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Colored Smokenades


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whosyourdaddy
Senior Member
Join Date: Apr 2008
Old 12-21-2009 , 03:55   Re: Colored Smokenades
Reply With Quote #61

ok at times i can glitch it where the nade is on the floor but no smoke any idea howto fix that?
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rookie5888
Junior Member
Join Date: Apr 2010
Location: India
Old 04-14-2010 , 14:29   Re: Colored Smokenades
Reply With Quote #62

Nic3 ..
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Fedcomp
Member
Join Date: Feb 2009
Location: Russia
Old 04-30-2010 , 12:32   Re: Colored Smokenades
Reply With Quote #63

sprites steel static?
how to make dynamic? modify sprites?
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edgaras85
Senior Member
Join Date: Mar 2010
Location: Lithuania
Old 05-12-2010 , 16:44   Re: Colored Smokenades
Reply With Quote #64

Fix the bug that smoke lefts even new round...
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jingojang
Senior Member
Join Date: Feb 2010
Location: The Moon
Old 05-13-2010 , 07:28   Re: Colored Smokenades
Reply With Quote #65

I saw this plugin 2 weeks ago. Did you make it now or was it released a long time ago?
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 05-13-2010 , 07:31   Re: Colored Smokenades
Reply With Quote #66

Quote:
Originally Posted by jingojang View Post
I saw this plugin 2 weeks ago. Did you make it now or was it released a long time ago?
Look post date 15th Jun 2009 , 15:25

Quote:
Originally Posted by edgaras85 View Post
Fix the bug that smoke lefts even new round...
I wrote somewhere about that - not possible, atleast i will give a look to smokes again one time when some grenade.cpp will be available in cs-sdk
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Arkshine
AMX Mod X Plugin Approver
Join Date: Oct 2005
Old 05-13-2010 , 08:35   Re: Colored Smokenades
Reply With Quote #67

The smoke effect is client-side you will find nothing interesting about that in CGrenade.
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xPaw
Retired AMX Mod X Moderator
Join Date: Jul 2008
Old 05-13-2010 , 08:56   Re: Colored Smokenades
Reply With Quote #68

Quote:
Originally Posted by Arkshine View Post
The smoke effect is client-side you will find nothing interesting about that in CGrenade.
Ow
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edgaras85
Senior Member
Join Date: Mar 2010
Location: Lithuania
Old 05-13-2010 , 14:31   Re: Colored Smokenades
Reply With Quote #69

Damn, its makes more lagg if its stays next round...
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Rul4
Senior Member
Join Date: Sep 2008
Location: Argentina
Old 10-11-2010 , 03:01   Re: Colored Smokenades
Reply With Quote #70

Quote:
Originally Posted by Asran View Post
Nice plugin but as Owyn said, we can see through, sprites should be more concentrated
LOL... you inherited the flaws of my plugin too...

They might be avoided with a bit of work. I'll summarize several posts I saw here.

For the transparency: make some new sprites with less alpha in the center and use them in the core of the explosion (so it is opaque). The sprites you have now (which I made with Photoshop, BTW) you can use with the TEFIRE_FLAG_SOMEFLOAT parameter so they elevate from the place and look like real thin smoke.

For the smoke crossing through rounds: TEMP_ENTS cannot be killed (since they are spawned client side...). A way I can think in order from preventing them to stay for too long in the next round could be dividing the duration of the explosion by a number, lets say X, and then spawning the temp_ents for 1/Xth of the time, repeating X times or until the round ends (whatever happens first). This could bring the ugly side effect of too many messages being sent to the clients. So you would have to balance X in a number that is not too big (so it works), but not too small (so the smoke is cut shortly after the new round is started). Testing this is a bitch, since you actually need as many clients connected as you can get in order to really be sure that you are not choking them with temp entities messages.

I hope this helps.
Rul4.

PS: Making the explosion's duration configurable in a var is really easy, don't be that lazy...
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