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[L4D/L4D2] Infected Bots Control (1.0.0)


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ZOOZ
Member
Join Date: May 2008
Location: Ukraine
Old 01-02-2010 , 21:34   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #771

Thx... i forgot about l4d2infectedbots.cfg =) "l4d2_infectedbots_max_specials"
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chunXray
Member
Join Date: Jul 2009
Old 01-03-2010 , 00:28   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #772

what about coop? any infected bot kicked by server immediately after 3 were spawned
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gangibass
Junior Member
Join Date: Dec 2009
Old 01-03-2010 , 19:45   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #773

Some damned crazy bugs with your infected bots plugin, which you still doesnt wants to correct:
  1. Spawning infected's (ghost's) movement speed is too high (feels like an greased/wet floor from HalfLife 1) and is not convenient for good spawn place chasing. Moreover, when i pressing duck key in order to duck and reduce this excessive speed - the ghost starts to move even faster than in regular mode. This behavior begins when at least one infected bot are spawned; when all infected bots are dead - this problem disappears; and appears again when at least 1 infected bot has spawned.

  2. Infected ghost freezes in some places (too frequent) so i must press 'E' (move closer to survivors) key to reset from place ive chased so hard for spawning, and must begin this fucking spawn place chasing again.

  3. Even when i stopping my movements (no pressing movement buttons) - the infected ghost still moves (but slowly, kinda drift).

  4. When i playing one round in a survivor team, the second part of this round (where i must be as an infected) im starting as a survivor again. Moreover, there's no any weapons and healthkits etc. on map - so i going to die. This occurs when there are no players (all bots) in opposite team.
    So, when the any new players connects to that opposite team, we need to make 'restart campaign'

And this is in a versus game, where delay even of a 0.1 second can make a great shit.

Last edited by gangibass; 01-03-2010 at 23:25.
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 01-06-2010 , 21:02   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #774

Hiya,
ich have the solution for the underbindung the z_spawn commando from any1 players.
Use the plugin "CommandControl" that u can with: "sm_blockcommand z_spawn" in server.cfg to block any1 to spawn bots (cheat) when u run the bots on your server. So then noone can e.g. spawns whitches and so on

So the bots works and noone can Cheat

But dont do the "sm_bancommand z_spawn"! Only user blockcommand /the other crashes/
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM

Last edited by Galaxy9000; 01-07-2010 at 12:01.
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 01-06-2010 , 21:19   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #775

And here is the link to my post above:
http://forums.alliedmods.net/showthread.php?t=73828
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM
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Jay Dogg
Senior Member
Join Date: Jan 2009
Old 01-07-2010 , 12:03   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #776

Could someone help me get this working on my server, here is the version of SM Im running
SourceMod Version Information:
SourceMod Version: 1.3.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Nov 23 2009 00:01:04
Build ID: 2865:f3551d6b1300-dev
http://www.sourcemod.net/

here is the list of plugins on my server

11 "L4D2 Drop Weapon" (1.0) by Frustian (L4D Script) and NscMike
12 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
13 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
14 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
15 "L4D SM Respawn" (1. by AtomicStryker & Ivailosp
16 "[L4D2] Character Select Menu" (1.3) by MI 5
17 "Player Commands" (1.3.0-dev) by AlliedModders LLC
18 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
19 "[L4D & L4D2] Weapon and Zombie Spawner" (0.5) by Zuko
20 "L4D1/2 Remove Lobby Reservation" (1.1.0) by Downtown1
21 "L4D2 Incapped Meds Munch" (1.1.2) by AtomicStryker
22 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
23 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
24 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
25 "L4D Vote Manager 2" (1.5.5) by Madcap
26 "Player Joined Notifier" (1.0.0.0) by {[FIIK]}Vance
27 "Admin Help" (1.3.0-dev) by AlliedModders LLC
28 "L4D Kick Load Stuckers" (1.0.5) by AtomicStryker
29 "Stuck Zombie Melee Fix" (1.0.4) by AtomicStryker
30 "L4D2 Scavenge Remix" (0.1.0) by pvtschlag
31 "L4D Survivor AI Pounced Fix" (1.0.2) by AtomicStryker
32 Disabled: "Nextmap" (1.3.0-dev) by AlliedModders LLC

As you can see Infected Bots (1.8.7) is not showing up, I have the l4d2infectedbots.smx file in addon/sourcemod/plugins/ and here is a config file in cfg/sourcemod/ so Im not sure why its not running and workin. Last I will post my config file.

// This file was auto-generated by SourceMod (v1.3.0-dev)
// ConVars for plugin "l4d2infectedbots.smx"


// Sets the limit for boomers spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_boomer_limit "1"

// Sets the limit for chargers spawned by the plugin
// -
// Default: "2"
l4d2_infectedbots_charger_limit "2"

// If 1, tank will be playable in coop/survival, only one player can take control of a tank at a time
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_coop_survival_tank_playable "0"

// If 1, bots will only spawn when all other bot timers are at zero
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_coordination "0"

// If 1, the plugin will use the director's timing of the spawns
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_director_spawn "1"

// If 1, infected players in coop/survival will spawn as ghosts
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_free_spawn "0"

// Sets the limit for hunters spawned by the plugin
// -
// Default: "2"
l4d2_infectedbots_hunter_limit "2"

// Amount of seconds before a special infected is slain
// -
// Default: "40"
l4d2_infectedbots_idle_time_before_slay "40"

// If 1, players can join the infected team in coop/survival
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_infected_team_joinable "0"

// Toggle whether L4D2 Infected HUD plugin announces itself to clients.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_infhud_announce "1"

// Toggle whether L4D2 Infected HUD plugin is active or not.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_infhud_enable "1"

// Sets the limit for jockeys spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_jockey_limit "1"

// If 1, clients will be announced to about joining the infected team
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_jointeams_announce "1"

// Defines how many special infected can be on the map on all gamemodes
// -
// Default: "8"
l4d2_infectedbots_max_specials "8"

// Sets the limit for smokers spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_smoker_limit "1"

// Sets spawn time for special infected spawned by the plugin in seconds
// -
// Default: "20"
l4d2_infectedbots_spawn_time "20"

// Sets the limit for spitters spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_spitter_limit "1"

// Amount of seconds a new timer will start for specials that get hurt before they are slain
// -
// Default: "20"
l4d2_infectedbots_timer_hurt_before_slay "20"


Any help would be great thanks
Jay Dogg is offline
Bongholio
Senior Member
Join Date: Sep 2009
Old 01-07-2010 , 12:40   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #777

Observation L4D2: COOP CAMPAIGN NON DEDICATED

Noticed when I hit tab a couple times the spectators are back
(they were bot infected +1 named unconnected who I couldn't kick or view with status command).
I think this caused problems earlier on L4D.
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Galaxy9000
Senior Member
Join Date: Dec 2009
Location: Munich
Old 01-07-2010 , 16:00   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #778

Quote:
Originally Posted by Jay Dogg View Post
Could someone help me get this working on my server, here is the version of SM Im running
SourceMod Version Information:
SourceMod Version: 1.3.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Nov 23 2009 00:01:04
Build ID: 2865:f3551d6b1300-dev
http://www.sourcemod.net/

here is the list of plugins on my server

11 "L4D2 Drop Weapon" (1.0) by Frustian (L4D Script) and NscMike
12 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
13 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
14 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
15 "L4D SM Respawn" (1. by AtomicStryker & Ivailosp
16 "[L4D2] Character Select Menu" (1.3) by MI 5
17 "Player Commands" (1.3.0-dev) by AlliedModders LLC
18 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
19 "[L4D & L4D2] Weapon and Zombie Spawner" (0.5) by Zuko
20 "L4D1/2 Remove Lobby Reservation" (1.1.0) by Downtown1
21 "L4D2 Incapped Meds Munch" (1.1.2) by AtomicStryker
22 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
23 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
24 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
25 "L4D Vote Manager 2" (1.5.5) by Madcap
26 "Player Joined Notifier" (1.0.0.0) by {[FIIK]}Vance
27 "Admin Help" (1.3.0-dev) by AlliedModders LLC
28 "L4D Kick Load Stuckers" (1.0.5) by AtomicStryker
29 "Stuck Zombie Melee Fix" (1.0.4) by AtomicStryker
30 "L4D2 Scavenge Remix" (0.1.0) by pvtschlag
31 "L4D Survivor AI Pounced Fix" (1.0.2) by AtomicStryker
32 Disabled: "Nextmap" (1.3.0-dev) by AlliedModders LLC

Any help would be great thanks
Hey,
u have much plugins, i think there are maybe collidied with the bots plugin. Turn all additional plugins off and try. AND: I dont use l4downtown replace it with L4toolz. Else try my cfg for 8 bots:
// This file was auto-generated by SourceMod (v1.3.0-dev)
// ConVars for plugin "l4d2infectedbots.smx"


// Sets the limit for boomers spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_boomer_limit "1"

// Sets the limit for chargers spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_charger_limit "2"

// If 1, tank will be playable in coop/survival, only one player can take control of a tank at a time
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_coop_survival_tank_playable "0"

/
/ If 1, bots will only spawn when all other bot timers are at zero
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_coordination "0"

// If 1, the plugin will use the director's timing of the spawns
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_director_spawn "0"

// If 1, infected players in coop/survival will spawn as ghosts
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_free_spawn "0"

// Sets the limit for hunters spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_hunter_limit "1"

// Amount of seconds before a special infected is slain
// -
// Default: "40"
l4d2_infectedbots_idle_time_before_slay "40"

// If 1, players can join the infected team in coop/survival
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_infected_team_joinable "1"

// Toggle whether L4D2 Infected HUD plugin announces itself to clients.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_infhud_announce "1"

// Toggle whether L4D2 Infected HUD plugin is active or not.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_infhud_enable "1"

// Sets the limit for jockeys spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_jockey_limit "1"

// If 1, clients will be announced to about joining the infected team
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_jointeams_announce "1"

// Defines how many special infected can be on the map on all gamemodes
// -
// Default: "4"
l4d2_infectedbots_max_specials "8"

// Sets the limit for smokers spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_smoker_limit "1"

// Sets spawn time for special infected spawned by the plugin in seconds
// -
// Default: "30"
l4d2_infectedbots_spawn_time "20"

// Sets the limit for spitters spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_spitter_limit "2"

// Amount of seconds a new timer will start for specials that get hurt before they are slain
// -
// Default: "20"
l4d2_infectedbots_timer_hurt_before_slay "20"

If not working again, i dont know sry
__________________
L4D2: 32 Player Versus (Stable) w/ Inf. Bots, L4Toolz, SuperVersus, MultiTanks, HP Reg, SpitterSupergirl, ZombieSelectMenu, Teampanel.

CSS: 64 Player w/ Bots, ES XA, many Plugins (Splahdmg, ExplosiveDeath etc.), Spawnpointgen.

http://www.gametracker.com/server_info/ NO PUB SERVERS ATM
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Jay Dogg
Senior Member
Join Date: Jan 2009
Old 01-07-2010 , 16:20   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #779

I see but L4toolz will not work for me cause Im on a linux server, testing without all the other plugins right now. Just using l4d_superversus.smx, l4d2infectedbots.smx and downtowns ext. Will let you know if it works

Last edited by Jay Dogg; 01-07-2010 at 16:31.
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Jay Dogg
Senior Member
Join Date: Jan 2009
Old 01-07-2010 , 16:41   Re: [L4D & L4D2] Infected Bots (1.8.7)
Reply With Quote #780

update its working =) thank Im going to add the plugs back one by one and will let you all know what if any were the problem, it may have just been the config file. Will report back what I find.

Thanks Again

Update added all plugs back in most of been my config file =)

Last edited by Jay Dogg; 01-07-2010 at 16:45. Reason: update
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