BEsaysounds
1 Attachment(s)
Features:
- say sounds (sounds triggered by chat messages) - admin only say sounds - integrated sound list (try sm_soundlist command) - player configurable spam filter (try sm_saysounds command) - can be switched off by players (also try sm_saysounds command) - random sounds (a chat trigger picks a random file from a list) - connect/disconnect sounds - bomb timer (fully configurable) - event sounds - a small PHP script for displaying the playback statistics can be found in the download section of fragaholics.de Installation: - extract the zip file into your souremod directory - edit configs/BEsaysounds.cfg to your needs Test servers: - 193.192.59.90:27015 Known limitations/bugs: - Currently running only on Counter Strike: Source - Only sounds below the cstrike/sound directory can be used (e.g. not those lying in hl2) - If the say command is ran from the console the text needs to be enclosed in quotes, e.g. say "hi" Some notes to the usage: - If you want not to use one of the features, you can remove all entries from the config file regarding this feature but you need to keep the (empty) section. E.g. if you do not want to use the bomb timer, just keep this: Code:
"c4timer" { - Beware, some sound formats are not supported by the source engine and thus cannot be used for this plugin. I recommend always using MP3s with 44.1 kHz sampling rate and 16 bits per channel. As encoder I use lame with the options "-q0 -V6" (variable bit rate). - The example config has a missing "}". The random sound section "cu" should look like: Code:
"cu" { - Two important commands can be triggered from chat: !soundlist (which prints a soundlist into the chat) and !saysounds (which popups a configuration menu for the player). Updates: - 0.1f (2008-06-08): * Fixed spam filter not working recent releases - 0.1e (2008-06-03): * Fixed error messages on SM 1.1.0 snapshots - 0.1d (2008-05-30): * Fixed compilation on SourceMod 1.1.0 snapshots - 0.1c (2008-05-29): * Fixed compilation problem again (was lost in 0.1b) - 0.1b (2008-05-28): * Sound list ist no longer truncating after the first admin sound - 0.1a (2008-05-27): * Fixed compilation problems (wrong include paths on some platforms) |
Re: BEsaysounds
ohh sound is good !!!
I test ist !!!!!!!! JaY |
Re: BEsaysounds
All we need now is some server sounds lol.
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Re: BEsaysounds
Are the admins sounds in the admin menu?
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Re: BEsaysounds
no, they are triggered by a chat message as well, but can only be triggered by admins (or let's say, by certain SteamIDs, they need not to be admins in source mod).
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Re: BEsaysounds
Looks good - will test this one tomorrow as the other say sound plugin floating around has way to many different versions and extra bits i don't want.
:) |
Re: BEsaysounds
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Re: BEsaysounds
rofl funny idea lol
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Re: BEsaysounds
omg ;-)
a sound can already be combined with center messages, maybe this could be expanded to allow multiple cmsgs with different delays each. this would be it, wouldn't it? |
Re: BEsaysounds
I would love to see a way to combine sounds with center messages. For example, we ban someone ..it plans the banned sound and says, "Player "such and such" banned".
Otto |
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