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Galileo 1.1.290 (a feature rich map voting plugin)


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omgitsme
Veteran Member
Join Date: Mar 2010
Old 07-05-2010 , 18:35   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #861

and also. how come when i type timeleft it says "No time limit"
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renato127
Member
Join Date: Jan 2009
Location: Brazil, Rio de Janeiro
Old 07-10-2010 , 23:40   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #862

When a menu is open like Kz-arg menu or some like it, the voting dont appear to a player.
Could u fix it?
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n1k
New Member
Join Date: May 2010
Old 07-14-2010 , 05:40   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #863

Quote:
Originally Posted by renato127 View Post
When a menu is open like Kz-arg menu or some like it, the voting dont appear to a player.
Could u fix it?
This problem is described already here
I want to ask, any news when upcoming version will be leaked, and is it i'm the only one noticing lag in game 1-2 seconds just before vote menu to appear?
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renato127
Member
Join Date: Jan 2009
Location: Brazil, Rio de Janeiro
Old 07-15-2010 , 15:05   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #864

I didn't undestand what to do in this links, I tried but failed.
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zer0xp
Junior Member
Join Date: Aug 2008
Old 07-16-2010 , 10:02   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #865

Sorry if this has been covered already but theres way too many pages in this thread for me to read through them all.

Everytime it is time to vote on my server, it seems the same crop of maps are always in the vote. For example;

1. cs_assault
2. cs_italy
3. cs_militia
4. de_aztec
5. de_cbble

I have put them in a random order in the maps.ini which is what I use for galileo to select which maps to choose to take part in the vote, but still, they always seem to come out in this order and alphabetical. Unless nominated then maps like de_nuke, de_inferno especially de_vertigo NEVER appear in the vote. The map rotation gets awfully repetitive and people seem to get bored and leave. What must I do to make the maps selected appear to be a bit more random so to say?

Edit: These may help,

galileo.cfg;

Quote:
// Galileo Configuration File
// $Revision: 286 $ $Date: 2009-02-18 21:493 -0500 (Wed, 18 Feb 2009) $
echo Executing Galileo (GAL) Configuration File

////////////////////////////////////////////////////////////////////////
// Allowing an extension of the current map's time limit will add an //
// "extend the map" option to map votes which, if the option wins, //
// will increase the time limit by a predetermined amount, letting //
// players stay on the current map longer. //
////////////////////////////////////////////////////////////////////////
// Specifies the maximum number of minutes a map can be played, if it
// has been extended. A value less than mp_timelimit will not let the
// map be extended.
amx_extendmap_max 30
// Specifies the number of minutes a map will be extended each time
// the "Extend Map" option wins the map vote.
amx_extendmap_step 10

////////////////////////////////////////////////////////////////////////
// There are two standard HL1 map related commands that you may not //
// want to function normally, if at all, when using this plugin, so //
// as to avoid conflicts of map voting procedures. //
////////////////////////////////////////////////////////////////////////
// Indicates how the standard HL1 "votemap" command should function.
// 0 - disable
// 1 - behave normally
gal_cmd_votemap 1
// Indicates how the standard HL1 "listmaps" command should function.
// 0 - disable
// 1 - behave normally
// 2 - behave the same as the "gal_listmaps" command (galileo default)
gal_cmd_listmaps 2

////////////////////////////////////////////////////////////////////////
// Banning recently played maps means that the last several maps that //
// have been played can not be nominated or otherwise placed in the //
// map vote. This ensures that a map can not be played over and over //
// again at the expense of playing a variety of other maps. //
////////////////////////////////////////////////////////////////////////
// Specifies how many of the most recent maps are disallowed from a
// map vote. A value of 0 will disable this feature.
gal_banrecent 3
// Indicates the style in which the recent maps are displayed when a
// player uses the "recentmaps" say command.
// 1 - all maps on one line
// 2 - each map on a separate line
gal_banrecentstyle 1

////////////////////////////////////////////////////////////////////////
// Rocking the vote is a way players can indicate their desire to //
// start an early map vote to change maps. Once enough players have //
// rocked it, a vote will begin. //
////////////////////////////////////////////////////////////////////////
// Indicates which say commands can be used to rock the vote.
// The flags are additive. A value of 0 will disable this feature.
// 1 - standard "rockthevote" command
// 2 - shorthand "rtv" command
// 4 - dynamic "rockthe<anything>vote" command (allows a player to type
// any one word (i.e. no spaces) that starts with "rockthe" and ends
// with "vote". Some examples might be: "rockthedamnvote",
// "rockthesillylittlevote", or "rockthefreakingvote". The total
// length of the word can not be longer than 31 characters. That
// leaves 20 characters for creativeness once you factor in the
// lengths of "rockthe" and "vote")
gal_rtv_commands 7
// Specifies the number of minutes after a map starts that players
// have to wait before they can rock the vote. When a single player
// is on the server, that player can rock the vote at any time,
// regardless of this setting.
gal_rtv_wait 3
// Specifies the ratio of players that need to rock the vote before a
// vote will be forced to occur. When a single player is on the server,
// that player can rock the vote and start an immediate vote.
gal_rtv_ratio 0.60
// Specifies how often, in minutes, to remind everyone how many more
// rocks are still needed, after the last rock has been made.
// A value of 0 will disable this feature.
gal_rtv_reminder 2

////////////////////////////////////////////////////////////////////////
// Nominations can be used to let players nominate maps they would //
// like included in the next map vote. Depending on how many maps //
// have been nominated, it is possible that not all nominations will //
// make it into the next vote. //
////////////////////////////////////////////////////////////////////////
// Specifies how many nominations each player can make.
// There is a hard cap defined, MAX_NOMINATION_CNT, that is set to 5
// in the SMA. It can be changed, if needed.
// This CVAR needs to be set equal to or less than the hard cap.
// A value of 0 will disable this feature.
gal_nom_playerallowance 1
// Specifies the file to use which holds the names of the maps, listed
// one per line, that players can nominate. Use * for all maps in the
// server's maps folder.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_nom_mapfile mapcycle.txt
// Indicates if the ./amxmodx/configs/galileo/prefixes.ini file should
// be used to attempt to match map names if the player's entered
// text doesn't match any.
gal_nom_prefixes 1
// Specifies how many of the nominations made will be
// considered for use in the next map vote.
// A value of 0 means all the nominated maps will be considered.
gal_nom_qtyused 0

////////////////////////////////////////////////////////////////////////
// Runoff voting happens when none of the normal vote options receive //
// over 50% of a given vote. The two options with the highest vote //
// counts will be in the runoff vote. //
////////////////////////////////////////////////////////////////////////
// Indicates whether to allow runoff voting or not.
// 0 - disable runoff voting
// 1 - enable runoff voting
gal_runoff_enabled 1
// Specifies the number of seconds the runoff vote should last.
gal_runoff_duration 15

////////////////////////////////////////////////////////////////////////
// Weighted votes allows admins to have their vote counted as more //
// than a regular player's vote. //
////////////////////////////////////////////////////////////////////////
// Specifies how many votes a single admin vote should count as.
// A value of 0 or 1 will disable this feature.
gal_vote_weight 2
// Specifies the standard access flags needed to have weighted votes.
// You can specify multiple flags.
gal_vote_weightflags a

////////////////////////////////////////////////////////////////////////
// Ending a map on a new round after time has expired, for round- //
// based mods, is a much nicer way of ending the current map than the //
// standard HL1 way, which is to suddenly end the map the second time //
// runs out. //
////////////////////////////////////////////////////////////////////////
// Indicates when a map should end when time runs out.
// 0 - end immediately when time runs out
// 1 - when time runs out, end after the current round
gal_endonround 1

////////////////////////////////////////////////////////////////////////
// By showing the status of the vote, you allow players to see how //
// many votes the various choices received. //
////////////////////////////////////////////////////////////////////////
// Indicates when the vote progress should be shown to a player.
// A value of 0 disables this feature.
// 0 - never
// 1 - after player has voted
// 2 - after the vote ends
gal_vote_showstatus 1
// Indicates how to show the progress of a vote.
// 1 - as vote count
// 2 - as percentage of all votes cast
gal_vote_showstatustype 2

////////////////////////////////////////////////////////////////////////
// Server restarts could be due to a benign reason or could be due to //
// a map that just crashed the server. In any case, you can specify //
// what happens when the server restarts. //
////////////////////////////////////////////////////////////////////////
// Indicates which action to take when it is detected
// that the server has been restarted.
// 0 - stay on the map the server started with
// 1 - change to the map that was being played when the server was reset
// 2 - change to what would have been the next map had the server not
// been restarted (if the next map isn't known, this acts like 3)
// 3 - start an early map vote after the first two minutes
// 4 - change to a randomly selected map from your nominatable map list
gal_srv_start 3

////////////////////////////////////////////////////////////////////////
// Some people like to stick to their defined map cycle unless a vote //
// is started in the meantime. Other people like to always have a //
// vote near the end of the map to decide what the next map will be. //
////////////////////////////////////////////////////////////////////////
// Indicates whether there should be a vote near the end
// of the map to decide what the next map will be.
gal_endofmapvote 1

////////////////////////////////////////////////////////////////////////
// Paginating the map listings displayed from the gal_listmaps //
// console command will prevent players from getting kicked when you //
// are listing a large number of maps. When paginated, the listings //
// will only display a portion of the total map list at a time. //
////////////////////////////////////////////////////////////////////////
// Specifies how many maps per "page" to show when using
// the gal_listmaps console command.
// Setting it to 0 will not paginate the map listing.
// Pagination will be in the style of the amx_help command.
gal_listmaps_paginate 0

////////////////////////////////////////////////////////////////////////
// Primary voting is what most people generally think of when they //
// think of starting a vote for a new map. It's just your standard //
// map vote. //
////////////////////////////////////////////////////////////////////////
// Specifies the number of maps players can choose from during the vote.
// The number of maps must be between 2 and 8.
gal_vote_mapchoices 5
// Specifies the number of seconds the vote should last.
gal_vote_duration 15
// Specifies the file to use which either holds the names of the maps,
// one per line, that the vote will be filled with or is used in the
// map group feature to specify how many maps to use from each group.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_vote_mapfile /addons/amxmodx/configs/maps.ini
// Indicates whether the maps being added, after nominations have been
// added to a vote, should have unique map prefixes from those already
// in the vote.
gal_vote_uniqueprefixes 0

////////////////////////////////////////////////////////////////////////
// The vote expiration countdown begins display a timer, to players //
// that haven't voted, when there are 10 seconds left in the current //
// vote. The timer counts down from 10 to 0, at which point the vote //
// will be over. //
////////////////////////////////////////////////////////////////////////
// Indicates whether a vote expiration countdown should be displayed.
// 0 - do not show the countdown
// 1 - show the countdown
gal_vote_expirationcountdown 1

////////////////////////////////////////////////////////////////////////
// When the player's choice is announced, everyone on the server is //
// shown what every other player's selection was. //
////////////////////////////////////////////////////////////////////////
// Indicates whether to announce each player's choice.
// 0 - keep the player's choice private
// 1 - announce the player's choice
gal_vote_announcechoice 0

////////////////////////////////////////////////////////////////////////
// You may have a lot of maps but only a few are sure to attract a //
// lot of players. When the server is empty, you may want the server //
// to change to those maps. //
////////////////////////////////////////////////////////////////////////
// Specifies how many minutes to wait, when the server is empty, before
// changing to an alternate empty-server map cycle.
// A value of 0 disables this feature.
gal_emptyserver_wait 10
// Specifies the file which contains a listing of maps, one per line,
// to be used as the map cycle when the server is empty.
// You can specify a relative path before the filename, relative from
// your gamemod folder (i.e. /addons/amxmodx/configs/mymapcycle.txt).
gal_emptyserver_mapfile emptycycle.txt

////////////////////////////////////////////////////////////////////////
// There will be words spoken during certain events to reinenforce, //
// in a player's mind, what is happening. You may choose to mute any //
// that you would rather not have spoken. //
////////////////////////////////////////////////////////////////////////
// Indicates if any sounds should be muted during the various events in
// which they'd normal be spoken.
// The flags are additive. A value of 0 will not mute any of the sounds.
// 1 - "get ready to choose a map"
// 2 - "7", "6", "5", "4", "3", "2", "1"
// 4 - "time to choose"
// 8 - "runoff voting is required"
gal_sounds_mute 15
Maps.ini

Quote:
de_inferno
de_dust2
de_nuke
de_aztec
cs_assault
de_cbble
de_cpl_mill
cs_italy
cs_office
de_train
de_cpl_strike
de_salt2
cs_militia
de_prodigy

Last edited by zer0xp; 07-16-2010 at 10:34.
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supergreg
Senior Member
Join Date: Jul 2007
Location: Oslo, Norway
Old 07-16-2010 , 13:06   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #866

IIRC maps are picked randomly but always sorted alphabetically before being displayed. This has been raised as an issue already.

Since I'm posting, I'd like to request a new release. You must have quite a few things fixed since last release?
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Raven.nz
New Member
Join Date: Jul 2010
Old 07-18-2010 , 19:25   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #867

Hey,

Having problems with the plugin when I'm setting the
mp_timelimit to zero.

It will just restart the map and not come up saying [no time limit]
type of thing,

Would be great of you could make a cvar or clcmd (with flag)
to stop the time limit.
A cvar would be best as i wish it to apply even if map is changed,
and not set to 25mins again.

Also is it possible to get the ablity to just have the client put in
dod_donner, into chat and not have to do, nominate dod_donner.

That would be great if you can do that,
and thanks for the great plugin.

Last edited by Raven.nz; 07-18-2010 at 19:41.
Raven.nz is offline
Glist3r
Senior Member
Join Date: Feb 2008
Old 07-29-2010 , 08:42   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #868

Code:
L 07/29/2010 - 15:31:27: Info (map "de_dust2") (file "addons/amxmodx/logs/error_20100729.log")
L 07/29/2010 - 15:31:27: [AMXX] Displaying debug trace (plugin "galileo.amxx")
L 07/29/2010 - 15:31:27: [AMXX] Run time error 4: index out of bounds 
L 07/29/2010 - 15:31:27: [AMXX]    [0] galileo.sma::map_writeRecentList (line 506)
L 07/29/2010 - 15:31:27: [AMXX]    [1] galileo.sma::plugin_cfg (line 270)
mapcycle.txt
Code:
sea_dust2
de_perfect_inferno
de_severe
de_dust2002
de_dust4ever
de_nuke_rarea
de_kabul_32
de_aztec
de_industro
de_cbble
de_inferno2se
de_dustyaztec
de_tuscan
de_inferno
de_assailment
de_grec
de_dust2
de_nuke_32
de_train_32
de_2minaret
de_irak
de_inferno2
de_dust
de_westwood
What's the problem?
Attached Files
File Type: cfg galileo.cfg (13.7 KB, 90 views)
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Last edited by Glist3r; 07-29-2010 at 09:12.
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meh.
New Member
Join Date: May 2010
Location: Brazil
Old 07-29-2010 , 09:43   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #869

hi, I really want this plugin, very usefull.

I download the zip but is missing this file:
.\plugins\galileo.amxx
can you upload this file?
thanks man
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`666
AlliedModders Donor
Join Date: Jan 2006
Old 07-30-2010 , 07:05   Re: Galileo 1.1.290 (a feature rich map voting plugin)
Reply With Quote #870

not allowed to upload .amxx You have to compile your self http://www.amxmodx.org/webcompiler.cgi
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