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Benjamuffin
Member
Join Date: Jul 2010
Location: United States
Old 01-05-2011 , 17:19   Re: [TF2] VS Saxton Hale Mode
#71

Very happy to see this finally released. I have this running on my server alongside normal gameplay and FortWars.

Everyones been having a great time with it, and it's often voted for, so the people definitely want more.

However I do have a few suggestions/criticisms:

Quote:
1) The super jump would be better suited to MOUSE2. Holding MOUSE2 for the charge and jump would help a lot, as due to the current jumping method, it's pretty much impossible to jump forward. Most people trying just go straight up and straight back down, making it pretty pointless. To summarize, without momentum (walking forward) it's not very useful.

2) The ads are a little much. I understand that you are proud of your work, and believe me, I am very impressed and happy you are finally sharing it with us. I honestly wouldn't mind maybe one subtle advertisement crediting you for your work, but there are way too many. Every other minute there are links to your steam group being displayed, your steam name, who made it etc, etc. Like I said, I'm not trying to discredit you for your work, but I have my own advertisements, helping users play and find my OWN website, your links are confusing as to what OUR steam group is, and slightly spammish when combined with other hints.

3) Christian Brutal Snipers audio files are too loud. They are peaking, which means they are playing louder than they were intended to be, thus you get that bassy fuzz on the audio.

4) Christian Brutal Sniper needs more definition as to who he is. Beyond looking like a Sniper, there isn't much to distinguish him from another Sniper.

5) All bosses do pretty much the same powers, only a SLIGHT variation would be appreciated here, though this one is merely my own opinion, as otherwise they are perfectly functional.

6) The custom content you have when you play as a boss on someones server running your mod (tash and glasses or something I believe). Once again, I understand you are proud of this mod, but there is no mention of this in your release, so it is a little sneaky. As much as I adore you for releasing this, I don't want you running round my server with custom weapons and custom versions of the characters as it's taking a liberty that I never gave permission for. Especially as it is not mentioned in the release post. That and it is adding unneeded additional content to be downloaded.

7) A command for admins to play as the bosses on regular maps during normal play would be fun/nice.

8} A command to disable just one of the bosses would be brilliant. I love all of them but the Vagineer. I find him to be one of the more childish memes. So it would be nice to be able to disable just one of them rather than all of the special ones.
I can't remember anything else I was going to mention, so I shall leave it there.

Final thought: I just want to reinforce the fact that I, along with many others, are very happy that you have finally released this. It's been wanted for a long time, and you didn't have to release it at all, so I thank you for that. I just want to be clear that this is criticism from a fan, and not someone trying to put you down.
__________________

Last edited by Benjamuffin; 01-05-2011 at 17:28.
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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 01-06-2011 , 00:39   Re: [TF2] VS Saxton Hale Mode
#72

Thanks you, lionheart1066 ;)
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Eggman
Senior Member
Join Date: Jan 2010
Old 01-06-2011 , 01:27   Re: [TF2] VS Saxton Hale Mode
#73

Quote:
is there going to be an update soon so the server won't crash? i just installed it this moring on my server it ran for awhile with np then just like that it started to crash all the time. thanks other than that seems like a fun mod
I've heard about crashes, caused by attachables. Try reinstall that (I've heard about stable work of previous att. version)

About specials: how i said, before, I will remove specials from this plugin and I'll make "Freak Fortress 2" with many bosses, like Vagineer, Snyphurr, Painis Cupcake and other. If you dislike - ignore that.
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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 01-06-2011 , 03:16   Re: [TF2] VS Saxton Hale Mode
#74

Quote:
Originally Posted by Eggman View Post
I've heard about crashes, caused by attachables. Try reinstall that (I've heard about stable work of previous att. version)

About specials: how i said, before, I will remove specials from this plugin and I'll make "Freak Fortress 2" with many bosses, like Vagineer, Snyphurr, Painis Cupcake and other. If you dislike - ignore that.
i will try later, thanks.
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Caps Lock Fuck Yeah
Member
Join Date: Oct 2010
Old 01-06-2011 , 03:33   Re: [TF2] VS Saxton Hale Mode
#75

Hi.
Thanks for releasing this, love it.
Theres a problem though, not too major
At start, you should get a 40% uber charge, but you dont.
Was wondering if you can fix that.
Same with the pyro's ammo not cutting in half.
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d_duck
Member
Join Date: May 2010
Old 01-06-2011 , 06:35   Re: [TF2] VS Saxton Hale Mode
#76

I have something to tell you.
this is a problem , about the crash.
I don't know about it happend when.
just happen after map change , round start , 'vagineer' pressed 'g' key, etc...

how can fix it ? what's the problem?

ps. I reinstalled the attacheables
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sir.moe
BANNED
Join Date: Dec 2010
Old 01-06-2011 , 07:24   Re: [TF2] VS Saxton Hale Mode
#77

Still not working


L 01/06/2011 - 23:201: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 01/06/2011 - 23:201: [SM] [0] Line 619, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonha le\saxtonhale.sp::CheckArena()
L 01/06/2011 - 23:201: [SM] [1] Line 450, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonha le\saxtonhale.sp::event_round_start()
L 01/06/2011 - 23:206: [SM] Native "DispatchKeyValue" reported: NULL not allowed
L 01/06/2011 - 23:206: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 01/06/2011 - 23:206: [SM] [0] Line 619, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonha le\saxtonhale.sp::CheckArena()
L 01/06/2011 - 23:206: [SM] [1] Line 450, D:\Programs\Steam\SteamApps\robokymk2\source 2007 dedicated server\tf\addons\sourcemod\scripting\saxtonha le\saxtonhale.sp::event_round_start()


What am I missing?
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sejin513
AlliedModders Donor
Join Date: Dec 2008
Location: ._.
Old 01-06-2011 , 08:11   Re: [TF2] VS Saxton Hale Mode
#78

Code:
#define HaleKSpree "models/player/saxton_hale/saxton_hale_responce_3.mdl"
#define HaleKSpree2 "models/player/saxton_hale/saxton_hale_responce_4.mdl"

                if (GetRandomInt(0,1))
                    Format(s,256,"../%s",HaleKSpree);
                else
                    Format(s,256,"../%s",HaleKSpree2);
            }
            EmitSoundToAll(s, _, _, SNDLEVEL_TRAFFIC, SND_NOFLAGS, SNDVOL_NORMAL, 100, _,NULL_VECTOR, NULL_VECTOR, false, 0.0);
            EmitSoundToAll(s, _, _, SNDLEVEL_TRAFFIC, SND_NOFLAGS, SNDVOL_NORMAL, 100, _, NULL_VECTOR, NULL_VECTOR, false, 0.0);


Failed to load sound "../models/player/saxton_hale/saxton_hale_responce_3.mdl", file probably missing from disk/repository
Failed to load sound "../models/player/saxton_hale/saxton_hale_responce_3.mdl", file probably missing from disk/repository

Failed to load sound "../models/player/saxton_hale/saxton_hale_responce_4.mdl", file probably missing from disk/repository
Failed to load sound "../models/player/saxton_hale/saxton_hale_responce_4.mdl", file probably missing from disk/repository




#define HaleLastB "vo/announcer_amuberrage_lastmanalive"

to

#define HaleLastB "vo/announcer_am_lastmanalive"
Code:
//// saxtonhale.sp
// saxtonhale.sp(160) : error 017: undefined symbol "HalePanel"
// saxtonhale.sp(163) : error 017: undefined symbol "QueuePanel"
// saxtonhale.sp(164) : error 017: undefined symbol "QueuePanel"
// saxtonhale.sp(165) : error 017: undefined symbol "HelpPanel"
// saxtonhale.sp(166) : error 017: undefined symbol "HelpPanel"
// saxtonhale.sp(167) : error 017: undefined symbol "NewPanel"
// saxtonhale.sp(168) : error 017: undefined symbol "NewPanel"
// saxtonhale.sp(202) : error 017: undefined symbol "Ennui"
// saxtonhale.sp(243) : error 017: undefined symbol "Ennui"
// saxtonhale.sp(446) : warning 213: tag mismatch
// saxtonhale.sp(446) : error 092: number of arguments does not match definition

// saxtonhale.sp(1123) : error 100: function prototypes do not match
// saxtonhale.sp(1423) : error 017: undefined symbol "HelpPanel"
// saxtonhale.sp(2129) : error 100: function prototypes do not match
// saxtonhale.sp(2134) : error 001: expected token: ")", but found "if"
// saxtonhale.sp(2136) : error 010: invalid function or declaration
// saxtonhale.sp(2137) : error 021: symbol already defined: "WriteFileCell"
// saxtonhale.sp(2160) : error 017: undefined symbol "OnSocketConnectedA"
// saxtonhale.sp(1341) : warning 204: symbol is assigned a value that is never u
sed: "Incoming"
// saxtonhale.sp(379) : warning 204: symbol is assigned a value that is never us
ed: "bSpecials"
// saxtonhale.sp(71) : warning 203: symbol is never used: "curhelp"
//
// 17 Errors.
//
// Compilation Time: 1.91 sec
// ----------------------------------------
and error models S:

Last edited by sejin513; 01-06-2011 at 08:18.
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d_duck
Member
Join Date: May 2010
Old 01-06-2011 , 08:24   Re: [TF2] VS Saxton Hale Mode
#79

Code:
L 01/06/2011 - 17:41:45: [SM] Native "SetEntProp" reported: Property "m_nSkin" not found (entity 351/tf_flame)
L 01/06/2011 - 17:41:45: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 01/06/2011 - 17:41:45: [SM]   [0]  Line 1721, saxtonhale.sp::UseUberRage()  
L 01/06/2011 - 17:41:51: [SM] Native "SetEntProp" reported: Property "m_nSkin" not found (entity 349/instanced_scripted_scene)
L 01/06/2011 - 17:41:51: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 01/06/2011 - 17:41:51: [SM]   [0]  Line 1723, saxtonhale.sp::UseUberRage()
 
L 01/06/2011 - 18:28:41: [SM] Native "SetEntProp" reported: Property "m_nSkin" not found (entity 318/beam)
L 01/06/2011 - 18:28:41: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 01/06/2011 - 18:28:41: [SM]   [0]  Line 1721, saxtonhale.sp::UseUberRage()
 
L 01/06/2011 - 22:20:57: [SM] Native "SetEntProp" reported: Property "m_nSkin" not found (entity 57/point_spotlight)
L 01/06/2011 - 22:20:57: [SM] Displaying call stack trace for plugin "saxtonhale.smx":
L 01/06/2011 - 22:20:57: [SM]   [0]  Line 1723, saxtonhale.sp::UseUberRage()
d_duck is offline
S_W_A_T
Senior Member
Join Date: Dec 2007
Old 01-06-2011 , 09:34   Re: [TF2] VS Saxton Hale Mode
#80

how can i set the roundtime?...
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