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PermaMute v0.1 (5/25)


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zhelev81
Veteran Member
Join Date: Nov 2007
Location: Varna,Bulgaria
Old 11-25-2008 , 10:32   Re: PermaMute v0.1 (5/25)
Reply With Quote #41

Quote:
Originally Posted by violentcrimes View Post
doesnt work in menu you will have to type
it works i already did it but better someone to make timing for this plugin,so we don't need to unmute the muted players .... pls 10,30,60 ect pls someone to add this to this nice plugin



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violentcrimes
Senior Member
Join Date: Nov 2006
Old 01-08-2009 , 19:59   Re: PermaMute v0.1 (5/25)
Reply With Quote #42

Yes it does work now. Is there away I can change the admin level to rcon to unmute ungag unsilence people? Leave the rest to chat but to take it off only people with rcon level could?
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SwInGeR
Member
Join Date: Jan 2008
Location: Russia
Old 04-08-2009 , 03:51   Re: PermaMute v0.1 (5/25)
Reply With Quote #43

Have it that he gaged players by ip? May be different time? ;)
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MJCS
Junior Member
Join Date: Feb 2009
Old 06-01-2009 , 01:45   Re: PermaMute v0.1 (5/25)
Reply With Quote #44

Can you adde a function to mute for a length of time?
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NouveauJoueur
SourceMod Donor
Join Date: May 2009
Old 06-30-2009 , 10:19   Re: PermaMute v0.1 (5/25)
Reply With Quote #45

How to purge the perma mute database ?
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 10-03-2009 , 15:15   Re: PermaMute v0.1 (5/25)
Reply With Quote #46

Hm, I doesn't work. Just when next map is loaded, then the player is unmuted and ungaged. But he is silenced, i can see it in menu and clientprefs database.
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MONDO
Junior Member
Join Date: Jan 2009
Old 11-09-2009 , 14:41   Re: PermaMute v0.1 (5/25)
Reply With Quote #47

My big issue with the way it works right now is that it doesn't track the admin that used the command. We are a large community with over 100 members with access to mute, kick, and gag so I'd like to be able to view the logs to police the use of this plugin.

--------------------

NouveauJoueur -

I found that if you unload the plugin from console it will clear the database. You probably know how to do this, but for the benefit of others I'll lay it out.

in console type "sm plugins list" (without quotes) to find what plugin # it is
in console type "sm plugins unload XX" (without quotes) where XX is the line #
in console type "sm plugins load permamute" (without quotes) to load the plugin again.

--------------------

altex -

I had issues with the plugin as well, so I recompiled it using the latest build of SM (v1.2.4) to include the latest clientprefs and it works fine for me. I've attached the .smx for you to try.

Hopefully this helps some.
Attached Files
File Type: smx permamute.smx (8.7 KB, 218 views)

Last edited by MONDO; 11-09-2009 at 14:54.
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altex
Veteran Member
Join Date: May 2009
Location: Russia
Old 11-09-2009 , 15:06   Re: PermaMute v0.1 (5/25)
Reply With Quote #48

Quote:
Originally Posted by MONDO View Post
altex -

I had issues with the plugin as well, so I recompiled it using the latest build of SM (v1.2.4) to include the latest clientprefs and it works fine for me. I've attached the .smx for you to try.

Hopefully this helps some.
I just patched it right after i reported the issue. So after this it started to work correctly.

Code:
Index: permamute.sp
===================================================================
--- permamute.sp    (revision 4104)
+++ permamute.sp    (working copy)
@@ -398,6 +398,10 @@
 }
 
 public OnClientCookiesCached(client) {
+    if(IsClientInGame(client) && !IsFakeClient(client))
+    {
+        ProcessCookies(client);
+    }
 }
 
 public OnClientPostAdminCheck(client) {
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tejeskifly
Senior Member
Join Date: Jun 2009
Location: Hungary, Szeged
Old 02-17-2010 , 10:17   Re: PermaMute v0.1 (5/25)
Reply With Quote #49

can you make time mute?
for example: sm_pmute "id/name" "60" and the plugin mute the player for 60 min.

Sry my bad englis

Last edited by tejeskifly; 02-17-2010 at 13:02.
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L33t_Of_Lag
Senior Member
Join Date: Oct 2008
Location: Aus
Old 02-26-2010 , 00:23   Re: PermaMute v0.1 (5/25)
Reply With Quote #50

Gday all,

I would love it if this could be added to my sourcebans page.

Sourcebans is lovely and easy. Maybe you can add it on their with user permissions etc...

Get back to me
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