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BEsaysounds


  
 
 
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BehaartesEtwas
Senior Member
Join Date: Dec 2007
Old 06-08-2008 , 08:50   Re: BEsaysounds
Reply With Quote #11

Quote:
I think you should separate the play sounds function and the rest so if someone only want do disable the sound then the y could do it but the bomb timer and the event sounds ar still on.
The bomb timer currently uses EmitSoundToAll and thus cannot be disabled by the players. More or less the same is for the event sounds, they have to be played individual for each player (to be able to seperate teams), but they cannot be disabled as well.

I will change this, but I will keep this seperate, so the players can enable/disable saysounds, eventsounds, bombtimer and connect sounds independently. This is already on my TODO list ;-)

Locutus:
'Debug mode is not enabled for "mapchooser.smx"' - that is not my plugin... you probably did not upgrade the mapchooser.smx along with an update to a newer SM version...???

Last edited by BehaartesEtwas; 06-08-2008 at 08:52.
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