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[L4D] Force Mission Changer 1.4.0


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BlackComb
Junior Member
Join Date: Nov 2010
Old 11-13-2010 , 06:46   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #561

There is a bug: After you die at the final stage. it doesn't restart the stage again, but it changed to the next map without completing that campaign. anyway to fix this?
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RasterMan
Senior Member
Join Date: Mar 2004
Location: Luton, UK
Old 11-13-2010 , 06:53   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #562

It's not a bug it's supposed to change like that!
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Visual77
Veteran Member
Join Date: Jan 2009
Old 11-13-2010 , 07:19   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #563

Quote:
Originally Posted by BlackComb View Post
There is a bug: After you die at the final stage. it doesn't restart the stage again, but it changed to the next map without completing that campaign. anyway to fix this?
Go to left4dead2/cfg/sourcemod directory, edit the cfg file for the plugin were you change sm_l4d_fmc_ifdie "1" to sm_l4d_fmc_ifdie "0".
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darwinbrian
New Member
Join Date: Nov 2010
Old 11-15-2010 , 17:30   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #564

Quote:
Originally Posted by SaintK View Post
I've got another strange bug. If a client disconnects very quickly after the map change(either the same second, or 1 or 2 seconds after it writes the log entry that a mapchange is occurring) it loads up the default starting map defined in the config, and kicks all the clients.
i just experienced this same issue, only it dropped all but 1 player and reloaded starting map
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BlackComb
Junior Member
Join Date: Nov 2010
Old 11-21-2010 , 13:34   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #565

HI,
I cannot get custom make to work properly.. For example after the bridge map
it load City 17, it load then got an error saying some files is missing or so... but the map on the server is load and i have to rejoin the server again in order to get in game..
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nsb
Member
Join Date: Jul 2010
Old 12-16-2010 , 17:04   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #566

I'm having problem in my server L4D2 using this plugin.

When connecting my server loads the map c1m1_hotel, to finish this map should be loaded the next map that would c1m2_streets, this does not happen because it is a loop of the initial map, this error is resolved if I manually change the map for the initial map.

Someone has gone through this problem seems?
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nsb
Member
Join Date: Jul 2010
Old 12-21-2010 , 17:14   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #567

bump....

My server on the map exchange always comes back to the first map of the mission.

Help me please.
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WolfGang
BANNED
Join Date: Oct 2010
Old 01-24-2011 , 18:39   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #568

How do I make display Itself when the map is ending? Not make it display at the round start. I wanna make it display at the end for 30 sec and change, how do i do that?
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irfan
Junior Member
Join Date: Dec 2010
Old 01-29-2011 , 13:42   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #569

is there any this kind of plugin for l4d2 ?? bcoz in many l4d2 servers i have seen them using FMC plugin
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chora
SourceMod Donor
Join Date: Dec 2010
Location: Brazil
Old 01-29-2011 , 19:48   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #570

Quote:
Originally Posted by irfan View Post
is there any this kind of plugin for l4d2 ?? bcoz in many l4d2 servers i have seen them using FMC plugin
Instructions: http://forums.alliedmods.net/showpos...&postcount=355

Compiled version for L4D2: http://forums.alliedmods.net/showpos...&postcount=356
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