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Ingame Model Viewer 1.2b


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Plugin Info:     Modification:   Counter-Strike        Category:   Technical/Development        Approver:   ConnorMcLeod (74)
Destro-
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Join Date: Jun 2010
Location: echo $me->location();
Old 12-10-2010 , 19:59   Ingame Model Viewer 1.2b
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--=Ingame Model Viewer 1.2b=--

Discripcion:
Viewer models in game

Credits:
Ruedas

Changelogs:
1.1:Loading data .ini
1.2:Viewer V model.
1.2b:Change menu.

Cvar:
amx_mv_entsolid 1|0

Cmd:
Code:
say /MVp              //Create entity,Model Player.
say /MVp2            //Create entity,Model Aiment.
say /MVpmenu      //Menu entities
 
say /MVvmenu     //Menu V Model
Register Model:
In the .ini
Code:
;Keys:
;PLAYER_MODEL
;V_MODEL
 
;Registered player models:
;Key  :   Location model
PLAYER_MODEL:models/player/urban/urban.mdl
PLAYER_MODEL:models/player/terror/terror.mdl
 
;Registered  V model:
;Key  :   Location model
V_MODEL:models/v_usp.mdl
V_MODEL:models/v_awp.mdl
Screenshot.

Sorry for my English,use translator.
Attached Files
File Type: zip model.zip (33.5 KB, 370 views)
File Type: zip Ingame_Model_Viewer.zip (5.1 KB, 335 views)
File Type: sma Get Plugin or Get Source (Ingame_Model_Viewer.sma - 885 views - 17.1 KB)
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Last edited by ConnorMcLeod; 10-08-2011 at 13:09.
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 12-10-2010 , 20:06   Re: Ingame Model Viewer 1.2
Reply With Quote #2

You are not authorized to upload AMXX files. Please remove it from the package.
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Destro-
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Old 12-10-2010 , 20:21   Re: Ingame Model Viewer 1.2
Reply With Quote #3

Sorry I did not know.
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gladius
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Location: Santiago, Chile
Old 12-10-2010 , 20:33   Re: Ingame Model Viewer 1.2
Reply With Quote #4

more description please
change model? create entity? give weapon with new model? I'm an idiot who doesn't understand everything that makes this plugin ?
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ConnorMcLeod
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Join Date: Jul 2006
Location: France (95)
Old 12-11-2010 , 07:45   Re: Ingame Model Viewer 1.2
Reply With Quote #5

In few menus callbacks you forgot to destroy the menu.

So, you have to put models on server, then change map, and then see models ??
Uh Uh what is your problem with jedi model viewer ? xD
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5c0r-|3i0
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Join Date: Nov 2008
Location: Việt Nam
Old 12-11-2010 , 08:48   Re: Ingame Model Viewer 1.2
Reply With Quote #6

@Connor:JHLMV has some little probs with Win7 and Vista , I think ..You have to end process by Task Manager , or it will remain in your system with ~40% CPU load .
[But I think JHLMV is not his problem :p ]
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 12-11-2010 , 09:14   Re: Ingame Model Viewer 1.2
Reply With Quote #7

I think you should add:
- When you open menu, it checks file last change time, and if it changed, it reloads the models, and then displays the menu. With this method you won't need to restart map
- Ability to save spawned models, so it won't just be dummy models viewer, but a way to spawn models around the map.
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Destro-
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Old 12-11-2010 , 10:33   Re: Ingame Model Viewer 1.2
Reply With Quote #8

Quote:
Originally Posted by ConnorMcLeod View Post
In few menus callbacks you forgot to destroy the menu.

So, you have to put models on server, then change map, and then see models ??
Uh Uh what is your problem with jedi model viewer ? xD
,jaja,Change the old menu.

Quote:
Originally Posted by xPaw View Post
I think you should add:
- When you open menu, it checks file last change time, and if it changed, it reloads the models, and then displays the menu. With this method you won't need to restart map
ok
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Excalibur.007
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Join Date: Sep 2009
Location: Singapore
Old 12-15-2010 , 06:30   Re: Ingame Model Viewer 1.2b
Reply With Quote #9

By look, it looks good.

But use english in your plugin please.

PHP Code:
set_fail_state("Error: mv_models.ini no encontrado.")
set_fail_state("Error: mv_models.ini no contiene nada"
PHP Code:
register_clcmd("say /MVp""check_create_ent")
register_clcmd("say /MVp2""check_create_ent2")
register_clcmd("say /MVpmenu""show_menu_mvp")

register_clcmd("say /MVvmenu""show_menu_mvv")
register_clcmd("say /MV""client_disconnect"
why not hook everything in just one function? ?

PHP Code:
register_clcmd("say""12345"
then check for the arguments.

Last edited by Excalibur.007; 12-15-2010 at 06:34.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 12-16-2010 , 11:39   Re: Ingame Model Viewer 1.2b
Reply With Quote #10

Quote:
Originally Posted by Excalibur.007 View Post
why not hook everything in just one function? ?
Because it's stupid and inefficient
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