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[TF2] Patch for player attachments (MM:S and SM)


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voogru
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Join Date: Oct 2004
Old 05-25-2010 , 19:51   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #71

Quote:
Originally Posted by Sreaper View Post
I was suggested to post this here,

Voogru, can you tell me why Asherkin's TF2Item's extension, conflict's with Arg!'s Model Fun plugin?

Model Fun won't even work if TF2Items.autoload is running.

http://forums.alliedmods.net/showthread.php?t=115100 TF2Items Extension
http://forums.alliedmods.net/showthread.php?p=775016 Model Fun

Before valve made that update. Both worked fine along side each other.
What are the symptoms of the conflict... neither of these are my plug-ins though.

Quote:
Originally Posted by Mecha the Slag View Post
No offense, but no plugin developer would use a temporary patch that requires to be updated with each tf2 update :V
Not to mention its only limited to hats
Then get your community to sign the petition so that maybe valve reconsiders, and nobody has to use this hackfix plug-in.
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Sreaper
髪を用心
Join Date: Nov 2009
Old 05-25-2010 , 19:54   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #72

Well the way Model Fun works, is it spawns a model using a model path on top of a players head. With TF2 Items extension running. The models simply do not even appear on the player. Only particles would. Not models. Worked perfectly after removing TF2Items.autoload from the extension folder.

Also, model fun was compiled with logging to check to see what was failing and it returned nothing was failing. Nothing is wrong with the way it was coded. It was triple checked.

Last edited by Sreaper; 05-25-2010 at 20:01.
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Arg!
Veteran Member
Join Date: Jul 2008
Location: Australia
Old 05-25-2010 , 20:08   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #73

Just to clarify, the plugin's not failing, but the attachment via this extensions code doesnt occur when the tf2items extension is loaded.
No expert, but i was wondering if perhaps it was hooking the same functions in a way which makes them in compatible?
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Eternal Rebel
Junior Member
Join Date: May 2010
Old 05-25-2010 , 20:20   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #74

I know this is off topic Voogru but you seem to know what you are doing. Do you know how I could make a database config named jailmod for the jailmod++ plugin? The post for it had no instructions and does not seem to be kept up with.
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SuperShadow
SourceMod Donor
Join Date: Jun 2008
Location: Westminster, MD
Old 05-25-2010 , 23:07   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #75

Eternal Rebel, the place to ask for help on this is in either the Sourcemod General section or in the tread for the mod you want information on, not spamming in random posts throughout the site.

Have you looked at the SQL documentation at all?http://wiki.alliedmods.net/SQL_Admins_(SourceMod)

I know you're not trying to set up admins, but it tells you where the database.cfg file is and what to put in there.

Sorry for going off topic in your thread Voogru, keep up the good work!
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voogru
Inspector Javert
Join Date: Oct 2004
Old 05-26-2010 , 10:52   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #76

There is another update, I went ahead and changed the procedure around to how I'm spawning the entity. Before I was using GiveNamedItem("tf_wearable_item"), now I'm using CreateEntityByName and using a prop_physics. (It ultimately doesnt matter what entity I use, I just chose prop_physics because that is what my wearables are).

See if this resolves any problems.
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voogru
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Join Date: Oct 2004
Old 05-27-2010 , 09:19   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #77

New update with more bug fixes.
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psychonic

BAFFLED
Join Date: May 2008
Old 05-27-2010 , 09:22   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #78

Quote:
Originally Posted by voogru View Post
New update with more bug fixes.
Keep up the good work
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ratty
SourceMod Donor
Join Date: Jan 2006
Old 05-27-2010 , 15:27   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #79

just a small request, can you put in version numbers? It's still at 1.0.0, and I keep md5sum'ing to make sure I didn't mess up when installing the update. I'll live if you choose not to, its just a minor request.
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Last edited by ratty; 05-27-2010 at 15:31.
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voogru
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Join Date: Oct 2004
Old 05-27-2010 , 18:59   Re: Patch for player attachments (MM:S and SM)
Reply With Quote #80

The cvar is 1.2 but I keep forgetting to up the other one, the next one ill increment it.
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