

my bad thanks for quick response, btw great plugin

Witam Polaka, nie często się nas tu spotyka
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nadrojcote
Senior Member
Join Date: Oct 2009
Old 02-15-2011 , 14:39   Re: [Any] Extended Comm (v2.1.8)
Reply With Quote #78

How do I go about permanently muting someone through the admin menu?

Thanks
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thetwistedpanda
Good Little Panda
Join Date: Sep 2008
Old 02-15-2011 , 17:46   Re: [Any] Extended Comm (v2.1.8)
Reply With Quote #79

Quote:
Originally Posted by nadrojcote View Post
How do I go about permanently muting someone through the admin menu?

Thanks
Uhm... It's fairly straightward... You go to your admin menu... You find the gag/mute/silence player option... You find the player you want to gag/mute/silence... And you click permanent?
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nadrojcote
Senior Member
Join Date: Oct 2009
Old 02-15-2011 , 17:49   Re: [Any] Extended Comm (v2.1.8)
Reply With Quote #80

hmm weird it wasnt giving me the option for permanent, it just said they were temp muted when I would select mute. I was trying it on myself early this morning when there was no players on.

Last edited by nadrojcote; 02-15-2011 at 17:51.
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