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[L4D(2)] SuperVersus [1.5.4]


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ChimX
New Member
Join Date: Oct 2010
Old 10-08-2010 , 02:42   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #871

So my favorite feature of this plugin is the massive hordes you've made possible with the sm_hardzombies command. Sometimes, however, they'll start pouring out of the woodwork not 15 feet away from the survivors. Is there any way to adjust this so that they can only spawn from a certain distance? It would be perfect if the survivors had a couple of seconds to prep and/or find cover. I've really enjoyed this plugin!

ChimX
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realdreams
Senior Member
Join Date: Feb 2010
Old 10-10-2010 , 04:29   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #872

Is there any replacement for superversus?
This plugin has so many bugs and might crash the server,seems like abandoned.
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 10-10-2010 , 18:39   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #873

Quote:
Originally Posted by realdreams View Post
Is there any replacement for superversus?
This plugin has so many bugs and might crash the server,seems like abandoned.
It IS abandoned. DDRKhat already posted some months ago he´s discontinued support and left the forum.
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chinagreenelvis
Senior Member
Join Date: Dec 2009
Old 10-14-2010 , 10:27   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #874

Does this mod allow booting of bots if there is only one player survivor?

Will it work in coop or realism?
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Devilfish
Senior Member
Join Date: Jan 2006
Old 10-15-2010 , 16:21   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #875

Would be good if a AM admin would allow another coder to take over support on this.
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 10-15-2010 , 16:31   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #876

If someone is willing to pick this up and take over support, I'd be more than willing to pass it on.
However, it's much more likely that someone would want to rebuild this plugin from the ground up to improve the coding.
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KrAzyChe3To
Junior Member
Join Date: Jul 2010
Old 10-16-2010 , 02:30   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #877

Quote:
Originally Posted by Mr Chris View Post
Hi, I have a 9 vs 9 server set up and i seem to have this problem, when the first round starts there are 9 survivors with all health packs and guns on the table in the Parish campaign but when the round changes so its the infected turn to play as the survivors there are no guns or health packs, they can only run around with the starting pistol, does anyone know what could be causing this? It also happens on other campaigns. Another problem i have is that sometimes after completing the first map of a campaign and upon it switching to the next map it kicks everyone to the main menu with no message as to why but this is completely random sometimes it happens sometimes it doesnt, how can I fix this as well?
I am having this issue post-DLC content for the Sacrifice but others seem unaffected.. I have tried everything.

Anybody have the fix for crashing after the first map load onto the second? I can confirm it is the Super versus plugin when I run it alone, it always happens. With 35+ plugins, only with Super versus enabled.

What's up? How did everybody fix this?
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KrAzyChe3To
Junior Member
Join Date: Jul 2010
Old 10-20-2010 , 03:14   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #878

Just a follow up about my last post:

I get these errors once the map resets:

Quote:
Left 4 Dead 2
Map: c7m1_docks
Players: 6 (0 bots) / 16 humans
Build: 4358
Server Number: 15

ConVarRef z_versus_wandering_density doesn't point to an existing ConVar
CAsyncWavDataCache: 3656 .wavs total 0 bytes, 0.00 % of capacity
ConVarRef l4d_survivor_limit doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_survivor_limit set to 8), skipping
ConVarRef l4d_tank_hpmulti doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_tank_hpmulti set to 0.75), skipping
ConVarRef l4d_XtraHP doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_XtraHP set to 1), skipping
ConVarRef l4d_infected_limit doesn't point to an existing ConVar
SetConVar: No such cvar ( l4d_infected_limit set to 8), skipping
Again, these are in my Server.cfg and my Superversus.cfg doesn't display anything when generated, and definitely crashes if I put any info in it. Anybody have any suggestions??

This is when the health packs and guns do not spawn for the survivors, after a reload or sometimes even a first load I get this.
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Zoeylicious
Member
Join Date: Oct 2010
Old 11-06-2010 , 12:07   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #879

hello

voila I currently have a server of 20 slots I would do a 24 slots

12 vs 12 is what we can do ????? thank you

I know a server that already have 12 vs. 12 on linux
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Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 11-08-2010 , 13:35   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #880

I tried 11vs11 on linux and it ran for 40 minutes. Crash. Restart, crash. Completely unstable from what I can tell and huge lags despite I added only 2 more slots (from 10vs10 --> 11vs11). With l4d1 I hosted locally on my laptop last year, 12vs12. Same, ran for approx. 40-45 minutes, then crash.
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