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AimBot Detection


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Darkill
BANNED
Join Date: Oct 2007
Old 01-29-2010 , 06:49   Re: AimBot Detection
Reply With Quote #911

This plugin doesnt work with me!!!
I've tested with some aimbots like CDHack and the plugin didnt detect anything!
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Darkill
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Join Date: Oct 2007
Old 02-08-2010 , 07:08   Re: AimBot Detection
Reply With Quote #912

So this plugin doesnt work!!!
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ehha
SourceMod Donor
Join Date: Apr 2006
Location: Sibiu
Old 02-08-2010 , 07:46   Re: AimBot Detection
Reply With Quote #913

stfu, rtfm or GTFO!
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coolmans
Member
Join Date: Sep 2009
Old 02-09-2010 , 05:37   Re: AimBot Detection
Reply With Quote #914

do so and will work!
так сделаешь и будет работать!!!
Code:
///////////////////////////////////////////////////////////////////////////
// **************** Aimbot Detection Configuration File **************** //    
////////////////////////////////// v1.4 ///////////////////////////////////
///////////////////////////////////////////////////////////////////////////

echo Executing Aimbot Detection Configuration File

///////////////////////////////////////////////////////////////////////////
// Enable\Disable the plugin.                         //
///////////////////////////////////////////////////////////////////////////
// 0 - Disabled                                 //
// 1 - Enabled                                 //
///////////////////////////////////////////////////////////////////////////
// Default: 1                                      //
///////////////////////////////////////////////////////////////////////////

ad_enabled 1 

///////////////////////////////////////////////////////////////////////////
// Enable\Disable Auto-Watch option.                     //
///////////////////////////////////////////////////////////////////////////
// 0 - Disabled                                 //
// 1 - Enabled                                 //
///////////////////////////////////////////////////////////////////////////
// Default: 1                                 //
///////////////////////////////////////////////////////////////////////////

ad_autowatch 1

///////////////////////////////////////////////////////////////////////////
// Verbose Mode. (Level of chat notification)                 //
///////////////////////////////////////////////////////////////////////////
// 0 - All nofication disabled                          //
// 1 - Display detections only                       //    
// 2 - Display only when watch enabled\disabled and when player detected //
// 3 - Display everything                         //
///////////////////////////////////////////////////////////////////////////
// Default: 3                                 //
///////////////////////////////////////////////////////////////////////////

ad_verbosemode 3

///////////////////////////////////////////////////////////////////////////
// Detection method used to detect aimbots.                 //
///////////////////////////////////////////////////////////////////////////
// 0 - Detect by monitoring if detection bot was shot by watched player. //
// 1 - Detect by monitoring if watched player aimed at detection bot.    //
// 2 - Detect using both shoot and aiming method.                         //
///////////////////////////////////////////////////////////////////////////
// Default: 0                                 //
///////////////////////////////////////////////////////////////////////////

ad_detectmethod 0

///////////////////////////////////////////////////////////////////////////
// The number of detections needed for a player to be punished. If set   //
// to a value greater than 1, a chat notification will be displayed upon //
// detection notifying how many more detections are needed for the user  //
// to be punished.                              //
///////////////////////////////////////////////////////////////////////////
// Default: 1                                 //
///////////////////////////////////////////////////////////////////////////

ad_detectsneeded 1

///////////////////////////////////////////////////////////////////////////
// The number of times we attempt to detect a player using an aimbot. If //
// the bot is spawned and the player does not shoot\aim at the bot this  //
// many times consequetively, we remove the watch on the player. If a    //
// player has accumulated 2 attempts without shooting\aiming at the bot  //
// and then does aim\shoot it, the attempts counter gets reset.       //
///////////////////////////////////////////////////////////////////////////
// Default: 3                                 //
///////////////////////////////////////////////////////////////////////////

ad_aimattempts 3

///////////////////////////////////////////////////////////////////////////
// The type punishment to issue on a player if his # of detections reach //
// the ad_detectsneeded cvar.                          //
///////////////////////////////////////////////////////////////////////////
// 0 - Log only (no punishment)                         //
// 1 - Kick only                             //
// 2 - Kick and ban using the players Steam ID                 //
// 3 - Kick and ban using the players IP address             //
// 4 - Kick and ban via AMX ban                         //
// 5 - Shoot blanks, saved via Steam ID and reapplied if user reconnects //
// 6 - Shoot blanks, saved via IP addr and reapplied if user reconnects  //
///////////////////////////////////////////////////////////////////////////
// Default: 0 (log only)                         //
///////////////////////////////////////////////////////////////////////////

ad_punishment 4

///////////////////////////////////////////////////////////////////////////
// RGB color to spawn the bot. This is mainly to make the plugin work    //
// with newer aimbots that will check if the player is visible before    //
// aiming.                                   //
///////////////////////////////////////////////////////////////////////////
// Default: 0 0 0 (invisible)                         //
///////////////////////////////////////////////////////////////////////////

ad_botcolor "0 0 0"

///////////////////////////////////////////////////////////////////////////
// The amount of time (minutes) to ban player if using a ban punishment. //
///////////////////////////////////////////////////////////////////////////
// Default: 0 (permanent)                         //
///////////////////////////////////////////////////////////////////////////

ad_bantime 0

///////////////////////////////////////////////////////////////////////////
// This will control how the plugin reacts when admin(s) are present on  //
// the server.                                 //
///////////////////////////////////////////////////////////////////////////
// 0 - No action (plugin will act no differently when admins present)    //
// 1 - Admin players are not monitored for auto-watch             //
// 2 - Auto-watch disabled when 1+ admins are present             //
///////////////////////////////////////////////////////////////////////////
// Default: 0                                 //
///////////////////////////////////////////////////////////////////////////

ad_aw_admin 1

///////////////////////////////////////////////////////////////////////////
// This cvar is only used if you have auto-watch enabled and are using a // 
// custom mod that doesn't use rounds as standard counter-strike does.   //
// For this type of mod, this option will make the plugin check users    //
// stats at an interval instead of at round-end. If set to 1 (enabled)      //
// you must also set ad_checkinterval to your desired check interval.     //
///////////////////////////////////////////////////////////////////////////
// 0 - Disabled                                 //
// 1 - Enabled                                 //
///////////////////////////////////////////////////////////////////////////
// Default: 0 (standard Counter-Strike, no custom mod)             //
///////////////////////////////////////////////////////////////////////////

ad_custommod 0

///////////////////////////////////////////////////////////////////////////
// If ad_custommod is set to 1 (enabled), this will set the frequency in //
// seconds at which users stats are checked for auto-watch.           //
///////////////////////////////////////////////////////////////////////////
// Default: 180 (3 minutes)                         //
///////////////////////////////////////////////////////////////////////////

ad_checkinterval 180.0

///////////////////////////////////////////////////////////////////////////
// ************************ Auto-Watch Ratios *************************  //
// Each ratio item has 2 elements. One defines the actual ratio to check //
// and the other defines the ratio-points added if the ratio is met.     //
///////////////////////////////////////////////////////////////////////////
// ad_awr_TYPE - Ratio value                         //
// ad_awp_TYPE - Ratio-points added if ratio met             //
///////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////
// Ratio of round-kills needed before any of the other auto-watch ratios //
// are checked. This ratio is only checked if there are 5+ enemies. If   //
// there are <= 2 enemies, the ratio of round-kills needed is 100%, if   //
// there are <= 4 enemies, the ratio of round-kills needed is 50%. These //
// ratios cannot be changed.                         //
///////////////////////////////////////////////////////////////////////////
// Default: 0.33 (33%)                             //
///////////////////////////////////////////////////////////////////////////

ad_awr_roundkills 0.33

///////////////////////////////////////////////////////////////////////////
// Ratio of kills-to-deaths.                          //
// Example, if set to 3.0 and a player has 15 kills and 5 deaths, this   //
// ratio is met.                                      //
///////////////////////////////////////////////////////////////////////////
// Default: 3.0    (3 to 1)                         //
///////////////////////////////////////////////////////////////////////////

ad_awr_killdeath 1.0
ad_awp_killdeath 1

///////////////////////////////////////////////////////////////////////////
// Ratio of hits-to-shots.                          //
// Example, if set to 0.4 or 40%, and a player has shot 100 times and      //
// hit a player with 40 of the shots then the ratio is met.         //
///////////////////////////////////////////////////////////////////////////
// Default: 0.4    (40%)                             //
///////////////////////////////////////////////////////////////////////////

ad_awr_hitsshots 0.4
ad_awp_hitsshots 1

///////////////////////////////////////////////////////////////////////////
// Ratio of headshot kills to non-headshot kills.              //
// Example: If set to 0.5 (50%) and a player has 10 kills, 5 of them via //
// headshot then this ratio is met.                     //
///////////////////////////////////////////////////////////////////////////
// Default: 0.5    (50%)                             //
///////////////////////////////////////////////////////////////////////////

ad_awr_hskill 0.5
ad_awp_hskill 1

///////////////////////////////////////////////////////////////////////////
// Ratio of head-hits to total hits.                      //
// Example: If set to 0.33 and a player has 100 hits (can be multiple    //
// players) and 33 of them hit the enemies head, this ratio is met.     //
///////////////////////////////////////////////////////////////////////////
// Default: 0.33 (33%)                             //
///////////////////////////////////////////////////////////////////////////

ad_awr_headbody 0.33
ad_awp_headbody 1

///////////////////////////////////////////////////////////////////////////
// Ratio of chest-hits to total hits (functions same as above excpet for //
// chest.                                 //
///////////////////////////////////////////////////////////////////////////
// Default: 0.6 (60%)                             //
///////////////////////////////////////////////////////////////////////////

ad_awr_chestbody 0.6
ad_awp_chestbody 1

///////////////////////////////////////////////////////////////////////////
// Specifies the number of ratio points needed to add an autowatch point //
// for the player. When a ratio is met, the cooresponding ratio point is //
// added to the counter. When this counter reaches this cvar value, an   //
// auto-watch point is added for the player.                 //
///////////////////////////////////////////////////////////////////////////
// Default: 3                                 //
///////////////////////////////////////////////////////////////////////////

ad_awp_rpointsneeded 2

///////////////////////////////////////////////////////////////////////////
// Specifies the max number of times a player can be auto-watched.       //
///////////////////////////////////////////////////////////////////////////
// Default : 2                                 //
///////////////////////////////////////////////////////////////////////////

ad_aw_maxautowatches 4

///////////////////////////////////////////////////////////////////////////
// Specifies the number of auto-watch points needed before an auto-watch //
// gets applied on player.                          //
///////////////////////////////////////////////////////////////////////////
// Default: 3                                 //
///////////////////////////////////////////////////////////////////////////

ad_aw_pointsneeded 2

///////////////////////////////////////////////////////////////////////////
// ************************ Aiming Detection CVar ********************** //
///////////////////////////////////////////////////////////////////////////
// If using the aiming detection method (ad_detectmethod 1), this cvar   //
// specifies the number of times the watched player has to be aiming at  //
// the bot for him to be detected. When the bot is spawned, a check is   //
// done every 0.25 second. If set to 4, we check a total of 4 times and  //
// if in each check the watched player was aiming at the bot, the player //
// gets detected. For each number in this cvar, add 0.25 second to the   //
// amount of time the bot is on the server. Default 2 = 0.5 second     //
///////////////////////////////////////////////////////////////////////////
// Default: 2                                 //
///////////////////////////////////////////////////////////////////////////

ad_aimnumneeded 2

///////////////////////////////////////////////////////////////////////////
// ******************** Shooting Detection CVars *********************** //
///////////////////////////////////////////////////////////////////////////

///////////////////////////////////////////////////////////////////////////
// Specifies the time in seconds that the bot will remain on the server, //
// in the air, waiting to be shot.                      //
///////////////////////////////////////////////////////////////////////////
// Default: 1.5 (seconds)                         //
///////////////////////////////////////////////////////////////////////////

ad_botstaytime 1.5

///////////////////////////////////////////////////////////////////////////
// Enable\Disable auto-shoot feature. This will force the watched player //
// to reload and then fire 2 shots shortly after the bot is spawned. The //
// players ammo will then be restored to the original value.         //
///////////////////////////////////////////////////////////////////////////
// 0 - Disabled                                 //
// 1 - Enabled                                 //
///////////////////////////////////////////////////////////////////////////
// Default: 1                                 //
///////////////////////////////////////////////////////////////////////////

ad_forceshoot 1

///////////////////////////////////////////////////////////////////////////
// Specifies number of bot body hit-points added if the watched player   //
// shoots the bot and hits it in the specified body part.          //
///////////////////////////////////////////////////////////////////////////
// Defaults: ad_hp_head    4                         //
//         ad_hp_midbody 2                         //
//         ad_hp_legs 1                         //
///////////////////////////////////////////////////////////////////////////

ad_hp_head 4
ad_hp_midbody 4
ad_hp_legs 4

///////////////////////////////////////////////////////////////////////////
// Specifies the number of bot body hit-points needed for a player to be //
// detected.                                 //
///////////////////////////////////////////////////////////////////////////
// Default: 4                                 //
///////////////////////////////////////////////////////////////////////////

ad_hp_hitsneeded 4
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Darkill
BANNED
Join Date: Oct 2007
Old 02-09-2010 , 20:14   Re: AimBot Detection
Reply With Quote #915

Doesnt work yet!!!
This plugin cant catch a simple aimbot like CDHACK's Cheat!!!
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ditmesteam
Senior Member
Join Date: Oct 2009
Old 02-09-2010 , 21:00   Re: AimBot Detection
Reply With Quote #916

Do you use BOTs in your server?
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Mauricio
Veteran Member
Join Date: Feb 2009
Location: Monterrey, Nuevo Leon, M
Old 02-09-2010 , 21:35   Re: AimBot Detection
Reply With Quote #917

Quote:
Originally Posted by Darkill View Post
Doesnt work yet!!!
This plugin cant catch a simple aimbot like CDHACK's Cheat!!!
Bots.....

You are noob!!
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Owyn
Veteran Member
Join Date: Nov 2007
Old 02-10-2010 , 05:59   Re: AimBot Detection
Reply With Quote #918

Darkill,
steam or non-steam?
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Darkill
BANNED
Join Date: Oct 2007
Old 02-10-2010 , 06:56   Re: AimBot Detection
Reply With Quote #919

I dont use bots in my server, but i've used only for test!
And my server is steam and Non-steam
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ehha
SourceMod Donor
Join Date: Apr 2006
Location: Sibiu
Old 02-10-2010 , 09:01   Re: AimBot Detection
Reply With Quote #920

Quote:
Originally Posted by Darkill View Post
I dont use bots in my server, but i've used only for test!
And my server is steam and Non-steam
Read the damn rules before you post.
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