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SDK Hooks 2.1 - Updated 2011-9-10


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Jindo
AlliedModders Donor
Join Date: May 2009
Location: England, UK
Old 01-01-2010 , 05:16   Re: [EXTENSION] SDK Hooks 1.2 (Updated 12/13/09)
#261

So are people able to get this working? I've updated my server's Sourcemod to the latest Snapshot, made sure I'm running Metamod 1.8, and even updated the .inc file and recompiled my test plugins, the hooks seem to be doing the same things as before, if anything.

I'll double check everything later, it looks like I'm the only one having problems.
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siddis
Junior Member
Join Date: Dec 2009
Old 01-01-2010 , 14:24   Re: [EXTENSION] SDK Hooks 1.2 (Updated 12/13/09)
#262

Is this the one for CS:S? = sdkhooks_src.zip

And how do i install it on the server? In which folders?

I am going to use it with the Admin ESP
https://forums.alliedmods.net/showth...&highlight=esp
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psychonic

BAFFLED
Join Date: May 2008
Old 01-01-2010 , 15:58   Re: [EXTENSION] SDK Hooks 1.2 (Updated 12/13/09)
#263

Quote:
Originally Posted by siddis View Post
Is this the one for CS:S? = sdkhooks_src.zip
No, that is the source code.

You want one of these:
sdkhooks12-ep1-mm18-sm13.zip
sdkhooks12-ep1-mm171-sm124.zip
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CynderWolf
Junior Member
Join Date: Dec 2009
Old 01-01-2010 , 20:23   Re: [EXTENSION] SDK Hooks 1.2 (Updated 12/13/09)
#264

Quote:
Originally Posted by psychonic View Post
No, that is the source code.

You want one of these:
sdkhooks12-ep1-mm18-sm13.zip
sdkhooks12-ep1-mm171-sm124.zip
What about the one for TF2? I'm not sure which.
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Hardcor3
Member
Join Date: Mar 2009
Old 01-01-2010 , 20:44   Re: [EXTENSION] SDK Hooks 1.2 (Updated 12/13/09)
#265

Quote:
Originally Posted by CynderWolf View Post
What about the one for TF2? I'm not sure which.
One of these depending on your metamod source and sourcemod versions:

sdkhooks12-ob-mm18-sm13.zip
sdkhooks12-ob-mm171-sm124.zip
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Greyscale
SourceMod Plugin Approver
Join Date: Dec 2007
Location: strYoMommasHouse[you];
Old 01-02-2010 , 00:29   Re: [EXTENSION] SDK Hooks 1.2 (Updated 12/13/09)
#266

Quote:
Originally Posted by Me
DJ Tsunami, any chance on you adding support for setting player speed?
So is that a no?
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Darkimmortal
Senior Member
Join Date: Aug 2008
Old 01-02-2010 , 05:28   Re: [EXTENSION] SDK Hooks 1.2 (Updated 12/13/09)
#267

I've been having very weird issues with TakeDamage in TF2.

When a pyro ignites someone, the hook fires about 3 times per block of 3hp lost, each time with damage set to 3.

And when I hit someone with melee doing 36 damage, the hook fired 10 times with damage at 65.

EDIT: Similar thing happens with TraceAttack, except it doesn't detect burning.


With DukeHacks' TakeDamage hook, it all worked as expected.
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Last edited by Darkimmortal; 01-02-2010 at 05:44.
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Gachl
BANNED
Join Date: Feb 2009
Old 01-02-2010 , 07:08   Re: [EXTENSION] SDK Hooks 1.2 (Updated 12/13/09)
#268

Metamod:Source version 1.7.1
Build ID: 644:f526469efdeb
Loaded As: Valve Server Plugin
Compiled on: Feb 25 2009
Plugin interface version: 14:14
SourceHook version: 5:5
http://www.metamodsource.net/

SourceMod Version Information:
SourceMod Version: 1.2.4
SourcePawn Engine: SourcePawn 1.1, jit-x86 (build 1.2.4)
SourcePawn API: v1 = 4, v2 = 3
Compiled on: Oct 2 2009 219:26
Build ID: 2802:8b2f1909e394
http://www.sourcemod.net/
linux machine, tf2

used "sdkhooks12-ob-mm171-sm124.zip" and got an error on startup:
Quote:
Originally Posted by hlds error
./srcds_run: line 335: 11113 Floating point exception$HL_CMD
also tried:
Quote:
Originally Posted by Xp3r7 View Post
http://www.sendspace.com/file/3jwp6y

Thats SDKHooks 1.1 MM 1.7/SM 1.2.4
and

Quote:
Originally Posted by psychonic View Post
Gamedata updated for TF2.


Looking into the reported issues with the ep1 build next.

Last edited by Gachl; 01-02-2010 at 07:23.
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siddis
Junior Member
Join Date: Dec 2009
Old 01-02-2010 , 07:28   Re: [EXTENSION] SDK Hooks 1.2 (Updated 12/13/09)
#269

Ok, i installed sdkhooks12-ep1-mm171-sm124.zip for source.

But i get the console message when i start the server like;

Quote:
Unable to load extension "sdkhooks.ext": The specified module could not be found
How is the install mapstructure?
(in which folder do i put the files?)
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=MaTi=
Member
Join Date: Jan 2008
Old 01-02-2010 , 13:56   Re: [EXTENSION] SDK Hooks 1.2 (Updated 12/13/09)
#270

Hmmm changing damage in tf2 doesn't seem to work... It works with flamethrower, but with any other weapon, it says that weapon used was "player". So instead of returning weapon edict, "infilctor" returns client id.

Last edited by =MaTi=; 01-02-2010 at 14:07.
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