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[EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players) [1.0.1]


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leonil7
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Join Date: May 2009
Location: GB
Old 09-05-2010 , 12:17   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #71

thanks v good stuff
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siangc
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Join Date: Mar 2010
Old 10-08-2010 , 09:10   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #72

After the update, this is crashing my server every time somebody dies, and after first round in versus
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johnsons
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Join Date: Apr 2009
Old 10-09-2010 , 12:32   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #73

This EXTENSION cause server crash after the 2041 update
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Jоnny
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Join Date: Jun 2007
Old 10-10-2010 , 05:19   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #74

yes its true
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ukiaiko
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Join Date: Aug 2010
Old 10-10-2010 , 14:41   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #75

Quote:
Originally Posted by johnsons View Post
This EXTENSION cause server crash after the 2041 update
yeap!! It will cause the Game crash after someone die!!
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troop5
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Join Date: Dec 2009
Old 10-11-2010 , 03:52   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #76

If you are using windows you can try replacing this address and let me know if it works any better for you.

Code:
            "CBaseEntity::SetAbsOrigin"
            {
                "library"    "server"
                "windows"    "\x83\xEC*\x56\x57\x8B\xF1\xE8****\xD9\x86\xC0\x02\x00\x00"
            }
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johnsons
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Join Date: Apr 2009
Old 10-11-2010 , 09:48   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #77

Quote:
Originally Posted by troop5 View Post
If you are using windows you can try replacing this address and let me know if it works any better for you.

Code:
            "CBaseEntity::SetAbsOrigin"
            {
                "library"    "server"
                "windows"    "\x83\xEC*\x56\x57\x8B\xF1\xE8****\xD9\x86\xC0\x02\x00\x00"
            }
It look like the same as the original code lol
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psychonic

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Join Date: May 2008
Old 10-11-2010 , 09:54   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #78

If this does not fix it, the issue is not in the gamedata.
Attached Files
File Type: txt defibfix.txt (1.4 KB, 297 views)
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johnsons
Junior Member
Join Date: Apr 2009
Old 10-11-2010 , 10:08   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #79

Quote:
Originally Posted by psychonic View Post
If this does not fix it, the issue is not in the gamedata.
"CBaseEntity::SetAbsOrigin"
{
"library" "server"
"windows" "\x83\xEC*\x56\x57\x8B\xF1\xE8****\xD9\x86\xC 0\x02\x00\x00"
}

omg,which code should i use
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psychonic

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Old 10-11-2010 , 10:12   Re: [EXTENSION] [L4D2] Defibrillator Bug Fix (on servers higher than 8 players)
Reply With Quote #80

Quote:
Originally Posted by johnsons View Post
"CBaseEntity::SetAbsOrigin"
{
"library" "server"
"windows" "\x83\xEC*\x56\x57\x8B\xF1\xE8****\xD9\x86\xC 0\x02\x00\x00"
}

omg,which code should i use
Use the one I posted. The one above mine, if even correct, will likely break again with an update just like the one in the first post did.
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