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[L4D2] Routing (Dynamic Paths)


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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 05-13-2010 , 06:55   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #81

Not every map has routing, assuming youve put the files in the correct places.
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Cobalty2004
Junior Member
Join Date: Sep 2009
Old 05-13-2010 , 08:42   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #82

How do I post files?

I made some .cfg files

The first one is for dead center - hotel

Easy: No Change
Medium: Makes survivors take ledge on the downstairs level by creating police barricades just after death charge window
Hard: Same as above but adds LOS blockers to the downstairs lobby b4 saferoom (allows infected team one last ditch effort)

Dead Center - Streets
No map routing
Adds two buses into the game both LOS blockers

One is before the gun shop, one is before the saferoom, allows infected teams the spawn coverage they need before crucial steps in the map

I am working on Dark Carn now, if anyone has any suggestions for those maps please post!
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Cobalty2004
Junior Member
Join Date: Sep 2009
Old 05-13-2010 , 08:57   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #83

Ok people on my server are seeing error signs in replace of the model I choose to put in.

How come some people can see the models, but others just see big red error signs?
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 05-13-2010 , 11:39   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #84

add-on support. some of the pathing is using l4d1 props. tell them to install it.
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Cuthbert
Senior Member
Join Date: Nov 2009
Old 05-13-2010 , 16:05   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #85

I put all the files for this in all the right places but the routing isn't taking effect...haven't got a clue what I could be doing wrong so I though I'd just throw this out to people:

The version of Metamod that I have is 1.8.1 -- should work for Stripper, right? Also, I downloaded the tar.gz files...my server is a Linux one from Gameservers, so if anybody with a server from the same provider has gotten this working I'd like to talk to you.
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McFlurry
Veteran Member
Join Date: Mar 2010
Location: RemoveEdict(0);
Old 05-13-2010 , 19:10   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #86

I thought I would make it so chompski shows up on more than just the intros, now he spawns on the outro scenes(scenes coming soon) dead center is the only one I have done.
Attached Files
File Type: cfg c1m4_atrium.cfg (757 Bytes, 224 views)
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Last edited by McFlurry; 05-14-2010 at 04:55.
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siangc
Senior Member
Join Date: Mar 2010
Old 05-14-2010 , 07:27   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #87

Quote:
Originally Posted by McFlurry View Post
I thought I would make it so chompski shows up on more than just the intros, now he spawns on the outro scenes(scenes coming soon) dead center is the only one I have done.
Is it possible to add the infected ghost climb walls?

If its possible can someone add them so you can reach the top legde as infected? you can make some great pounces from there, it's just hard to get up there.

http://www.youtube.com/watch?v=soXikW_TmoE
this ledge.
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 05-14-2010 , 07:55   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #88

Quote:
Originally Posted by siangc View Post
Is it possible to add the infected ghost climb walls?

If its possible can someone add them so you can reach the top legde as infected? you can make some great pounces from there, it's just hard to get up there.

http://www.youtube.com/watch?v=soXikW_TmoE
this ledge.
You want this.

http://forums.alliedmods.net/showthread.php?p=900622
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siangc
Senior Member
Join Date: Mar 2010
Old 05-14-2010 , 08:39   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #89

Quote:
Originally Posted by IronWarrior View Post
I have that already, the problem is when you buy hunters with usepoints, they don't spawn in ghost mode.
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kokzok
Junior Member
Join Date: Nov 2009
Old 05-14-2010 , 11:35   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #90

Quote:
Originally Posted by siangc View Post
Is it possible to add the infected ghost climb walls?

If its possible can someone add them so you can reach the top legde as infected? you can make some great pounces from there, it's just hard to get up there.

http://www.youtube.com/watch?v=soXikW_TmoE
this ledge.
http://forums.alliedmods.net/showthread.php?t=122371

Last edited by kokzok; 05-14-2010 at 11:41.
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