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[L4D] Left FORT Dead builder


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yoonghoe
Junior Member
Join Date: Dec 2008
Old 12-14-2009 , 21:51   Re: [L4D] Left FORT Dead builder
Reply With Quote #71

can anyone give me a list of models for this plugin? (i already know the ones in the sample radial menu) or can anyone give me a website. thanks
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tommy76
Junior Member
Join Date: Jun 2009
Old 12-15-2009 , 03:41   Re: [L4D] Left FORT Dead builder
Reply With Quote #72

I attached the most recent list of models. I also added L4D2 models.


BTW, I have made a builder similar to this mod called buildmenu for my server. It includes a menu that allows people to spawn any model. The menu is categorized for easy navigation. Spawn limits can be changed. Choices to spawn physics/dynamic. Options to change properties (e.g. make things move). Better delete protection. etc. It's all built into a menu to make it easier.
I haven't worked much on it for the past few months, but I'll try to put it on here when I finish some things and clean up the code.


Had to zip it because the file sizes.
Attached Files
File Type: zip l4d_l4d2_models.zip (32.2 KB, 598 views)
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Riffy
Junior Member
Join Date: Nov 2009
Old 12-17-2009 , 19:15   Re: [L4D] Left FORT Dead builder
Reply With Quote #73

Does this work for L4D2?
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geefer
Junior Member
Join Date: Dec 2009
Old 12-29-2009 , 14:41   Re: [L4D] Left FORT Dead builder
Reply With Quote #74

I'd love to have this on my Linux L4D2 server. Guessing it's not ready yet?
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L4D Mod Boy
BANNED
Join Date: Dec 2009
Old 12-29-2009 , 17:56   Re: [L4D] Left FORT Dead builder
Reply With Quote #75

ty
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Tanuki
Junior Member
Join Date: Oct 2009
Old 01-29-2010 , 12:10   Re: [L4D] Left FORT Dead builder
Reply With Quote #76

Anyone have any ideas as to why this doesn't work with l4d2? This was my favorite plugin!
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Mashuga
New Member
Join Date: Jul 2009
Old 02-02-2010 , 13:48   Re: [L4D] Left FORT Dead builder
Reply With Quote #77

Is there a way to rotate on a different axis? Instead of spinning, flipping end over-end, for example.
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Kringe
Junior Member
Join Date: Feb 2010
Old 02-11-2010 , 23:08   Re: [L4D] Left FORT Dead builder
Reply With Quote #78

sooooo, I took the liberty of trying to determine why this script was not working with L4D2. It has involved a lot of trial & error, and I believe I have identified the part of the script that is causing the problem as follows:

Code:
        if ( !isPhysics )
        {
            SetEntProp( index, Prop_Data, "m_nSolidType", 6 );
            SetEntProp( index, Prop_Send, "m_nSolidType", 6 );
        }
It is quite necessary code, as objects spawned as Prop_dynamic--with said code commented out--spawn properly, they're just... not solid. I'm not much of a programmer myself, and have little confidence in my own ability to solve this problem, but if I do find anything, I'll post it here. Suggestions would be wonderful!
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Kringe
Junior Member
Join Date: Feb 2010
Old 02-12-2010 , 00:17   Re: [L4D] Left FORT Dead builder
Reply With Quote #79

Indeed it seems like the top line was the culprit there. Commenting it out as follows seems to work just fine, although I could be missing something and just not know it:

Code:
        if ( !isPhysics )
        {
            //SetEntProp( index, Prop_Data, "m_nSolidType", 6 );
            SetEntProp( index, Prop_Send, "m_nSolidType", 6 );
        }
Props to Boikinov for his awesome script here that seems to work in L4D, and in L4D2!

Btw, if anyone knows just what exactly it was that I commented out, and how critical or not critical it truly is, I am still quite curious. Until then, I'm off to play me some L4D2 with lots of miniguns and barricades...
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boelie
Junior Member
Join Date: Feb 2010
Old 02-12-2010 , 03:40   Re: [L4D] Left FORT Dead builder
Reply With Quote #80

wel as i have no idea how to compile with the above fix i just edited the sp and am hoping the forum compiles it haha
[edit] works like a charm with above fix in l4d 2 see screenie
Attached Thumbnails
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Name:	c1m2_streets0000.jpg
Views:	648
Size:	95.5 KB
ID:	59531  
Attached Files
File Type: sp Get Plugin or Get Source (leftfortdead.sp - 569 views - 24.0 KB)

Last edited by boelie; 02-12-2010 at 03:53. Reason: extra info
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