Fix bug when infected spawn always in same class (on servers higher than 8 users).
Check if new zombie spawned in same class, then change class.
Notice: Please put InfectedAPI.txt into addons\sourcemod\gamedata
l4d2_inffixspawn_version - InfectedFixSpawn version number
sm_inffixspawn_wait - Plugin wait(no actions) this value seconds from round start. (def:5)
sm_infectedchange - change infected class (flag root)
- Recompiled with new version of Infected API version 1.6.1
1.2 (for game patch 184.108.40.206 or later)
- Fixed gamedata signatures and offsets for 220.127.116.11 patch.
- Use Infected API version 1.6. Speedup optimizations in InfectedSpawnApi.
- Fix IsPlayerAlive after ghost spawn (DLC bug)
- Command sm_infectedchange allowed to use anytime with admin flag ROOT
- Plugin name in plugins list corrected
- Use Infected API version 1.5
- Fix bug when plugin don't works correctly sometimes
- Fixed debug command sm_infectedchange
- Fix bug when plugin don't works correctly
- Use Infected API version 1.4
- Command sm_infectedchange compilation fixed
- Simple fix compatiblity
- Fixed MAXPLAYERS to MaxClients
- Added cvar with version number. (l4d2_inffixspawn_version)
- Added cvar for plugin wait(no actions) x seconds from round start. (sm_inffixspawn_wait)
- Infected_mm no needed now
- All plugin code rewrited.
- All bugs fixed.
- Use Infected API version 1.3
- Added debug log to file
- Use Infected API version 1.2
- Added cheking infected on finales
- Added hard change class if director can't give another class more 5 times
- Fixed bug with l4dtoolz and sv_force_normal_respawn (thanks to Visual77)
- Added library for spawn ghost in finale without l4d2toolz (not required)
- Fixed known bugs
- Temporary infected not checked in finales
- Fix bug at round_end
- Initial release.
Require Infected Spawn API version 1.6.1
See also other my extensions and plugins fixes 8+ bugs:
- [L4D2] Infected Fix Spawn
- [L4D2] Defibrillator Bug Fix
- [L4D2] Upgrade packs BUG FIX
- [L4D2] 8+ players Bug Fixes