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Immunity Reserve Slots (2.0.8)


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flubber
Senior Member
Join Date: Oct 2007
Old 08-10-2010 , 14:03   Re: Immunity Reserve Slots (1.0.4)
Reply With Quote #111

I'm using this version
16 "Immunity Reserve Slots" (1.0.3) by Jamster
, it's absolutly not a problem for us, people with slots access are just waiting till ll players are in the game, to get a room on the server.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-10-2010 , 15:00   Re: Immunity Reserve Slots (1.0.4)
Reply With Quote #112

Cool, yeah, I can't really kick clients before they are connected properly (you'll find the regular plugin does this too), as you can't really do any proper authentication.
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Searcher64
Senior Member
Join Date: Apr 2010
Old 08-10-2010 , 22:20   Re: Immunity Reserve Slots (1.0.4)
Reply With Quote #113

Where does it show the list of games that CBaseServer supports? I don't see it
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 08-11-2010 , 00:43   Re: Immunity Reserve Slots (1.0.4)
Reply With Quote #114

I turned logs on, it seems it isnt kicking people when a reserved player trys to join. All admins are cached in the admins.cfg so it should work fine.

http://dwn.pastebin.com/kYihEuhL
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-11-2010 , 10:30   Re: Immunity Reserve Slots (1.0.4)
Reply With Quote #115

Quote:
Originally Posted by Searcher64 View Post
Where does it show the list of games that CBaseServer supports? I don't see it
Says at the bottom, I think psychonic adjusted it later on, it supports all EP1 to EP2valve games. So that's basically all games except L4D1/2 and Alien Swarm.

Quote:
Originally Posted by DontWannaName View Post
I turned logs on, it seems it isnt kicking people when a reserved player trys to join. All admins are cached in the admins.cfg so it should work fine.

http://dwn.pastebin.com/kYihEuhL
That's odd, it says it's kicking players fine. What OS is your server running DWN? Can you give me a print out of sm plugins list/sm plugins exts. Cheers. Also, how do you have your maxslots/visible slots set up? Also, does the client stay connected even though it says they are kicked in my logs? If so then for some reason the KickClientEx function is messing up, any errors in your sm logs too?

Last edited by Jamster; 08-11-2010 at 10:33.
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DontWannaName
Veteran Member
Join Date: Jun 2007
Location: VALVe Land, WA
Old 08-11-2010 , 11:30   Re: Immunity Reserve Slots (1.0.4)
Reply With Quote #116

No errors from this plugin. It started happening when I turned on the team balance feature I would suppose, either that or when I upgraded to the latest SM 1.4. My server goes to 24 slots then 32 but it never shows 24/24. Windows. I havent had time to actually experience it myself but people keep saying that it says server is full when they try to join with connect.
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-11-2010 , 11:38   Re: Immunity Reserve Slots (1.0.4)
Reply With Quote #117

Right, right. I wonder if something changed in 1.4 for kickclientex, it's the only thing I can think of. :[ I'm going to read through the changes on the svn for SM 1.4 to see if I can hunt anything down.

I doubt your server adjusting slots should be an issue either, as long as it reports the real max slots when a client uses their kicking powers.

edit: nope, can't find anything ;-;
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Jamster
Veteran Member
Join Date: Jun 2008
Old 08-11-2010 , 11:44   Re: Immunity Reserve Slots (1.0.4)
Reply With Quote #118

The thing is, with the logging it says everything is working as it should, it's the kick that's not working at the very very end. If you can, can you check your REGULAR logs at the same time to see what's happening? To see if it even attempts to kick them or not or if the console logs anything about it?

Also, a print out of sm plugins/exts would be sweet, thanks.
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dagg929
Senior Member
Join Date: Jun 2008
Old 08-15-2010 , 18:43   Re: Immunity Reserve Slots (1.0.4)
Reply With Quote #119

Scratch that. Works fine.

Last edited by dagg929; 08-15-2010 at 18:49.
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Xp3r7
SourceMod Donor
Join Date: Jul 2006
Old 11-01-2010 , 15:13   Re: Immunity Reserve Slots (1.0.4)
Reply With Quote #120

Awesome plugin!

I have a question though.

Quote:
You can also bind this to a button or even add it to your game arguments.
I know how to bind keys but that only works if your connected to a server already.

What is "adding it to your game arguments" and how do you do it?

Also, will it allow my reserves to launch CSS and just press a key while they are on the main menu to connect?
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