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[ZP] Zombie Class: Dummy Zombie[v1.1]


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Excalibur.007
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Join Date: Sep 2009
Location: Singapore
Old 01-30-2010 , 19:12   Re: [ZP] Zombie Class: Dummy Zombie[v1.0]
Reply With Quote #11

ARGH IT'S YOU AGAIN LOL. I mean it doesn't have death animation for the dummy( Meaning there won't be any dead body. )
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Excalibur.007
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Old 03-05-2010 , 02:02   Re: [ZP] Zombie Class: Dummy Zombie[v1.1]
Reply With Quote #12

Revived the plug-in. Bug fixes and new CVAR.
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re333
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Join Date: May 2009
Old 03-05-2010 , 09:54   Re: [ZP] Zombie Class: Dummy Zombie[v1.1]
Reply With Quote #13

I have found a bug , Crow zombie wont work ( can't fly ) when working with this zombie ( dummy ) .
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Excalibur.007
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Old 03-05-2010 , 19:36   Re: [ZP] Zombie Class: Dummy Zombie[v1.1]
Reply With Quote #14

Hmmm? It works for me o.O
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killer2100
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Join Date: Apr 2010
Location: Ireland (Not Irish)
Old 04-10-2010 , 17:45   Re: [ZP] Zombie Class: Dummy Zombie[v1.1]
Reply With Quote #15

This is cool and useful
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iteachyouabc
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Join Date: Sep 2010
Old 09-17-2010 , 22:21   Re: [ZP] Zombie Class: Dummy Zombie[v1.1]
Reply With Quote #16

work with bug for me o-o
when i use the effect my zombie stand on top with the dummy and stuck o-o

Last edited by iteachyouabc; 09-17-2010 at 22:41.
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Excalibur.007
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Join Date: Sep 2009
Location: Singapore
Old 09-18-2010 , 00:19   Re: [ZP] Zombie Class: Dummy Zombie[v1.1]
Reply With Quote #17

This plugin is quite old. But anyway, if it's stuck, try to increase the 50.0 to higher. I think is your custom model or idk. By default, zombie_source doesn't get stucked.

PHP Code:
originget_pcvar_numgCvarPlayerOrigin ) ] += 50.0 
Increase this.
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abdul-rehman
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Join Date: Jan 2010
Location: Khi, Pakistan
Old 09-18-2010 , 03:37   Re: [ZP] Zombie Class: Dummy Zombie[v1.1]
Reply With Quote #18

Quote:
Originally Posted by Excalibur.007 View Post
This plugin is quite old. But anyway, if it's stuck, try to increase the 50.0 to higher. I think is your custom model or idk. By default, zombie_source doesn't get stucked.

PHP Code:
originget_pcvar_numgCvarPlayerOrigin ) ] += 50.0 
Increase this.
Since you revived the topic i also want to help you:
Code:
public client_PreThink( id ) {     if( !is_user_alive( id ) || !zp_get_user_zombie( id ) || zp_get_user_zombie_class( id ) != g_zclass_dummy || zp_get_user_nemesis( id ) )         return PLUGIN_HANDLED         // No more slowhacking!     new button = get_user_button( id )     new oldbutton = get_user_oldbutton( id )         if( !( oldbutton & IN_USE ) && ( button & IN_USE ) && ( get_entity_flags( id ) & FL_ONGROUND ) )         create_dummy( id )     return PLUGIN_HANDLED }
Use static vars in prethink or a better idea is to Hook FM_CmdStart to check if user pressed use button
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chriss
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Join Date: Dec 2009
Location: Estonia
Old 09-18-2010 , 04:55   Re: [ZP] Zombie Class: Dummy Zombie[v1.1]
Reply With Quote #19

Can u change USE button , because i have parachute at E .

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vix
Junior Member
Join Date: Jun 2010
Old 09-18-2010 , 09:37   Re: [ZP] Zombie Class: Dummy Zombie[v1.1]
Reply With Quote #20

Add AI for clones! )))
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