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[L4D2] Manipulate Game Instructer Counts


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cigs
Senior Member
Join Date: Jul 2006
Old 02-20-2010 , 04:53   [L4D2] Manipulate Game Instructer Counts
Reply With Quote #1

In C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\save there is a file called game_instructor_counts.txt with values that determin if a player learned a lesson allready or not. When values are at max, tips for it aren't shown and vice versa. Is there any way I can manipulate those values for clients on the server?

I want to show notifications on:
- where pipebombs, molotovs and bilejars are
- who startled the witch
- who can urgently use pills or adrenaline
- ... (possibly other)
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Last edited by cigs; 02-20-2010 at 05:36.
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FaTony
Veteran Member
Join Date: Aug 2008
Old 02-20-2010 , 05:16   Re: [L4D2] Manipulate Game Instructer Counts
Reply With Quote #2

Through sockets extension maybe. But i bet you can't read it.
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asherkin
SourceMod Developer
Join Date: Aug 2009
Location: OnGameFrame()
Old 02-20-2010 , 09:39   Re: [L4D2] Manipulate Game Instructer Counts
Reply With Quote #3

No, it's tracked by the client.
You could attempt to recreate the tips yourself though.
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 02-20-2010 , 10:56   Re: [L4D2] Manipulate Game Instructer Counts
Reply With Quote #4

doesnt matter if the client has the instructor turned off.
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cigs
Senior Member
Join Date: Jul 2006
Old 02-20-2010 , 10:58   Re: [L4D2] Manipulate Game Instructer Counts
Reply With Quote #5

You know of a way, dirka_dirka?
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dirka_dirka
Veteran Member
Join Date: Nov 2009
Old 02-20-2010 , 19:24   Re: [L4D2] Manipulate Game Instructer Counts
Reply With Quote #6

no, my point was that for people like me who have the instructor off... the counts dont matter. i will never see the message no matter how badly you want me to.

if you want it for yourself, try resetting all the values to 0 and then make the file read only - you wont need a plugin then.
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