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[L4D] HideHUDOnVomit (Blind Luck)


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grandwazir
Senior Member
Join Date: Jan 2009
Old 04-12-2010 , 06:35   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #91

Quote:
Originally Posted by Big Myke View Post
Grand, The sourcemod menu gets hidden when an admin is boomed. Is there a way to allow the menu to not be affected? This happens in both L4D2 and L4D1
Unlikely since the menu is part of the HUD. You could try changing bl_hud_to_apply to different bitmasks and see if any work.
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grandwazir
Senior Member
Join Date: Jan 2009
Old 04-12-2010 , 06:39   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #92

Quote:
Originally Posted by Luke Penny View Post
Any idea how I could hide a players HUD for the entire game, or cvar controlled?
You would basically rewrite this mod to instead of running when a boomer vomits it runs on the map start, the actual mechanics are the same. I wouldn't recommend it though.
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ellis
Senior Member
Join Date: Apr 2010
Old 04-16-2010 , 03:51   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #93

ok forget my preview post!

Last edited by ellis; 04-16-2010 at 14:42. Reason: plugin works
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Eraa
Senior Member
Join Date: Mar 2010
Old 04-28-2010 , 14:27   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #94

Im have this error from the plugin, can you tell me how to fix it ?

Code:
L 04/28/2010 - 17:40:16: Info (map "c6m2_bedlam") (file "errors_20100428.log")
L 04/28/2010 - 17:40:16: [SM] Native "SetEntProp" reported: Entity 20 (20) is invalid
L 04/28/2010 - 17:40:16: [SM] Displaying call stack trace for plugin "blindluck.smx":
L 04/28/2010 - 17:40:16: [SM]   [0]  Line 112, /home/groups/alliedmodders/forums/files/4/7/1/4/7/50454.attach::RestoreHud()
L 04/28/2010 - 17:51:25: [SM] Native "SetEntProp" reported: Entity 18 (18) is invalid
L 04/28/2010 - 17:51:25: [SM] Displaying call stack trace for plugin "blindluck.smx":
L 04/28/2010 - 17:51:25: [SM]   [0]  Line 112, /home/groups/alliedmodders/forums/files/4/7/1/4/7/50454.attach::RestoreHud()
L 04/28/2010 - 18:02:53: Error log file session closed.
L4D2, SM1.3.2? MM1.8.1
Im use : bl_hud_to_apply "4"
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grandwazir
Senior Member
Join Date: Jan 2009
Old 04-28-2010 , 16:30   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #95

[quote=Eraa;1163582]Im have this error from the plugin, can you tell me how to fix it ?[code]

It means that Blindluck is trying to hide the HUD on something that doesn't exist I think. I'll have a look into it when I am updating All4Dead tommorow.
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grandwazir
Senior Member
Join Date: Jan 2009
Old 06-18-2010 , 13:14   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #96

Quote:
Originally Posted by Eraa View Post
Im have this error from the plugin, can you tell me how to fix it ?

Code:
L 04/28/2010 - 17:40:16: Info (map "c6m2_bedlam") (file "errors_20100428.log")
L 04/28/2010 - 17:40:16: [SM] Native "SetEntProp" reported: Entity 20 (20) is invalid
L 04/28/2010 - 17:40:16: [SM] Displaying call stack trace for plugin "blindluck.smx":
L 04/28/2010 - 17:40:16: [SM]   [0]  Line 112, /home/groups/alliedmodders/forums/files/4/7/1/4/7/50454.attach::RestoreHud()
L 04/28/2010 - 17:51:25: [SM] Native "SetEntProp" reported: Entity 18 (18) is invalid
L 04/28/2010 - 17:51:25: [SM] Displaying call stack trace for plugin "blindluck.smx":
L 04/28/2010 - 17:51:25: [SM]   [0]  Line 112, /home/groups/alliedmodders/forums/files/4/7/1/4/7/50454.attach::RestoreHud()
L 04/28/2010 - 18:02:53: Error log file session closed.
L4D2, SM1.3.2? MM1.8.1
Im use : bl_hud_to_apply "4"
That error is fixed now in the new releasee of Blind Luck. You can download it from the first post in the thread. Sorry for taking so long!
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GanjaStar
Senior Member
Join Date: Jun 2009
Old 06-18-2010 , 14:14   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #97

never saw that error, and ive been using this plugin since day 1

nevertheless, thx for the update. still one of the best and yet so simple plugins.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 06-18-2010 , 15:03   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #98

its probably being used on a 20 player server.. entity 20 is above MaxClients
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ZombieHunterX
Junior Member
Join Date: Jun 2010
Old 06-20-2010 , 13:39   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #99

Quote:
Originally Posted by grandwazir View Post
You would basically rewrite this mod to instead of running when a boomer vomits it runs on the map start, the actual mechanics are the same. I wouldn't recommend it though.
well,im trying to run a Ultra Realism server for me and my friends (no hud etc.) but i got no idea on how to script.
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Eraa
Senior Member
Join Date: Mar 2010
Old 06-22-2010 , 16:00   Re: [L4D] HideHUDOnVomit (Blind Luck)
Reply With Quote #100

I had not seen the update ^^, I'll try that, thank you
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