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[TF2] Horseless Headless Horsemann


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FlaminSarge
Veteran Member
Join Date: Jul 2010
Old 01-16-2011 , 00:38   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #131

Quote:
Originally Posted by thatdarnkid View Post
I'm using this version of the plugin (attached to the post I quoted) and I love the sm_makemehhh command.

I also noticed that sometimes if I mess around with the sm_horsemann command, it prints out a message on the console about invalid model, then says "sm_horsemann [model]".

Does this mean I can change the horsemann's model to something else? And if so, does anyone have a list or something of usable model names (preferably these "precached" models so I dont break my server )?
Read the thread -.- any existing model works. No special precaching needed.

sm_makemehhh may possibly be upgraded shortly to full HHH status, not just appearance. But that may be another plugin.
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thatdarnkid
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Join Date: Nov 2010
Old 01-18-2011 , 13:42   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #132

Quick question. I'm looking to lower the limit of Horsemenn that anyone can spawn, mainly because my admins are spam-spawning the buggers, and I recently generated a basic navmesh for my map (that I created, achievement_idle_spytech).

I have a feeling the answer lies within this section of code:

PHP Code:
    if(GetEntityCount() >= GetMaxEntities()-32)
    {
        
PrintToChat(client"[SM] Entity limit is reached. Can't spawn anymore pumpkin lords. Change maps.");
        return 
Plugin_Stop;
    } 
But do I change the "-32", to say...."-1"? I want the limit to be 1.
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Invader Amoto
Member
Join Date: May 2009
Old 01-18-2011 , 15:14   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #133

This should do what you want, thatdarnkid.
I didn't test it though.
Attached Files
File Type: sp Get Plugin or Get Source (horsemann.sp - 4 views - 4.0 KB)
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DarthNinja
SourceMod Plugin Approver
Join Date: Mar 2009
Location: PreThinkHook()
Old 01-18-2011 , 18:17   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #134

Quote:
Originally Posted by thatdarnkid View Post
I have a feeling the answer lies within this section of code:
It really doesn't.

Nice job Invader Amoto.
Might I suggest you make it an int rather then a bool and add a cvar so admins can set the max number of HHHs that can be active.
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Invader Amoto
Member
Join Date: May 2009
Old 01-29-2011 , 00:20   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #135

The version i uploaded seems to be gone since the site went down, so here's a new version. This one has a cvar that lets you change the max number of HHHs. I didn't test it but it compiles.

sm_horsemann_amount 1
Attached Files
File Type: sp Get Plugin or Get Source (horsemann.sp - 709 views - 4.2 KB)
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wawazy
Member
Join Date: Aug 2009
Old 01-30-2011 , 01:27   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #136

dont know but i installed look work great but i got players join and disconnect after jst few

i ask one of them what happened he tell me he crash

and another one have same thing crash and server never been filled

just half of players on server neverr get filled and before pugin are on the server server been full and stay for few hours now just half

hmm

wa
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MAN_AMDE_HELL
New Member
Join Date: Jan 2011
Old 01-30-2011 , 16:33   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #137

How to download this plugin?
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wawazy
Member
Join Date: Aug 2009
Old 01-31-2011 , 17:01   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #138

Quote:
Originally Posted by MAN_AMDE_HELL View Post
How to download this plugin?

first page

wa
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Pirate Jesus
Member
Join Date: Aug 2010
Old 02-08-2011 , 08:53   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #139

Great work on the plugin. Though is there any way to set it to auto spawn whenever the server is switched over to mann manor? Essentially replicating the Halloween event. tf_forced_holiday 2 included.
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wonder1555
New Member
Join Date: Oct 2010
Old 02-16-2011 , 20:58   Re: [TF2] Horseless Headless Horsemann
Reply With Quote #140

my horseman is doing no damage... WHY? i was on cp_steel
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