L 02/08/2011 - 19:23:17: [SM] Native "KillTimer" reported: Invalid timer handle 2b3a0243 (error 1)
L 02/08/2011 - 19:23:17: [SM] Displaying call stack trace for plugin "L4D2_Survivor Respawning.smx":
L 02/08/2011 - 19:23:17: [SM] [0] Line L4D2_Survivor Respawning.sp::Event_RoundEnd()
public Event_RoundEnd(Handle:event, const String:name[], bool:dontBroadcast)
{
for (new client=1; client<=MaxClients; client++)
{
if (IsValidClient(client) && RespawnTimer[client] != INVALID_HANDLE)
{
KillTimer(RespawnTimer[client]);
RespawnTimer[client] = INVALID_HANDLE;
}
if (IsValidClient(client) && HangingTimer[client] != INVALID_HANDLE)
{
KillTimer(RespawnTimer[client]);
HangingTimer[client] = INVALID_HANDLE;
}
RespawnLimit[client] = 0;
}
}
**reported: Invalid timer handle**
L 02/10/2011 - 14:53
1: [SM] Native "GetClientAbsOrigin" reported: Client 2 is not in game
L 02/10/2011 - 14:53
1: [SM] Displaying call stack trace for plugin "L4D2_Survivor Respawning.smx":
L 02/10/2011 - 14:53
1: [SM] L4D2_Survivor Respawning.sp::Timer_Respawn()
and hanging no die, respawn limit. disable bot no
apply...
Round End Bug Fix.. Waiting
Incapacitate or kill all the survivors start anew dwaeseo respawn time, and also occasionally as a passing one character to the place where you will respawn.
Targets to be distinguished, do not think so. The actual game is to distinguish between bots and bot on the map included is desperately required. I'm off to fix one,
and possibly do not know how to distinguish a target.