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[L4D & L4D2] Special Weapon


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marvel
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Join Date: Dec 2009
Old 05-24-2010 , 10:39   Re: [L4D] Special Weapon For Coop
Reply With Quote #41

Quote:
Originally Posted by panxiaohai View Post
Thank you, This plugin can work for Versus ( version 1.9).
To customize features, just change convars in cfg. for example:
l4d_weapon_point_flame 0 // use flamethrower unlimited.
l4d_weapon_point_flame 100 //impossible to use flamethrower
I'm gonna try it in L4D1 versus
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ghosthunterfool
Senior Member
Join Date: Mar 2010
Old 05-24-2010 , 10:50   Re: [L4D] Special Weapon For Coop
Reply With Quote #42

i downloaded add on support >.< but its still in purple black boxes nvm
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marvel
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Old 05-24-2010 , 10:58   Re: [L4D] Special Weapon For Coop
Reply With Quote #43

Whahaha that TNT blast is the most amazing thing I have ever seen before loool. I killed all other 9 survivors though
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 05-24-2010 , 14:33   Re: [L4D] Special Weapon For Coop
Reply With Quote #44

Quote:
Originally Posted by ghosthunterfool View Post
i downloaded add on support >.< but its still in purple black boxes nvm
I will add convar to control whether it show the steam.
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Ja-Forces
Senior Member
Join Date: Jul 2009
Location: Leningrad
Old 05-25-2010 , 07:19   Re: [L4D] Special Weapon For Coop
Reply With Quote #45

SourceMod 1.3.2, Metamod:Source 1.8.1

v. 22

L 05/25/2010 - 15:17:49: [SM] Displaying call stack trace for plugin "l4d_weapon_en_v22.smx":
L 05/25/2010 - 15:17:49: [SM] [0] Line 1779, l4d_weapon_en_v22.sp:eleteParticles()
L 05/25/2010 - 15:17:49: [SM] Native "GetEdictClassname" reported: Invalid edict (205 - 205)
L 05/25/2010 - 15:17:49: [SM] Displaying call stack trace for plugin "l4d_weapon_en_v22.smx":
L 05/25/2010 - 15:17:49: [SM] [0] Line 1779, l4d_weapon_en_v22.sp:eleteParticles()
L 05/25/2010 - 15:17:49: [SM] Native "GetEdictClassname" reported: Invalid edict (197 - 197)
L 05/25/2010 - 15:17:49: [SM] Displaying call stack trace for plugin "l4d_weapon_en_v22.smx":
L 05/25/2010 - 15:17:49: [SM] [0] Line 1779, l4d_weapon_en_v22.sp:eleteParticles()
L 05/25/2010 - 15:17:49: [SM] Native "GetEdictClassname" reported: Invalid edict (190 - 190)
L 05/25/2010 - 15:17:49: [SM] Displaying call stack trace for plugin "l4d_weapon_en_v22.smx":
L 05/25/2010 - 15:17:49: [SM] [0] Line 1779, l4d_weapon_en_v22.sp:eleteParticles()

Last edited by Ja-Forces; 05-25-2010 at 07:23.
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panxiaohai
Senior Member
Join Date: Mar 2010
Old 05-25-2010 , 09:36   Re: [L4D] Special Weapon For Coop
Reply With Quote #46

Quote:
Originally Posted by Ja-Forces View Post
SourceMod 1.3.2, Metamod:Source 1.8.1

v. 22

L 05/25/2010 - 15:17:49: [SM] Displaying call stack trace for plugin "l4d_weapon_en_v22.smx":
L 05/25/2010 - 15:17:49: [SM] [0] Line 1779, l4d_weapon_en_v22.sp:eleteParticles()
L 05/25/2010 - 15:17:49: [SM] Native "GetEdictClassname" reported: Invalid edict (205 - 205)
L 05/25/2010 - 15:17:49: [SM] Displaying call stack trace for plugin "l4d_weapon_en_v22.smx":
L 05/25/2010 - 15:17:49: [SM] [0] Line 1779, l4d_weapon_en_v22.sp:eleteParticles()
L 05/25/2010 - 15:17:49: [SM] Native "GetEdictClassname" reported: Invalid edict (197 - 197)
L 05/25/2010 - 15:17:49: [SM] Displaying call stack trace for plugin "l4d_weapon_en_v22.smx":
L 05/25/2010 - 15:17:49: [SM] [0] Line 1779, l4d_weapon_en_v22.sp:eleteParticles()
L 05/25/2010 - 15:17:49: [SM] Native "GetEdictClassname" reported: Invalid edict (190 - 190)
L 05/25/2010 - 15:17:49: [SM] Displaying call stack trace for plugin "l4d_weapon_en_v22.smx":
L 05/25/2010 - 15:17:49: [SM] [0] Line 1779, l4d_weapon_en_v22.sp:eleteParticles()
Did it show any unusual except these error messages?
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Bongholio
Senior Member
Join Date: Sep 2009
Old 05-25-2010 , 18:32   Re: [L4D] Special Weapon For Coop
Reply With Quote #47

Quote:
Originally Posted by Bongholio
someone help translate the posts to OP

this looks wicked

DO NOT AUTOBIND KEYS OP

Then I will download!


Set "l4d_weapon_autobind" to 0 please.


Can you set it so the autobind is default to OFF?
You didn't include a .cfg file to place in
C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\cfg
and I really can't afford to be overwriting my pre-existing ones.
Because the first time I run the local server there won't be one for this .smx in /cfg .cfg.
Thanks
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marvel
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Join Date: Dec 2009
Old 05-26-2010 , 03:58   Re: [L4D] Special Weapon For Coop
Reply With Quote #48

@Bongholio.

You can just add the cvar's in sourcemod.cfg and then upload the plugin?
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Bongholio
Senior Member
Join Date: Sep 2009
Old 05-26-2010 , 04:15   Re: [L4D] Special Weapon For Coop
Reply With Quote #49

I don't use that .cfg,... but I added this 2 l4d since I use it less.
Looks like it doesn't AUTO bind unless you type !bind (but I didn't)
The only thing I used was the auto shotty while holding "use"
Going to concentrate on the commands from beginning for a bit
looks real slick!

EDIT
I saw some advertisement for flamethrower is a spelling error for english.

+ please explain the laser use (not the only person to ask)

Last edited by Bongholio; 05-26-2010 at 04:42.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 05-27-2010 , 23:55   Re: [L4D] Special Weapon For Coop
Reply With Quote #50

I did a little analysis that in left4dead special infected that is the same in l4d1 only give you're points the new special infected such as jockey doesn't gave.... can update that for l4d2?
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