Quote:
Originally Posted by Arkshine
Sorry not sure to understand you. I'm not used at all of such entities at all.
"team change only for activator team, do not possible to change to other team"
why ? like you said, it changes with the activator team, so it just a matter to trigger with the team you want, right ?
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.... Bad english speak.... try to explain.
Standart game_team_set:
if CT use game_team_set - game_team_master now activate only for CTs.
if T use game_team_set - game_team_master now activate only for Ts.
I create teamindex value in game_team_set, and now:
if CT or T use game_team_set and teamindex=0 - game_team_master now activate all teams.
else if CT or T use game_team_set and teamindex=1 - game_team_master now activate only for Ts.
else if CT or T use game_team_set and teamindex=2 - game_team_master now activate only for CTs.
else if CT or T use game_team_set and teamindex=3 - game_team_master now activate only activator team (team of player who use game_team_set).
understand? or not oO
ps I've already figured out how to use teamindex, so right now I will make a new version, but until about game_team_set must resolve the issue with non-standard field teamindex. And as I understood this to be done to fix all Entin that somehow intersect with game_team_master...? (game_team_set, game_player_hurt etc)