Quote:
Originally Posted by nadrojcote
haha great i cant beleive i didnt catch that, thanks!!!
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Hindsight is 20/20. It was an easy catch for anyone who spends all day looking at code.
Quote:
Originally Posted by rtil
if jukebox on source uses the same object tag, could it be that people who have their default browsers on something other than IE would cause it not to work?
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Your default browser wouldn't effect playback. The browser that source uses to render HTML MOTDs or community pages from the steam software is a skinned version of Internet Explorer, regardless of what your default browser is. I have only had maybe 5 people who couldn't get it to play and every one of them either had HTML MOTDs turned off or their Internet Explorer wasn't setup to play WMP objects properly. All of them got it working relatively quickly. The only way you would really know if this was the issue (in my experience anyway) is if the player works in game for some people and not for others. Otherwise, like SirLamer pointed out, check the log files.
I can't emphasize this enough: This plugin is built amazingly well, better than any plugin I have ever used. The amount of consideration put into the user interface and making sure an error message gets output for any possible issue with the player is unparalleled. By far the most professional product on these forums.
Quote:
Originally Posted by rtil
if i change the player in the admin center, will it change the player in-game? or do they use the same code from different places? i could easily do it on the site, but not so much on the plugin as i have little to no experience with the language.
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Yes, if you updated the player it would use the new player in both places. I know SirLamer has plans to update the player to use a lightweight flash player instead so it may be a waste of time to try and figure out how to make it work (unless you are well versed in flash I suppose). Making a flash player that would play the songs from the playlist wouldn't be too difficult. I think the tricky part is getting it to work with the volume commands and whatnot from in game.