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[L4D2] L4D1 Versus Score System


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DieTeetasse
Senior Member
Join Date: Jul 2009
Old 05-01-2010 , 14:44   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #51

I am working on it...
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DieTeetasse
Senior Member
Join Date: Jul 2009
Old 05-16-2010 , 16:44   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #52

Updated to 2.2:
- fixed passing update break
- simplified some functions
- deleted old code
- support for custom maps added
- incapped survivor will be counted with 30 temphhp and their items (except for final)
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 05-18-2010 , 06:57   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #53

Thanks for the update.

Here is version with MOTD disabled and end-game score display cleaned up abit.
Attached Files
File Type: smx l4d2_versus_score_system_complete.smx (11.1 KB, 175 views)
File Type: sp Get Plugin or Get Source (l4d2_versus_score_system_complete.sp - 145 views - 28.7 KB)
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DieTeetasse
Senior Member
Join Date: Jul 2009
Old 05-18-2010 , 08:20   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #54

I will implement in the next version a cvar to enable/disable the motd and implement an signature from AtomicStryker to hide the scoreboard, so nobody gets confused anymore
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iNFiNiTeX
Senior Member
Join Date: Dec 2009
Old 05-18-2010 , 11:34   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #55

That would be great.
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DieTeetasse
Senior Member
Join Date: Jul 2009
Old 05-26-2010 , 07:27   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #56

Updated to 2.3:
- use of an own gamedata file (thx AtomicStryker)
- hide scoreboard at round end
- added cvar to change score display mode
- added score output for first round team on second half
- dynamic roundscore array
--> support for 5+ maps campaigns
- simplified score output and motd

Important changes:
- due to the hide scoreboard function the plugin will need sourcemod 1.4 development to have access to address sdk calls.
- there is a gamedata file that has to be copied inside the sourcemod/gamedata directory.

To make it easier the zip file contains the directory structure for all parts of the plugin
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mrelfire
Member
Join Date: May 2010
Old 05-27-2010 , 04:01   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #57

I have a conflict with Force Mission Changer 1.4.0
on l4d2, it allways reload
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Praetor
Junior Member
Join Date: Apr 2010
Old 05-28-2010 , 04:13   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #58

Can anyone help me? I'm using the latest 2.3.0 version(I downloaded the zip file btw)

This is the error I got from the console:
Quote:
L 05/28/2010 - 160:24: [SM] Unable to load plugin "l4d2_versus_score_system_complete.smx": Native "GameConfGetAddress" was not found
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DieTeetasse
Senior Member
Join Date: Jul 2009
Old 05-28-2010 , 09:14   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #59

@mrelfire: What do you mean with "it allways reload"?

@Praetor: The new version will only work with Sourcemod 1.4.0 (development).
Here you can download it: http://www.sourcemod.net/snapshots.php
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Last edited by DieTeetasse; 06-01-2010 at 05:24.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 06-03-2010 , 23:31   Re: [L4D2] L4D1 Versus Score System
Reply With Quote #60

Unknown command "l4d2_l4d1vs_map_multiplier_enable"

:<
Great work on the plugin
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