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[TF2] PropHunt 1.93


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AnthonyTF2
New Member
Join Date: Aug 2010
Old 08-25-2010 , 10:33   Re: [TF2] PropHunt 1.7.10
Reply With Quote #661

This message is for DarkImmortal. I had an idea for PropHunt that I also want to share with the board.

What do you think of the ability to drop a set number of 'fake' props? Basically, you left-click and you'll drop a stationary version of whatever you're disguised as. This can be useful for throwing off the hunting team while hiding or when running away from them. I'm not sure how the number/frequency of the fake props should be determined. It could be by the number of points you have on the leaderboard, or simply give everyone 1/2 fake prop drops per round (as a prop).

I'd like to hear anyone's input! Thanks!
AnthonyTF2 is offline
ultrafunix
Member
Join Date: May 2010
Old 08-27-2010 , 18:50   Re: [TF2] PropHunt 1.7.10
Reply With Quote #662

Ive wanted to put prophunt on my server for a while now, but i like older versions better, if you still have it could you guys post a copy of ph 1.5, or even something as old as beta
ultrafunix is offline
TheBob
Member
Join Date: Apr 2010
Old 08-30-2010 , 20:44   Re: [TF2] PropHunt 1.7.10
Reply With Quote #663

I think nothing before 1.7 works do to updates.
TheBob is offline
PhoenixAeris
New Member
Join Date: Sep 2010
Old 09-06-2010 , 16:52   Re: [TF2] PropHunt 1.7.10
Reply With Quote #664

Quote:
Originally Posted by Geit View Post
1.7.10 Changelog:
Fixed an issue where Airblast would re-enable itself after map change on Windows servers.
I'm on a linux server and when the map changes to a normal map (like pl_goldrush) after a prophunt map, the airblast seems to stay permanently disabled.

We have Prophunt 1.7.10, and Yet Another Dodgeball Plugin 1.0.
PhoenixAeris is offline
Mega1mpact
New Member
Join Date: Sep 2010
Old 09-06-2010 , 16:57   Re: [TF2] PropHunt 1.7.10
Reply With Quote #665

for some reason it doesn't work for me...
i installed everything you told me.

this is my log:
Code:
256.0 fps  0/24 on map    arena_sawmill
Console initialized.
Game.dll loaded for "Team Fortress"
Particles: Missing 'particles/error.pcf'
maxplayers set to 24
Unknown command "r_decal_cullsize"
maxplayers set to 24
Network: IP 10.0.0.10, mode MP, dedicated Yes, ports 27015 SV / 27005 CL
Executing dedicated server config file
material models/player/items/medic/medic_mirror has a normal map and $basealphae
nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/all_halo has a normal map and $basealphae
nvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_gold has a normal map and $basea
lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_silver has a normal map and $bas
ealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/id_badge_platinum has a normal map and $b
asealphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

material models/player/items/all_class/parasite_skin has a normal map and $basea
lphaenvmapmask.  Must use $normalmapalphaenvmapmask to get specular.

Executing server arena config file
Failed to load Steam ServiceServiceStart: failed to startUnknown command "ph_ena
ble"
Unknown command "ph_propmenu"
Unknown command "sm_prophunt_stats"
Can't use cheat command mp_forcerespawnplayers in multiplayer, unless the server
 has sv_cheats set to 1.
Can't use cheat command mp_forcewin in multiplayer, unless the server has sv_che
ats set to 1.
Unknown command "mp_teststalemate"
exec: couldn't exec arena_sawmill.cfg
Cannot change maxplayers while the server is running
Unknown command "sm"
Unknown command "ph_enable"
Unknown command "ph_propmenu"
Unknown command "sm_prophunt_stats"
Connection to Steam servers successful.
   VAC secure mode is activated.
please help me i'm a noob with source dedicated server
Mega1mpact is offline
jameless
Veteran Member
Join Date: Jan 2010
Old 09-06-2010 , 19:02   Re: [TF2] PropHunt 1.7.10
Reply With Quote #666

"Unknown command "sm"" makes me think you have an error in your server.cfg. Can you post it?
jameless is offline
TheBob
Member
Join Date: Apr 2010
Old 09-08-2010 , 18:40   Re: [TF2] PropHunt 1.7.10
Reply With Quote #667

Looks like sourcemod is not installed correctly.
TheBob is offline
BBloke
Junior Member
Join Date: May 2009
Old 09-20-2010 , 09:13   Re: [TF2] PropHunt 1.7.10
Reply With Quote #668

A few of our community players have played this and they advise that after a stalemate they were thrown onto prophunt. We current have Sudden Death Melee redux.

Is there something I need to do in order to get this?
BBloke is offline
TheBob
Member
Join Date: Apr 2010
Old 09-20-2010 , 17:47   Re: [TF2] PropHunt 1.7.10
Reply With Quote #669

Just use the melee only SD command that Valve added. No need for a mod anymore.
mp_stalemate_enable "1"
mp_stalemate_meleeonly "1"
TheBob is offline
jameless
Veteran Member
Join Date: Jan 2010
Old 09-21-2010 , 23:31   Re: [TF2] PropHunt 1.7.10
Reply With Quote #670

I am having an issue where the plugin seems to run fine but Blu team doesn't lose any health while firing.

EDIT: rtrigs was turning off friendly fire because we normally run a pregame mayhem. Disabling that fixed this. Sorry.

Last edited by jameless; 09-22-2010 at 00:18.
jameless is offline
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