Good Notice.
I have find also this bug and have a suggestion.
1)
With coordination set to 1 and spawn from plugins to 1.. i can't have only 4 infected bots and sometime they stop to spawn.
With coordination set to 0 and spawn allowed from original director I can have 6 infected bots or more without any problem.
But if you can fix the problem of gamemode changing i am happy... for workaround the changing I have make 2 plugins, unload both and load the coop or versus version. And have replicated also two config files.
A big work anytime..... lol
2)
Suggestion... if possible determine the infected spawned like this for example with 6 infected:
l4d_master_cycle 6 (6 cycles of different spawn)
l4d_cycle_1: blabla
l4d_cycle_2: blabla
blabla
l4d_cycle_6: blabla
1) start, 2 boomers, 2 hunters, 1 smokers and 1 chargers and when they dead countdown the respawn of 'x' seconds and
2) 2 chargers 2 smokers 1 boomer 1 spitter
respawn cycle
3) 1 smokers 1 chargers 2 boomers 1 hunter 1 spitter
respawn cycle
4) 2 spitters, 1 boomers, 2 jockeys, 1 charger
5) blabla
6) blabla
end of respawn cycle goto to begin
blablabla
blablabla
With this mode I can decide the cycle of infecteds.
Or is too hard to thinking about this?
__________________