Raised This Month: $12 Target: $400
 3% 

[L4D(2)] SuperVersus [1.5.4]


Post New Thread Reply   
 
Thread Tools Display Modes
Specter
Junior Member
Join Date: Jan 2010
Location: Turkey
Old 01-03-2010 , 12:27   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #661

Hi,
I want my server to have 8 survivors and 8 infected. I also want that my admins can always join the server. So it is supposed to be 9 vs 9 or 10 vs 10 when my admins join the server when it is full.
But I have the following problems:
The map does not change after the map, the first map restarts all the time,
The survivor team has extra bots, I do not want bots when there are 4 or more human survivors.

I have Left4Downtown set up and working. But I can not have more than 4 players on teams when I do not run SuperVersus. How can I solve these?
Thanks
Note: The server is for L4D2.

Last edited by Specter; 01-03-2010 at 13:07.
Specter is offline
biscuits88
New Member
Join Date: Jan 2010
Old 01-03-2010 , 16:08   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #662

Hello, I have been struggeling with this for a long time. I keep getting

03/2010 - 15:58:18: [LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native.

I read over the posts, I have seen you have said update the native.. which i dont quite understand. I assume it means update the smx of the plugin that is using this correct? So I have updated superversus and completely upgraded everything that can be updated lol... as far as I know. Is there anyone who could please shed some light on what im missing? THanks!


] meta list
Listing 4 plugins:
[01] SourceMod (1.4.0-dev) by AlliedModders LLC
[02] Left 4 Downtown Extension (0.4.4.0) by Igor "Downtown1" Smirnov / Andrew "XBetaAlpha" Burrows
[03] BinTools (1.4.0-dev) by AlliedModders LLC
[04] SDK Tools (1.4.0-dev) by AlliedModders LLC

] sm plugins list
[SM] Listing 25 plugins:
01 "Admin File Reader" (1.4.0-dev) by AlliedModders LLC
02 "Admin Help" (1.4.0-dev) by AlliedModders LLC
03 "Admin Menu" (1.4.0-dev) by AlliedModders LLC
04 "Advertisements" (0.5.5) by Tsunami
05 "Anti-Flood" (1.4.0-dev) by AlliedModders LLC
06 "Basic Ban Commands" (1.4.0-dev) by AlliedModders LLC
07 "Basic Chat" (1.4.0-dev) by AlliedModders LLC
08 "Basic Comm Control" (1.4.0-dev) by AlliedModders LLC
09 "Basic Commands" (1.4.0-dev) by AlliedModders LLC
10 "Basic Info Triggers" (1.4.0-dev) by AlliedModders LLC
11 "Basic Votes" (1.4.0-dev) by AlliedModders LLC
12 "Client Preferences" (1.4.0-dev) by AlliedModders LLC
13 "L4D2 Unstick" (1.0.6) by HowIChrgeLazer
14 "Fun Commands" (1.4.0-dev) by AlliedModders LLC
15 "Fun Votes" (1.4.0-dev) by AlliedModders LLC
16 "[L4D2] Infected Bots" (1.8.7B) by djromero (SkyDavid), MI 5
17 "L4D SuperVersus" (1.5.4) by DDRKhat
18 "Player Commands" (1.4.0-dev) by AlliedModders LLC
19 "Reserved Slots" (1.4.0-dev) by AlliedModders LLC
20 "Sound Commands" (1.4.0-dev) by AlliedModders LLC
21 "Show Damage" (1.0.6) by exvel
22 "[L4D2] Points and Gift System" (1.341) by Drakcol - Fixed by AXIS_ASAKI
23 "L4D2 Survivor AI Trigger Fix" (1.0.1) by AtomicStryker
24 "[L4D & L4D2] Weapon and Zombie Spawner" (0.5) by Zuko
25 Disabled: "Nextmap" (1.4.0-dev) by AlliedModders LLC

Error Received (spammed)
L 01/03/2010 - 15:58:18: [LEFT4DOWNTOWN] L4D_LobbyIsReserved() has been called. It is deprecated in L4D2, consider updating the plugin using this native.
biscuits88 is offline
Downtown1
Veteran Member
Join Date: Mar 2004
Old 01-03-2010 , 16:46   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #663

DDR Khat, you should remove the check for L4D_LobbyIsReserved(). It's been deprecated since 0.4 since it's broken in L4D2. It's ok to always call L4D_Lobbyunreserve();

PHP Code:
public OnClientPutInServer(client)
{
    if (
SpawnTimer == INVALID_HANDLE&&TeamPlayers(2)<GetConVarInt(SurvivorLimit)) SpawnTimer CreateTimer(CONSISTENCY_CHECKSpawnTick_TIMER_REPEAT);
    if (
KickTimer == INVALID_HANDLE&&TeamPlayers(2)>GetConVarInt(SurvivorLimit)) KickTimer CreateTimer(CONSISTENCY_CHECKKickTick_TIMER_REPEAT);
    
SetTankHP();
    if(
GetConVarInt(KillRes))
    {
        if(
l4dt())    /*if(L4D_LobbyIsReserved())*/ L4D_LobbyUnreserve();
    }

Downtown1 is offline
SaintK
Veteran Member
Join Date: Mar 2004
Old 01-03-2010 , 18:00   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #664

Hi,

I have set sm_hardzombies 3 on our server for a 9 vs 9 config. For some reason the server is lagging like a bitch when a large horde spawns.

I first figured it would be the CPU load, but its only using around 50% of on core. I also tried it at a different machine but i get the same results there.

The machines have no problem running other servers on high load.
The l4d2 servers are hosted on a Debian config.

The slots are modified using l4d2toolz.

Anyone have any idea's on how to fix this?
SaintK is offline
Skorpion1976
Veteran Member
Join Date: Jun 2009
Location: Austria
Old 01-03-2010 , 18:00   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #665

Is the code the reason for this error:

L 01/03/2010 - 22:40:01: [SM] Native "GetConVarFloat" reported: Invalid convar handle 0 (error 4)
L 01/03/2010 - 22:40:01: [SM] Displaying call stack trace for plugin "l4d_superversus.smx":
L 01/03/2010 - 22:40:01: [SM] [0] Line 174, l4d_superversus.sp::l4dt()
L 01/03/2010 - 22:40:01: [SM] [1] Line 203, l4d_superversus.sp::OnClientPutInServer()


?
Quote:
Originally Posted by Downtown1 View Post
DDR Khat, you should remove the check for L4D_LobbyIsReserved(). It's been deprecated since 0.4 since it's broken in L4D2. It's ok to always call L4D_Lobbyunreserve();

PHP Code:
public OnClientPutInServer(client)
{
    if (
SpawnTimer == INVALID_HANDLE&&TeamPlayers(2)<GetConVarInt(SurvivorLimit)) SpawnTimer CreateTimer(CONSISTENCY_CHECKSpawnTick_TIMER_REPEAT);
    if (
KickTimer == INVALID_HANDLE&&TeamPlayers(2)>GetConVarInt(SurvivorLimit)) KickTimer CreateTimer(CONSISTENCY_CHECKKickTick_TIMER_REPEAT);
    
SetTankHP();
    if(
GetConVarInt(KillRes))
    {
        if(
l4dt())    /*if(L4D_LobbyIsReserved())*/ L4D_LobbyUnreserve();
    }

Skorpion1976 is offline
DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 01-03-2010 , 18:33   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #666

Quote:
Originally Posted by Skorpion1976 View Post
Is the code the reason for this error:

L 01/03/2010 - 22:40:01: [SM] Native "GetConVarFloat" reported: Invalid convar handle 0 (error 4)
L 01/03/2010 - 22:40:01: [SM] Displaying call stack trace for plugin "l4d_superversus.smx":
L 01/03/2010 - 22:40:01: [SM] [0] Line 174, l4d_superversus.sp::l4dt()
L 01/03/2010 - 22:40:01: [SM] [1] Line 203, l4d_superversus.sp::OnClientPutInServer()


?
Yes. but if you are using L4D2 just set l4d_killreservation to 0. I am aware of this and how to fix it. I'm busy trying to identify a much larger issue.
__________________
Nothing but a whisper in the wind~~
DDR Khat is offline
RenegadeXR
Junior Member
Join Date: Jan 2010
Old 01-04-2010 , 02:25   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #667

So even though I managed to get a game going with 10 bots, my server is still showing 4 slots open for human characters.

Aside from this, I only have the basic downtown extension installed. Do I need Left4Toolz too?

my server.cfg
PHP Code:
l4d_maxplayers "10"
sv_maxplayers "10"
maxplayers "10"
sv_visiblemaxplayers "-1"
sv_removehumanlimit "1"
sv_force_unreserved "1" 
RenegadeXR is offline
ZOOZ
Member
Join Date: May 2008
Location: Ukraine
Old 01-06-2010 , 02:53   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #668

If I use defibrillator to "(1)Rochelle" then disappearing "Rochelle", but if I use it to "Rochelle", "(1)Rochelle" isn't disappearing.
Can you fix it ?
Sorry for my bad english...
ZOOZ is offline
DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 01-06-2010 , 16:45   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #669

Quote:
Originally Posted by ZOOZ View Post
If I use defibrillator to "(1)Rochelle" then disappearing "Rochelle", but if I use it to "Rochelle", "(1)Rochelle" isn't disappearing.
Can you fix it ?
Sorry for my bad english...
I have been investigating into this issue (Albiet, it is not a issue caused by this plugin directly.) And as far as I can tell it is a programming issue that I don't think I can fix (Just like I am unfortunately unable to fix the Charger "Deadstop" bug).
__________________
Nothing but a whisper in the wind~~
DDR Khat is offline
SaintK
Veteran Member
Join Date: Mar 2004
Old 01-06-2010 , 16:59   Re: [L4D(2)] SuperVersus [1.5.4]
Reply With Quote #670

Hi,

Sometimes after a mapchange it reports the teams are full for certain people while they were assigned to a team before. I believe this is caused by super VS.

Cheers
SaintK is offline
Reply



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 22:25.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode