Hello, I am making a x10 server and both TF2Attributes and x10 give me a error:
When I use "sm plugins load tf2x10", it gives this:
sm plugins load tf2x10
L 03/25/2016 - 13:46:25: [SM] Native "TF2Attrib_GetByName" reported: Plugin owning this native is currently paused.
L 03/25/2016 - 13:46:25: [SM] Displaying call stack trace for plugin "tf2x10.smx":
L 03/25/2016 - 13:46:25: [SM] [0] Line 2008, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\s cripting\tf2x10.sp::WeaponHasAttribute()
L 03/25/2016 - 13:46:25: [SM] [1] Line 1920, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\s cripting\tf2x10.sp::UpdateVariables()
L 03/25/2016 - 13:46:25: [SM] [2] Line 206, C:\Users\Winston.S-PC\Documents\GitHub\TF2x10\addons\sourcemod\s cripting\tf2x10.sp::OnPluginStart()
[SM] Loaded plugin tf2x10.smx successfully.
When I use "sm plugins load tf2attributes", it gives this:
L 03/25/2016 - 13:49
8: [tf2attributes.smx] Could not initialize call to CEconItemSchema::GetItemDefinition
L 03/25/2016 - 13:49
8: [tf2attributes.smx] Could not initialize call to CEconItemView::GetSOCData
L 03/25/2016 - 13:49
8: [tf2attributes.smx] Could not initialize call to CEconItem::SetCustomName
L 03/25/2016 - 13:49
8: [SM] Plugin encountered error 25: Call was aborted
L 03/25/2016 - 13:49
8: [SM] Native "SetFailState" reported: Could not initialize call to GEconItemSchema
L 03/25/2016 - 13:49
8: [SM] Displaying call stack trace for plugin "tf2attributes.smx":
L 03/25/2016 - 13:49
8: [SM] [0] Line 131, /home/forums/content/files/8/4/3/0/4/116848.attach::OnPluginStart()
[SM] Loaded plugin tf2attributes.smx successfully.
Yes, I already updated tf2.attributes.txt with what deadmau54 linked (
https://forums.alliedmods.net/showpo...&postcount=362 ) and it didn't work. Is there a way to fix it?