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[L4D] Force Mission Changer 1.4.0


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minos
Junior Member
Join Date: Apr 2009
Old 12-24-2009 , 16:11   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #391

Quote:
Originally Posted by Blakeocity View Post
[...]
Then compile and use.
[...]
Getting FMC to work with L4D2
For people who doesn't know how to compile, or for lazybones like me sometimes... find in attached files compiled plugin for L4D2.
(compiled with Sourcemod 1.3.0-hg2881 Linux)(should work on Windows server?)

Merry Christmas, cheers! :p
Attached Files
File Type: smx sm_l4d_mapchanger.smx (9.2 KB, 394 views)
File Type: txt sm_l4dco_mapchanger.txt (513 Bytes, 373 views)
File Type: txt sm_l4dvs_mapchanger.txt (513 Bytes, 388 views)
File Type: cfg sm_l4d_mapchanger.cfg (1.2 KB, 427 views)
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 12-26-2009 , 06:24   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #392

its possible for all mode? other than versus and coop. etc realism scavenge and survival mode
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Blakeocity
Senior Member
Join Date: Nov 2009
Old 12-26-2009 , 07:20   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #393

It's not that easy getting this to work on Scavenge, theres a version with realism support 1 or a few pages back.

People usually want to have more than one go at a map on survival.
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 12-26-2009 , 07:57   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #394

k thx for the info i got the realism one! actually i was searching for realism.
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exhumed
Junior Member
Join Date: Aug 2009
Old 12-27-2009 , 09:07   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #395

anyone got crashes after some maps ending ?
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Acecombat2
Senior Member
Join Date: Nov 2009
Old 12-27-2009 , 10:28   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #396

no~~~~~~ in l4d2 realism~~
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Newf
Senior Member
Join Date: Dec 2009
Old 12-28-2009 , 12:18   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #397

Quote:
Originally Posted by Blakeocity View Post
It's not that easy getting this to work on Scavenge....
i really hope someone can figure out how to get this working. i'd like to be able to set my 8v8 server up to be able to switch from vs to scavenge once in a while to mix things up.
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Newf
Senior Member
Join Date: Dec 2009
Old 12-29-2009 , 18:43   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #398

if you edited the map rotation to have it do the scavenge maps instead of the versus/campaign maps, and then set a server to run in scavenge mode...could that would maybe? i'm not sure when i'll get time to try it as i'm busy with holiday crap.
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Newf
Senior Member
Join Date: Dec 2009
Old 12-30-2009 , 16:08   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #399

bump?
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PeterFreimann
Member
Join Date: Dec 2009
Old 01-12-2010 , 11:52   Re: [L4D] Force Mission Changer 1.4.0
Reply With Quote #400

when i implement L4D1 maps in my L4D2 server and pasted them into the txt files, the server changes from l4d_hospital01_apartment to c1m1_hotel when finished loading :-/
Here's my txt

"ForceMissionChangerSettings"
{
"c5m5_bridge"
{
"next mission map" "l4d_hospital01_apartment"
"next mission name" "No Mercy"
}
"l4d_hospital05_rooftop"
{
"next mission map" "l4d_smalltown01_caves"
"next mission name" "Death Toll"
}
"l4d_smalltown05_houseboat"
{
"next mission map" "l4d_airport01_greenhouse"
"next mission name" "Dead Air"
}
"l4d_airport05_runway"
{
"next mission map" "l4d_farm01_hilltop"
"next mission name" "Blood Harvest"
}
"l4d_farm05_cornfield"
{
"next mission map" "c1m1_hotel"
"next mission name" "Dead Center"
}
"c1m4_atrium"
{
"next mission map" "c2m1_highway"
"next mission name" "Dark Carnival"
}
"c2m5_concert"
{
"next mission map" "c3m1_plankcountry"
"next mission name" "Swamp fever"
}
"c3m4_plantation"
{
"next mission map" "c4m1_milltown_a"
"next mission name" "Hard Rain"
}
"c4m5_milltown_escape"
{
"next mission map" "c5m1_waterfront"
"next mission name" "The Parish"
}
}

Last edited by PeterFreimann; 01-12-2010 at 11:56.
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