This plugin is design for very hard server.
When special infected be killed, the victim drops something and the attacker 's health recovers.
the amount of Health recovery is based on class of infected, weapon, killing distance, whether headshot and parameters in cfg.
Very Important ConVars:
"l4d_kill_addhp_mult", "0.15", "health recover factor"
ConVars:
"l4d_loot_enabled", "1", "0: disable loot from boss, 1: enable"
"l4d_loot_boss_show_msg", "1", "0:disable print loot message in HintBox, 1:disable "
"l4d_loot_hunter", "4.0", "loot of hunter %[0-100]"
"l4d_loot_smoker", "5.0", "loot of smoker %[0-100]"
"l4d_loot_boomer", "5.0", "loot of Boomer %[0-100]"
"l4d_loot_spitter", "4.0", "loot of spitter %[0-100]"
"l4d_loot_jockey", "4.0", "loot of jockey %[0-100]"
"l4d_loot_charger", "4.0", "loot of charger %[0-100]"
"l4d_loot_tank", "70", "loot of tank %[0-100]"
"l4d_loot_witch", "60", "loot of witch %[0-100]"
"l4d_loot_hunter_num", "1", "loot count of hunter "
"l4d_loot_smoker_num", "1", "loot count of smoker "
"l4d_loot_boomer_num", "1", "loot count of Boomer "
"l4d_loot_spitter_num", "1", "loot count of spitter "
"l4d_loot_jockey_num", "1", "loot count of jockey "
"l4d_loot_charger_num", "1", "loot count of charger "
"l4d_loot_tank_num", "4", "loot count of tank "
"l4d_loot_witch_num", "3", "loot count of witch "
"l4d_loot_headshot", "3.0", "loot factor with headshot"
"l4d_loot_headshotno", "1.0", "loot factor without headshot"
"l4d_loot_killtank_reward", "60", "probability of reward for kill tank %[0-100]"
"l4d_loot_killwitch_reward", "50", "probability of reward for kill witch %[0-100]"
"l4d_kill_addhp_tank", "50", "health recover for kill tank"
"l4d_kill_addhp_witch", "50", "health recover for kill witch"
"l4d_loot_weapon", "25.0", "probability of loot guns %"
"l4d_loot_weapon_melee", "25.0", "probability of loot melee weapon %"
"l4d_loot_health", "15.0", "probability of loot Medical supplies %"
"l4d_loot_item", "35.0", "probability of loot items %"
"l4d_kill_addhp_enabled", "1", "0: disable health recover, 1:eanble"
"l4d_kill_addhp_mult", "0.15", "health recover factor"
"l4d_kill_addhp_lt50_mult", "3.0", "health recover factor when health < 50"
"l4d_kill_addhp_healthlimit", "200.0", "health limit"
"l4d_kill_show_msg", "3", "print kill messge 1:in chat?: int hintbox, 3:all, 0:disable"
"l4d_kill_addhp_noheadshot_mult", "1.0", "health recover multiple without headshot "
"l4d_kill_addhp_headshot_mult", "3.0", "health recover multiple with headshot "
"l4d_kill_addhp_weapon_pistol_1", "8.0", "health recover factor of pistol killing"
"l4d_kill_addhp_weapon_msg_1", "4.0", "health recover factor of smg"
"l4d_kill_addhp_weapon_rifle_1", "3.0", "health recover factor of rifle killing"
"l4d_kill_addhp_weapon_sniper_1", "4.0", "health recover factor of sniper killing"
"l4d_kill_addhp_weapon_shotgun_1", "2.0", "health recover factor of shotgun killing"
"l4d_kill_addhp_weapon_melee", "30.0", "health recover factor of melee killing"
"l4d_kill_addhp_weapon_other", "1.0", "health recover factor of ohter weapon killing"
"l4d_kill_addhp_weapon_pistol_2", "30.0", "health recover factor of long range pistol killing"
"l4d_kill_addhp_weapon_msg_2", "16.0", "health recover factor of long range smg killing"
"l4d_kill_addhp_weapon_rifle_2", "13.0", "health recover factor of long range rifle killing"
"l4d_kill_addhp_weapon_sniper_2", "12.0", "health recover factor of long range sniper killing"
"l4d_kill_addhp_weapon_shotgun_2", "20.0", "health recover factor of long range shotgun killing"
"l4d_kill_addhp_distance", "1200.0", "long range"
"l4d_kill_addhp_hunter_1", "1.0", "health recover factor for hunter killing"
"l4d_kill_addhp_smoker_1", "1.0", "health recover factor for smoker killing"
"l4d_kill_addhp_boomer_1", "1.0", "health recover factor for boomer killing"
"l4d_kill_addhp_spitter_1", "1.0", "health recover factor for spitter killing"
"l4d_kill_addhp_jockey_1", "1.0", "health recover factor for jockey killing"
"l4d_kill_addhp_charger_1", "1.0", "health recover factor for charger killing"
"l4d_kill_addhp_hunter_2", "5.0", "health recover factor for long range hunter killing"
"l4d_kill_addhp_smoker_2", "3.0", "health recover factor for long range smoker killing"
"l4d_kill_addhp_boomer_2", "2.0", "health recover factor for long range boomer killing"
"l4d_kill_addhp_spitter_2", "3.0", "health recover factor for long range spitter killing"
"l4d_kill_addhp_jockey_2", "3.0", "health recover factor for long range jockey killing"
"l4d_kill_addhp_charger_2", "4.0", "health recover factor for long range charger killing"
Last edited by panxiaohai; 10-30-2011 at 08:53.
|