Could someone help me get this working on my server, here is the version of SM Im running
SourceMod Version Information:
SourceMod Version: 1.3.0-dev
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.3.0-dev)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Nov 23 2009 00:01:04
Build ID: 2865:f3551d6b1300-dev
http://www.sourcemod.net/
here is the list of plugins on my server
11 "L4D2 Drop Weapon" (1.0) by Frustian (L4D Script) and NscMike
12 "Basic Chat" (1.3.0-dev) by AlliedModders LLC
13 "Fun Votes" (1.3.0-dev) by AlliedModders LLC
14 "Client Preferences" (1.3.0-dev) by AlliedModders LLC
15 "L4D SM Respawn" (1.
by AtomicStryker & Ivailosp
16 "[L4D2] Character Select Menu" (1.3) by MI 5
17 "Player Commands" (1.3.0-dev) by AlliedModders LLC
18 "Anti-Flood" (1.3.0-dev) by AlliedModders LLC
19 "[L4D & L4D2] Weapon and Zombie Spawner" (0.5) by Zuko
20 "L4D1/2 Remove Lobby Reservation" (1.1.0) by Downtown1
21 "L4D2 Incapped Meds Munch" (1.1.2) by AtomicStryker
22 "Basic Commands" (1.3.0-dev) by AlliedModders LLC
23 "Admin File Reader" (1.3.0-dev) by AlliedModders LLC
24 "Basic Info Triggers" (1.3.0-dev) by AlliedModders LLC
25 "L4D Vote Manager 2" (1.5.5) by Madcap
26 "Player Joined Notifier" (1.0.0.0) by {[FIIK]}Vance
27 "Admin Help" (1.3.0-dev) by AlliedModders LLC
28 "L4D Kick Load Stuckers" (1.0.5) by AtomicStryker
29 "Stuck Zombie Melee Fix" (1.0.4) by AtomicStryker
30 "L4D2 Scavenge Remix" (0.1.0) by pvtschlag
31 "L4D Survivor AI Pounced Fix" (1.0.2) by AtomicStryker
32 Disabled: "Nextmap" (1.3.0-dev) by AlliedModders LLC
As you can see Infected Bots (1.8.7) is not showing up, I have the l4d2infectedbots.smx file in addon/sourcemod/plugins/ and here is a config file in cfg/sourcemod/ so Im not sure why its not running and workin. Last I will post my config file.
// This file was auto-generated by SourceMod (v1.3.0-dev)
// ConVars for plugin "l4d2infectedbots.smx"
// Sets the limit for boomers spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_boomer_limit "1"
// Sets the limit for chargers spawned by the plugin
// -
// Default: "2"
l4d2_infectedbots_charger_limit "2"
// If 1, tank will be playable in coop/survival, only one player can take control of a tank at a time
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_coop_survival_tank_playable "0"
// If 1, bots will only spawn when all other bot timers are at zero
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_coordination "0"
// If 1, the plugin will use the director's timing of the spawns
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_director_spawn "1"
// If 1, infected players in coop/survival will spawn as ghosts
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_free_spawn "0"
// Sets the limit for hunters spawned by the plugin
// -
// Default: "2"
l4d2_infectedbots_hunter_limit "2"
// Amount of seconds before a special infected is slain
// -
// Default: "40"
l4d2_infectedbots_idle_time_before_slay "40"
// If 1, players can join the infected team in coop/survival
// -
// Default: "0"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_infected_team_joinable "0"
// Toggle whether L4D2 Infected HUD plugin announces itself to clients.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_infhud_announce "1"
// Toggle whether L4D2 Infected HUD plugin is active or not.
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_infhud_enable "1"
// Sets the limit for jockeys spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_jockey_limit "1"
// If 1, clients will be announced to about joining the infected team
// -
// Default: "1"
// Minimum: "0.000000"
// Maximum: "1.000000"
l4d2_infectedbots_jointeams_announce "1"
// Defines how many special infected can be on the map on all gamemodes
// -
// Default: "8"
l4d2_infectedbots_max_specials "8"
// Sets the limit for smokers spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_smoker_limit "1"
// Sets spawn time for special infected spawned by the plugin in seconds
// -
// Default: "20"
l4d2_infectedbots_spawn_time "20"
// Sets the limit for spitters spawned by the plugin
// -
// Default: "1"
l4d2_infectedbots_spitter_limit "1"
// Amount of seconds a new timer will start for specials that get hurt before they are slain
// -
// Default: "20"
l4d2_infectedbots_timer_hurt_before_slay "20"
Any help would be great thanks