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[TKOTH] Team King of the Hill


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johnjg75
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Join Date: Mar 2004
Location: Delaware
Old 12-31-2007 , 11:33   Re: [TKOTH] Team King of the Hill
Reply With Quote #11

ah, thanks for pointing that out.. but yeah, you can do up to 10 zones per map... if for some reason that isnt enough, you can change the MAX_TKOTH_ZONES constant in the plugin then recompile

i'll fix the outlines for multiple zones
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Rencky
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Join Date: Sep 2007
Old 12-31-2007 , 12:18   Re: [TKOTH] Team King of the Hill
Reply With Quote #12

ok let me know when that is fixed...i kinda like this plugin
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johnjg75
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Old 12-31-2007 , 21:34   Re: [TKOTH] Team King of the Hill
Reply With Quote #13

Quote:
Originally Posted by Rencky View Post
ok let me know when that is fixed...i kinda like this plugin
k its fixed..
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Rencky
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Old 01-02-2008 , 15:54   Re: [TKOTH] Team King of the Hill
Reply With Quote #14

ok, works fine now
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johnjg75
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Old 07-03-2009 , 12:59   Re: [TKOTH] Team King of the Hill
Reply With Quote #15

I am looking to update this plugin with new features to make it better. If anyone has any suggestion please feel free to post them.
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johnjg75
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Old 07-10-2009 , 21:10   Re: [TKOTH] Team King of the Hill
Reply With Quote #16

Version 1.3 Released!
  • Added Spawn Protection
  • Added CVAR: tkoth_protecttime (1-10), 0 is off
  • Added Give Money (default $2500) on respawn
  • Changed mp_buytime to make it unlimited
  • Minor bug fixes
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Fry!
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Join Date: Apr 2008
Location: Latvia
Old 07-11-2009 , 16:21   Re: [TKOTH] Team King of the Hill
Reply With Quote #17

Nice, Thanks for update!
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ot_207
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Join Date: Jan 2008
Location: Romania The Love Country
Old 10-13-2009 , 06:22   Re: [TKOTH] Team King of the Hill
Reply With Quote #18

I don't understand why this plugin isn't popular.
For this plugin it would be a good idea to make a big hill to climb and players are vulnerable only when on ladders or falling.
All the weapons do not do damage but the shot has a big kinetic impact. It would also be a good idea to make in that map the ladders destructible.
Just a suggestion...
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johnjg75
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Location: Delaware
Old 10-26-2009 , 21:42   Re: [TKOTH] Team King of the Hill
Reply With Quote #19

Quote:
Originally Posted by ot_207 View Post
I don't understand why this plugin isn't popular.
For this plugin it would be a good idea to make a big hill to climb and players are vulnerable only when on ladders or falling.
All the weapons do not do damage but the shot has a big kinetic impact. It would also be a good idea to make in that map the ladders destructible.
Just a suggestion...
i agree that it should be more popular lol

i'll keep that idea in mind, thanks
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dangerix
Senior Member
Join Date: Aug 2007
Location: Germany
Old 12-04-2009 , 17:42   Re: [TKOTH] Team King of the Hill
Reply With Quote #20

The plugin does not work.
I tried both, compiling locally and using the webcompiler. There are no errors or warnings when compiling and "amxx plugin" shows the plugin as "running" (no bad load or else).
But ingame I don't see the zone nor the counter shown on the screenshots; and the error log shows a runtime error:
Code:
L 12/04/2009 - 23:18:58: [AMXX] Displaying debug trace (plugin "tkoth.amxx")
L 12/04/2009 - 23:18:58: [AMXX] Run time error 4: index out of bounds 
L 12/04/2009 - 23:18:58: [AMXX]    [0] 45225.attach::UpdateZoneTimes (line 521)
L 12/04/2009 - 23:18:58: [AMXX]    [1] 45225.attach::CheckZone (line 273)
PHP Code:
line 521:
for(new 
i=0;i<g_Players;i++) if(g_playersinzoneID[i]) g_playertime[i]+=g_updatetime 
I am running the latest official build (v1.8.1.3 according to meta list) on my windows listen server. I am not able to test it online (linux) at the moment.

Anyone willing to help me with this issue?
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