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[L4D] Zombie Havoc


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Bigbuck
Senior Member
Join Date: Jul 2009
Old 10-23-2009 , 13:04   Re: [L4D] Zombie Havoc
Reply With Quote #181

I never looked for a plugin that does just that. As I said, it will be in 2.0. Actually I was just working on it now.
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sxulocktor
Member
Join Date: Jul 2009
Old 10-23-2009 , 13:08   Re: [L4D] Zombie Havoc
Reply With Quote #182

Quote:
Originally Posted by Bigbuck View Post
I never looked for a plugin that does just that. As I said, it will be in 2.0. Actually I was just working on it now.

oh, great!!

well, i will try again to make this plugin up to 2.0 is released.
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uriel18
Senior Member
Join Date: Apr 2009
Old 10-26-2009 , 10:31   Re: [L4D] Zombie Havoc
Reply With Quote #183

I have tried your plugin and Iīm really glad. But i have 2 questions:

-What I have to do, to possibility 4 players and 4 bots to play? Because the first time i use it, itīs ok, there are 4 bots and 4 players, but when the next chapter changes, the 4 bots dissapears and I canīt add them again. I wish they still be there at the map change.

-I Donīt have much time to test the plugin, but, Are there various tanks based on number of survivors? Or i have to activate that.


Thx in advance, good job, I like your plugin.
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 10-26-2009 , 17:25   Re: [L4D] Zombie Havoc
Reply With Quote #184

If you want 8 total all the time, you need to set both survivor limits to 8. This plugin does not add any tanks, but will increase the tanks HP based on the number of survivors if you have that turned on.
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uriel18
Senior Member
Join Date: Apr 2009
Old 10-27-2009 , 15:45   Re: [L4D] Zombie Havoc
Reply With Quote #185

Quote:
Originally Posted by Bigbuck View Post
If you want 8 total all the time, you need to set both survivor limits to 8. This plugin does not add any tanks, but will increase the tanks HP based on the number of survivors if you have that turned on.
I have set this parameters to 8 and at the map change, only have 4

// Maximum amount of survivors allowed (Includes bots)
// -
// Default: "8"
// Minimum: "4.000000"
// Maximum: "8.000000"
sm_l4d_zh_survivor_max_limit "8"

// Starting amount of survivors (Includes bots)
// -
// Default: "4"
// Minimum: "4.000000"
// Maximum: "8.000000"
sm_l4d_zh_survivor_min_limit "8"
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leonil7
BANNED
Join Date: May 2009
Location: GB
Old 11-21-2009 , 14:51   Re: [L4D] Zombie Havoc
Reply With Quote #186

hi bb, any chance u can get a version of zh to work on L4D2? slimmed down version for start, just to allow an 8 player
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Bigbuck
Senior Member
Join Date: Jul 2009
Old 11-21-2009 , 19:37   Re: [L4D] Zombie Havoc
Reply With Quote #187

SM doesn't work for L4D2, unless you have donor access, but the plugin will probably work when SM is updated.
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 12-02-2009 , 18:51   Re: [L4D] Zombie Havoc
Reply With Quote #188

I apologise. I must have read completely over both of those at the time (god knows how.) I searched and didn't find a trace of my username. (Finding "DDRKhat" obviously doesn't work when what I should be trying to find is "DDR Khat"...)
Again, I apologise.
For what it's worth, here is a better method of handling FinaleLeaving.
PHP Code:
// ------------------------------------------------------------------------
// FinaleEnd() Thanks to Damizean for smarter method of detecting safe survivors.
// ------------------------------------------------------------------------
public Event_FinaleVehicleLeaving(Handle:event, const String:name[], bool:dontBroadcast)
{
    new 
edict_index FindEntityByClassname(-1"info_survivor_position");
    if (
edict_index != -1)
    {
        new 
Float:pos[3];
        
GetEntPropVector(edict_indexProp_Send"m_vecOrigin"pos);
        for(new 
i=1<= MaxClientsi++)
        {
            if (!
IsClientConnected(i)) continue;
            if (!
IsClientInGame(i)) continue;
            if (
GetClientTeam(i) != 2) continue;
            if (!
IsPlayerAlive(i)) continue;
            if (
GetEntProp(iProp_Send"m_isIncapacitated"1) == 1) continue;
            
TeleportEntity(iposNULL_VECTORNULL_VECTOR);
        }
    }

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Bigbuck
Senior Member
Join Date: Jul 2009
Old 12-02-2009 , 19:01   Re: [L4D] Zombie Havoc
Reply With Quote #189

All is good and thank you for the code. I have started a new plugin from the ground up and I hope to support both L4D and L4D2 for all game modes as well. I am not sure how far SuperVersus has come, since I haven't tried it lately, but does it support other game modes too? I mainly focused on Coop with Zombie Havoc but want to fix that in my new plugin. You had mentioned, at the time of course, in your PM that you thought it would be a good idea to have one plugin work for all game modes. Seeing as both of our plugins basically do the same thing except for support of different game modes, I wouldn't mind working together to develop the plugin I have been mentioning. You can take a look at what I've done so if you want, http://bigbuck-sm.assembla.com/space...dex/bigbuck-sm. It is pretty much just the bot takeover stuff along with an easier map menu that I just added. I've had the idea of bot takeover for awhile but couldn't get it to work the way I wanted to until recently. It is not perfected yet, but it works for the most part.
One of the things that I wasn't sure was needed, mainly because I didn't know what it did, was the Finale stuff. Do we actually need to know how many survivors made it or is its purpose to prevent issues in scoring etc?
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DDR Khat
SourceMod Donor
Join Date: Feb 2006
Old 12-03-2009 , 03:42   Re: [L4D] Zombie Havoc
Reply With Quote #190

SuperVersus has always supported all game modes (meanwhile not aiming to offer specific functionality to any). I have been tempted to add "Take over bot" functionality for those survivors that've died and theres a spare bot.
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