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[L4D2] Gun Control


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ne0cha0s
Senior Member
Join Date: Mar 2010
Old 04-24-2010 , 11:34   Re: [L4D2] Gun Control
Reply With Quote #71

Quote:
Originally Posted by MarshalZCC View Post
We need the new (I'm assuming its new) ammo offset for the M60
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-24-2010 , 15:30   Re: [L4D2] Gun Control
Reply With Quote #72

Stop spamming every L4D2 thread there is, please.



Updated to allow M60 control, replenishment, and also adds a cvar to turn Grenade Launcher on all maps into M60s by chance.
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McFlurry
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Join Date: Mar 2010
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Old 04-25-2010 , 04:22   Re: [L4D2] Gun Control
Reply With Quote #73

"l4d2_guncontrol_m60ammo (default 1500)"
Typo? XD
Thanks for the plugin i was hoping to get m60 spawns working yesterday but you beat me.

When I try the plugin i get the error that tells me the m60 isn't precached atleast the world model

Last edited by McFlurry; 04-25-2010 at 04:46. Reason: Error
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leonil7
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Join Date: May 2009
Location: GB
Old 04-25-2010 , 06:58   Re: [L4D2] Gun Control
Reply With Quote #74

thanks atomic! good work as always
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sivina
Junior Member
Join Date: Jan 2009
Old 04-25-2010 , 09:35   Re: [L4D2] Gun Control
Reply With Quote #75

Quote:
Originally Posted by McFlurry View Post
"l4d2_guncontrol_m60ammo (default 1500)"
Typo? XD
Thanks for the plugin i was hoping to get m60 spawns working yesterday but you beat me.

When I try the plugin i get the error that tells me the m60 isn't precached atleast the world model
same here, when i spawn a m60 in c1m1 and bring it to an end of the level.The server loads the next map c1m2 and crush, saying the m60 model not precached

Does it can be fix by plugin or the M60 can't be use in c1-c5 maps?
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-25-2010 , 09:42   Re: [L4D2] Gun Control
Reply With Quote #76

This will call for a precache similar to the CSS weapons.
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cigs
Senior Member
Join Date: Jul 2006
Old 04-25-2010 , 10:12   Re: [L4D2] Gun Control
Reply With Quote #77

Try Stripper:Source and put the following into the global_filters.cfg

Code:
add:
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_sniper_scout"
}
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_sniper_awp"
}
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_smg_mp5"
}
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_rifle_sg552"
}
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_rifle_m60"
}
or just this if you only want the M60:

Code:
add:
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_rifle_m60"
}
Haven't tested it yet. Pls confirm if it works.
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Last edited by cigs; 04-25-2010 at 10:14.
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sivina
Junior Member
Join Date: Jan 2009
Old 04-25-2010 , 10:38   Re: [L4D2] Gun Control
Reply With Quote #78

Quote:
Originally Posted by cigs View Post
Try Stripper:Source and put the following into the global_filters.cfg

Code:
add:
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_sniper_scout"
}
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_sniper_awp"
}
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_smg_mp5"
}
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_rifle_sg552"
}
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_rifle_m60"
}
or just this if you only want the M60:

Code:
add:
{
"origin" "0 0 -10000"
"spawnflags" "1"
"solid" "6"
"skin" "0"
"disableshadows" "0"
"count" "1"
"angles" "0 0 0"
"classname" "weapon_rifle_m60"
}
Haven't tested it yet. Pls confirm if it works.
It works!the crush gone!
Thanks for your help!
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 04-25-2010 , 11:01   Re: [L4D2] Gun Control
Reply With Quote #79

That wont fix the fact the M60 cant deal damage on the first map (you need to load a new one before it works).

Ive modified a version of Weapon Unlock to include the M60 and ive configured Gun Control to only swap GLs for M60s if the needed Gun Control version is present.

See first post for downloads.
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cigs
Senior Member
Join Date: Jul 2006
Old 04-25-2010 , 11:30   Re: [L4D2] Gun Control
Reply With Quote #80

no need to quote, nor post twice :s
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