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CSDM 2.0 (Old Version)


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-}NK{-Oj@eKiLLzZz
Senior Member
Join Date: Dec 2004
Location: NC
Old 03-20-2005 , 10:33  
#381

well one thing i notice if u have a glock in ur hand and u try to get a deagle via menu, u will end up with no hand gun or if u have a ak-47 and u try to get a awp via menu samething u will end up with no gun

one thing that werks b4 changing weapons like from ak to awp u gotta drop the primary or secondary gun u have inorder to get the new gun(s) that is desired

also if u end up with no gun try binding fullupdate to a key but dont tell alot of ppl about this cause then u gonna have ghey ppl like me that nade spam

fullupdate will bring back the menu and give u the last guns u requested
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-}NK{-Oj@eKiLLzZz
Senior Member
Join Date: Dec 2004
Location: NC
Old 03-20-2005 , 13:48  
#382

im gettin this also

Code:
L 03/20/2005 - 13:44:12: [AMXX] Run time error 10 (native) (plugin "csdm_mod.amxx") - debug not enabled.
L 03/20/2005 - 13:44:12: [ENGINE] Invalid entity 206
L 03/20/2005 - 13:44:12: [AMXX] To enable debug mode, add " debug" after the plugin name in plugins.ini (without quotes).
L 03/20/2005 - 13:44:23: [AMXX] Run time error 10 (native) (plugin "csdm_mod.amxx") - debug not enabled.
L 03/20/2005 - 13:44:23: [ENGINE] Invalid entity 191
L 03/20/2005 - 13:44:23: [AMXX] To enable debug mode, add " debug" after the plugin name in plugins.ini (without quotes).
L 03/20/2005 - 13:44:46: [AMXX] Run time error 10 (native) (plugin "csdm_mod.amxx") - debug not enabled.
L 03/20/2005 - 13:44:46: [ENGINE] Invalid entity 179
L 03/20/2005 - 13:44:46: [AMXX] To enable debug mode, add " debug" after the plugin name in plugins.ini (without quotes).
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Lil' P!mP
New Member
Join Date: Feb 2005
Old 03-20-2005 , 22:00  
#383

My server crashes almost every minute wit this. I used this with no menu where u had to pick up guns and everything was ok. but now i use the menu and it crashes!!
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Schmohey
New Member
Join Date: Mar 2005
Old 03-23-2005 , 23:32  
#384

Little help here.

I get this message like a milltion times during startup.

L 03/23/2005 - 22:48:53: [ENGINE] Invalid player 1 (not in-game)
L 03/23/2005 - 22:48:53: [AMXX] To enable debug mode, add " debug" after the plugin name in plugins.ini (without quotes).
L 03/23/2005 - 22:48:53: [AMXX] Run time error 10 (native) (plugin "csdm_mod.amxx") - debug not enabled.

What's wrong?
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Schmohey
New Member
Join Date: Mar 2005
Old 03-23-2005 , 23:49  
#385

Forget it, I figured it out.
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schlifers
Junior Member
Join Date: Feb 2005
Old 03-24-2005 , 07:47  
#386

Hi I am using the map.cfg feature in amxmodx and using CSDM with it. I canot get this method to work properly and this seems to me like a bug. It only works if I set "csdm_active 0" in the cfg files for ALL the maps on which I dont want to enable csdm.

Approches that should logically work and aren't working
1. add "csdm_active 0" to amx.cfg and "csdm_active 1" to map.cfg. Result everything working except random spawns
2. pause plugin in amx.cfg and enable in map.cfg. Result no menu on startup and random spawns not working.

I have tried every single combination i could think of with map.cfg server.cfg and amx.cfg but nothing is working.
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mob
Junior Member
Join Date: May 2004
Old 03-27-2005 , 18:35  
#387

I am going crazy with people spamming in-game radio commands. I cannot see who is doing it. Is there a setting I can use to tell me who is doing it. For now, I have to look at the radar and track the asshole down to ban him.
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dkt
Junior Member
Join Date: Feb 2005
Old 03-29-2005 , 03:01  
#388

Could someone please have a look about this:
(enable buying in CSDM)

http://forums.alliedmods.net/showthread.php?t=11779
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joejoejoe
Junior Member
Join Date: Feb 2005
Old 03-29-2005 , 15:56  
#389

Is there any way to change how this is logged when played.

When i run free for all mode people don't get punished for tk'ing but in essence they still are. When i go to compile the stats (i am using psycho stats) i think it will still record it as a tk when it reads the logs... Any ideas or is this just something i have to live with?

The reason i mention it is I am 90% sure that the server i first saw this on had this problem solved. This is what a saw:

a CT shot a CT however on the top right of the screen it showed a CT shot a T. It like auto switched teh victim or something...

(Perhaps i installed something wrong or have a plugin interfering with this?)
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faint
New Member
Join Date: Apr 2005
Old 04-07-2005 , 09:33  
#390

I want to have deathmatch (free for all) where everybody fights against everybody.
I already set csdm_kill_all on 1,
but i realized it is still easier to kill people from the other team then to kill them in the same team you are.

For example:
I'm CT, 1 hs is enough to kill 1 T, but i need at least 2 to kill a CT...

is there a possibility to fix this bug?


sorry 4 my english ;)
faint
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