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[L4D2] Routing (Dynamic Paths)


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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 05-10-2010 , 09:35   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #51

Quote:
Originally Posted by AtomicStryker View Post
Done ... added new console command sm_pathinfo, which displays current Route and who chose it.
Awesome, thank you.
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LTR.2
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Join Date: Aug 2009
Old 05-10-2010 , 10:54   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #52

i repost this, just in case =3

in this thread i suggested places where dynamic paths could be placed.

nice plugin.
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 05-10-2010 , 12:29   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #53

Then go ahead and MAKE them. The stripper config structure is so simple you can easily make your own.
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siangc
Senior Member
Join Date: Mar 2010
Old 05-10-2010 , 12:39   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #54

If anyone makes new paths, please do share them..!
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 05-10-2010 , 12:51   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #55

Quote:
Originally Posted by AtomicStryker View Post
Then go ahead and MAKE them. The stripper config structure is so simple you can easily make your own.
stripper website doesn't give any instruction on how to make them dynamic.

i also tried in the link you provided in the original post, but still nothing.

if there is a more advanced manual on how to make them, please provide one
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AtomicStryker
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Join Date: Apr 2009
Location: Teutonia!!
Old 05-10-2010 , 14:42   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #56

If youd look at the Source Code and the Stripper config files its fairly obvious.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 05-10-2010 , 15:30   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #57

Quote:
Originally Posted by LTR.2 View Post
stripper website doesn't give any instruction on how to make them dynamic.

i also tried in the link you provided in the original post, but still nothing.

if there is a more advanced manual on how to make them, please provide one
1. place object in path (in stripper config).
2. load map
3. if object isnt where you want it - move it.
4. if object is good & your happy with path goto 7.
5. repeat 1-4 until your happy with object/path.
6. goto 1.
7. enjoy.
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Cobalty2004
Junior Member
Join Date: Sep 2009
Old 05-10-2010 , 17:47   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #58

Quote:
Originally Posted by dirka_dirka View Post
1. place object in path (in stripper config).
2. load map
3. if object isnt where you want it - move it.
4. if object is good & your happy with path goto 7.
5. repeat 1-4 until your happy with object/path.
6. goto 1.
7. enjoy.
Not really.

What does all this mean:

'
; config existence checking entity
{
"origin" "0 0 0"
"targetname" "map_has_routing"
"noise" "0"
"minAngerRange" "1"
"maxAngerRange" "10"
"classname" "logic_director_query"
"OutAnger" "DoHeadBangInValue0-1"
}

{
"origin" "0 1 0"
"spawnflags" "1"
"targetname" "relay_routing_disabledbydefault"
"classname" "logic_auto"
"OnMapSpawn" "relay_easy_route_spawnTrigger0-1"
}
'

And how do you get the location(s) of where you want your props/models?
The angles are obvious, but how do you get the location?
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IronWarrior
Veteran Member
Join Date: Jan 2010
Old 05-10-2010 , 17:48   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #59

Has anyone had any problems running this with hlstatsx with ranks/points/kills being relayed to chat?

I know it sounds unlikely, but gotta ask.
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LTR.2
Veteran Member
Join Date: Aug 2009
Old 05-10-2010 , 18:13   Re: [L4D2] Routing (Dynamic Paths)
Reply With Quote #60

Quote:
Originally Posted by AtomicStryker View Post
If youd look at the Source Code and the Stripper config files its fairly obvious.
lol, "obvious"

i have been looking at the cfg files in stripper, i really don't get it, and how do exactly look at the source code?

sorry, but i don't know how any of this works, it may be more obvious for you, but for me it's just a lot non-sense.
there are really no further instructions for stripper?
LTR.2 is offline
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