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[L4D1+2] Perkmod


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kwski43
Senior Member
Join Date: Mar 2009
Old 02-27-2010 , 03:48   Re: [L4D] Perkmod
Reply With Quote #421

Just disable boomer's perks...
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mattressfish
Member
Join Date: Feb 2009
Old 02-27-2010 , 09:05   Re: [L4D] Perkmod
Reply With Quote #422

Quote:
Originally Posted by kwski43 View Post
Just disable boomer's perks...
Were you talking to me?
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kwski43
Senior Member
Join Date: Mar 2009
Old 02-27-2010 , 09:10   Re: [L4D] Perkmod
Reply With Quote #423

Quote:
Originally Posted by mattressfish View Post
Were you talking to me?
lol, yes

l4d_perkmod_perktree_boomer_enable "0"
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 03-05-2010 , 18:46   Re: [L4D] Perkmod
Reply With Quote #424

Why does this ignore the values I set?
I checked the value of the cvar in-game and it even said that it had been set to 2k, but everything was still at the defaults, only way I could manage the settings being saved was to edit the source.

Last edited by Blakeocity; 03-05-2010 at 19:19.
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thevisad
Junior Member
Join Date: Jan 2010
Old 03-08-2010 , 14:30   Re: [L4D] Perkmod
Reply With Quote #425

Plugin causes buffer overflow issues on my Left4Dead2 server. It works for the most part, until it overflows and then that server shuts down. I'm forking 8 servers, sometimes they work for a day, sometimes they work for an hour. The error is supposedly directly related to plugins that have large cfg files or use long cvars. Which of course this plugin does both. Any work arounds, I want some of the added features that perkmod gives.
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AtomicStryker
Veteran Member
Join Date: Apr 2009
Location: Teutonia!!
Old 03-08-2010 , 18:23   Re: [L4D] Perkmod
Reply With Quote #426

This Plugin needs modularization so very much xD
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Mortiegama
Senior Member
Join Date: Feb 2010
Old 03-09-2010 , 00:06   Re: [L4D] Perkmod
Reply With Quote #427

I would love to see a 4th Survivor Perk which would allow the survivor to choose which melee weapon they received.
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 03-09-2010 , 01:25   Re: [L4D] Perkmod
Reply With Quote #428

That would probably be better if it was added to the underpowered martial artist perk.

I think the survivor perks are fine, all that really needs to be added is some more infected ones for the new infected.
couple ones I thought of on the spot..
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tPoncho
Member
Join Date: Aug 2009
Old 03-09-2010 , 01:58   Re: [L4D] Perkmod
Reply With Quote #429

Update! Was planning on implementing most of the "easier" perks to code, except... yeah, you guessed it, I didn't have time >__< so all I had time for was one measly perk =/ made some balance changes as well.

@ Mortiegama and Blakeocity: Thanks for the ideas guys, everything's mostly an issue of time for me atm so down the road maybe I'll implement some of those ideas of yours... =)

@ AtomicStryker: this plugin needs a lot of things >___<

@ thevisad: I've attached a .cfg file that cuts out most of the description text and is organized by perk trees instead of alphabetically, should be about 1/4 the size of the auto-generated cfg file. Try it out, hopefully that helps...
Attached Files
File Type: cfg perkmod.cfg (5.2 KB, 118 views)
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Blu3star
Member
Join Date: Jul 2009
Old 03-09-2010 , 13:50   Re: [L4D1+2] Perkmod
Reply With Quote #430

Just a quick question, the default Jockey perk is still blank, even though
there are now 2 perks for him. Are those perks categorized?
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