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[L4D(2)] SuperVersus [1.5.4]


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InFaility Ward
Member
Join Date: Jan 2010
Old 01-26-2010 , 18:26   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #721

Galaxy you seem to have the same problem as me, 20, 22 or 24 players make it crash after a map change and it's pretty irritating...


Are there any plans on updating it to enable more (human) players???
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Last edited by InFaility Ward; 01-26-2010 at 19:19.
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comun3ro
New Member
Join Date: Jan 2010
Old 01-26-2010 , 19:15   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #722

hi, I'm trying to mount a 7vs7 server, I am using: downtown 0.4.6, superversus 1.5.4 and L4dToolz, but I have a problem. At the end of the map (not a campaign), the map restarts all the time and I'm a bit desperate. Without L4dToolZ, the server works correctly but in the server browser only appears as a 0 / 8 instead of 0 / 14. Any ideas?
Thanks
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Blu3star
Member
Join Date: Jul 2009
Old 01-26-2010 , 19:32   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #723

I use toolz and superversus, along with various other plugins that
'enhance' (read: increase the cheesy factor), on my 16 player versus.
I have very little problems, except for tank, and med packs. Don't use
downtown, if you don't have to.
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danmala
Member
Join Date: Aug 2009
Location: Brasil
Old 01-26-2010 , 20:40   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #724

I use downtown, and everything works just fine. Using downtown+superversus+infectedbots
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Ghosthree3
Member
Join Date: Jan 2010
Old 01-26-2010 , 23:42   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #725

Alright, I'm installing infected bots now, btw, I've just completely reinstalled my server because every time the first map finished, it would reload it and play it again...was weird, is there a reason for it?

EDIT: Someone posted above that it happens when they use L4DToolZ, I'll check that out...

Last edited by Ghosthree3; 01-26-2010 at 23:45.
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Ghosthree3
Member
Join Date: Jan 2010
Old 01-27-2010 , 01:23   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #726

Yep, it seems to be L4DToolZ, I removed and it worked just fine.

EDIT: I did some testing, and removed it again, it did it anyway, it's not L4DToolZ.

Also, I'm having an issue where the first team doesn't get distance points, the bars stay at the start, do not increase and don't give points.

Can someone help me with this please, I spent 4 hours trying to get it to work, I also removed all the plugins, didn't help either.

Last edited by Ghosthree3; 01-27-2010 at 03:45.
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 01-27-2010 , 08:30   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #727

Quote:
Originally Posted by InFaility Ward View Post
Galaxy you seem to have the same problem as me, 20, 22 or 24 players make it crash after a map change and it's pretty irritating...


Are there any plans on updating it to enable more (human) players???
No, atm no resolution for this. I read posts, but it seems there are the mods there only be stable up to 20 players, above it works, but more and more human players will crashes often the server. So i reduced my servers to 20 players for superversus and infected bots. That works well 24/7 w/o any crashes or lags and problems.
The crashes by me was not by map changes but in the game on diff. levels and not in times. Bevor i reduced to 20 player slots, my 24 and 28 player servers works fine but crashes more and more if there have 20 human player joined. With bots or below 20 human players u can make a funny chaos server up to 32 slots. It works but then 20+ players joined........
So atm we must accept, that the mods only works well up to 20 with superversus. But its also funny and chaos
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L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM

Last edited by Galaxy9000; 01-27-2010 at 08:35.
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Pickerd
Junior Member
Join Date: Jan 2009
Old 01-27-2010 , 11:41   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #728

Anyone else having a prob where special infected humans killing zombies or other special infected get points for it?

Im not sure if its superversus, infectedbots or what, but they shouldnt be getting points and trying to figure out why they are.
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Ghosthree3
Member
Join Date: Jan 2010
Old 01-27-2010 , 11:43   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #729

It's part of the points plugin, it only detects if you killed something, not who did it. As a survivor, incapping someone is 5 points as well.
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Pickerd
Junior Member
Join Date: Jan 2009
Old 01-27-2010 , 12:12   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #730

Quote:
Originally Posted by Ghosthree3 View Post
It's part of the points plugin, it only detects if you killed something, not who did it. As a survivor, incapping someone is 5 points as well.
The points plugin? This is within superversus? Anyway to disable infected getting points for killing other infected then? It's like giving points for team killing.
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