My over all question is how do you run a vs or scavenge server with more the 8 players and not have it spawn the extra bots till some one joins?
My friend and I have a linux server that I have been trying to set up to have more the 4 for coop and 8 for vs and scavenge which I have working just need to tune in vs and scavenge. Im using Game Mode Config Loader 1.6 to load/unload plugs and change cvars. I got coop running just the way I want, I can have up to 6 people and the server does not spawn bots till someone joins. Now when I run vs and scavenge with SuperVersus or LEFT12DEAD and set it to have 12 players 6 survivors and 6 infected. When we join our server there is already 2 extra bots spawned yet we only have 4 human players till more people join if at all. What I would like is to only have 4 survivor spawned till more human players join then have the bot spawned like it does in coop with bebop plugin.
Here are the plugins Im using for vs and scavenge
l4dtoolz
SuperVersus or LEFT12DEAD
Here are the setting I use when using l4dtoolz and SuperVersus
sm plugins load l4d_superversus
sm plugins unload bebop
sm plugins unload l4d2_scavenge_tank
sv_maxplayers "12"
sv_visiblemaxplayers "-1"
sv_removehumanlimit "1"
sv_force_unreserved "1"
sm_cvar sv_visiblemaxplayers 12
sm_cvar l4d_maxplayers 12
sm_cvar z_max_player_zombies 6
sm_cvar l4d_XtraHP 1
sm_cvar l4d_survivor_limit 6
sm_cvar l4d_infected_limit 6
sm_cvar l4d_killreservation 1
sm_cvar l4d_supertank 0
sm_cvar l4d_tank_hpmulti "0.01"
Here are the setting I use when using l4dtoolz and LEFT12DEAD
sm plugins load l4d_players
sm plugins unload bebop
sm plugins unload l4d2_scavenge_tank
sv_maxplayers "12"
sv_visiblemaxplayers "-1"
sv_removehumanlimit "1"
sv_force_unreserved "1"
l4d_survivor_limit 6
l4d_infected_limit 6
l4d_players_kick 0.5
l4d_players_delay 13
l4d_players_timer 1.0
and No Im not running SuperVersus and LEFT12DEAD at the same time I just tried them both but they both seem to spawn the extra bots at the begging.