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-   -   BEsaysounds (https://forums.alliedmods.net/showthread.php?t=71213)

BehaartesEtwas 05-10-2008 16:00

BEsaysounds
 
1 Attachment(s)
Features:

- say sounds (sounds triggered by chat messages)
- admin only say sounds
- integrated sound list (try sm_soundlist command)
- player configurable spam filter (try sm_saysounds command)
- can be switched off by players (also try sm_saysounds command)
- random sounds (a chat trigger picks a random file from a list)

- connect/disconnect sounds
- bomb timer (fully configurable)
- event sounds

- a small PHP script for displaying the playback statistics can be found in the download section of fragaholics.de


Installation:

- extract the zip file into your souremod directory
- edit configs/BEsaysounds.cfg to your needs


Test servers:

-
193.192.59.90:27015


Known limitations/bugs:

- Currently running only on Counter Strike: Source
- Only sounds below the cstrike/sound directory can be used (e.g. not those lying in hl2)
- If the say command is ran from the console the text needs to be enclosed in quotes, e.g. say "hi"


Some notes to the usage:

- If you want not to use one of the features, you can remove all entries from the config file regarding this feature but you need to keep the (empty) section. E.g. if you do not want to use the bomb timer, just keep this:
Code:

  "c4timer" {
  }

- You can add any number sounds triggered by game events in the "events" section. Just look here which events are supported by the game.

- Beware, some sound formats are not supported by the source engine and thus cannot be used for this plugin. I recommend always using MP3s with 44.1 kHz sampling rate and 16 bits per channel. As encoder I use lame with the options "-q0 -V6" (variable bit rate).

- The example config has a missing "}". The random sound section "cu" should look like:
Code:

    "cu" {
      "files" {                // random sound
        "1" "misc/cu.mp3"
        "2" "misc/another_cu.mp3"
        // place any number of consecutive numbered files here
      }
    }

(Will be fixed in the next release)

- Two important commands can be triggered from chat: !soundlist (which prints a soundlist into the chat) and !saysounds (which popups a configuration menu for the player).


Updates:

- 0.1f (2008-06-08):
* Fixed spam filter not working recent releases

- 0.1e (2008-06-03):
* Fixed error messages on SM 1.1.0 snapshots

- 0.1d (2008-05-30):
* Fixed compilation on SourceMod 1.1.0 snapshots

- 0.1c (2008-05-29):
* Fixed compilation problem again (was lost in 0.1b)

- 0.1b (2008-05-28):
* Sound list ist no longer truncating after the first admin sound

- 0.1a (2008-05-27):
* Fixed compilation problems (wrong include paths on some platforms)

J@y-R 05-10-2008 18:24

Re: BEsaysounds
 
ohh sound is good !!!

I test ist !!!!!!!!

JaY

DontWannaName 05-10-2008 20:29

Re: BEsaysounds
 
All we need now is some server sounds lol.

DontWannaName 05-10-2008 23:16

Re: BEsaysounds
 
Are the admins sounds in the admin menu?

BehaartesEtwas 05-11-2008 05:00

Re: BEsaysounds
 
no, they are triggered by a chat message as well, but can only be triggered by admins (or let's say, by certain SteamIDs, they need not to be admins in source mod).

jones ray 05-11-2008 19:29

Re: BEsaysounds
 
Looks good - will test this one tomorrow as the other say sound plugin floating around has way to many different versions and extra bits i don't want.

:)

sirmoe 05-12-2008 05:34

Re: BEsaysounds
 
Would be good if it could be converted to work like

http://www.youtube.com/watch?v=E3jLBiB6dzI

V0gelz 05-12-2008 05:59

Re: BEsaysounds
 
rofl funny idea lol

BehaartesEtwas 05-12-2008 06:56

Re: BEsaysounds
 
omg ;-)

a sound can already be combined with center messages, maybe this could be expanded to allow multiple cmsgs with different delays each. this would be it, wouldn't it?

ottobohn 05-12-2008 10:10

Re: BEsaysounds
 
I would love to see a way to combine sounds with center messages. For example, we ban someone ..it plans the banned sound and says, "Player "such and such" banned".

Otto


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