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[L4D & L4D2] Tank's Helper


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mommafish
Member
Join Date: Mar 2010
Old 10-23-2010 , 03:06   Re: [L4D & L4D2] Tank's Helper
Reply With Quote #31

when the tank throws itself at the ceiling, it gets stuck there fix it please
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 10-23-2010 , 03:26   Re: [L4D & L4D2] Tank's Helper
Reply With Quote #32

I donīt think this is plugin related. Tank can get stuck on tank_spawn also even without this plugin. Why do you throw yourself on the ceiling ?
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KarnageInk
Member
Join Date: Oct 2010
Old 11-09-2010 , 11:58   Re: [L4D & L4D2] Tank's Helper
Reply With Quote #33

Quote:
Originally Posted by panxiaohai View Post
There are two situations:
1. you set l4d_tank_throw_tank to 0 but tank still throw tank , because l4d_tank_throw_self is not 0, so tank have a chance to throw himself, it look like throwing a tank.
2. It is a bug, I will test it more.

Because l4d_tank_throw_tank variable is not %chance but weight? panxiaohai got explain in the cfg under hunter cvar. weight of hunter. so all the cvars except throw_si is weight. only throw_si is chance.
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climbw34468
Member
Join Date: Aug 2010
Old 11-14-2010 , 10:37   Re: [L4D & L4D2] Tank's Helper
Reply With Quote #34

can you set the plugins only throw infected bot in versus
not throw player
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PpZ | Iconoclast
Senior Member
Join Date: Feb 2008
Old 03-17-2011 , 15:29   Re: [L4D & L4D2] Tank's Helper
Reply With Quote #35

I'm just in the process of installing this plugin on my server...how is it configured?

For example, if I want the tank to throw rocks like normal, do I have to disable it before I start the game, or can I enable/disable/configure everything in-game?

Please help with any config files or commands...?

For example, let's say I want the tank to throw rocks like normal...but if I get the tank near the end of the match, can I configure it in-game so that it will throw witches or a certain special infected instead?

From what I read, it seems like the special infected being thrown is selected via probability...is there a way to configure it so that it only throws a specific special infected class until you switch or disable it and go back to throwing rocks?

Thanks for any help!
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Last edited by PpZ | Iconoclast; 03-17-2011 at 15:35.
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Zergling89
Member
Join Date: Dec 2009
Old 03-26-2011 , 06:20   Re: [L4D & L4D2] Tank's Helper
Reply With Quote #36

Can you make this plugin with a command to enable and disable In-Game?

Like : L4d_tank_helper_on 0 or 1 ?
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 06-13-2011 , 23:45   Re: [L4D & L4D2] Tank's Helper
Reply With Quote #37

Quote:
Originally Posted by Zergling89 View Post
Can you make this plugin with a command to enable and disable In-Game?

Like : L4d_tank_helper_on 0 or 1 ?
Set l4d_tank_throw_si to 0 to disable please.
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RAPTORMOOSE
Member
Join Date: Sep 2011
Location: California
Old 09-14-2011 , 23:34   Re: [L4D & L4D2] Tank's Helper
Reply With Quote #38

You should add a CVAR to make it have a percentage of throwing [Insert Special Infected Here]
If that happened, I'd make it only throw Boomers!

Last edited by RAPTORMOOSE; 09-15-2011 at 13:05.
RAPTORMOOSE is offline
Zbeer
SourceMod Donor
Join Date: Aug 2010
Old 09-16-2011 , 14:00   Re: [L4D & L4D2] Tank's Helper
Reply With Quote #39

Quote:
Originally Posted by RAPTORMOOSE View Post
You should add a CVAR to make it have a percentage of throwing [Insert Special Infected Here]
If that happened, I'd make it only throw Boomers!
Try "l4d_tank_throw_boomer", "10.0" (Or 100 - I don't know)
and all the others cvars to "0", except "l4d_tank_throw_si" of course.

Last edited by Zbeer; 09-16-2011 at 14:13.
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 09-16-2011 , 14:54   Re: [L4D & L4D2] Tank's Helper
Reply With Quote #40

Quote:
Originally Posted by Zbeer View Post
Try "l4d_tank_throw_boomer", "10.0" (Or 100 - I don't know)
and all the others cvars to "0", except "l4d_tank_throw_si" of course.
Yes, "l4d_tank_throw_boomer" set to great zero, and l4d_tank_throw_si is the chance of throwing boomer.
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