Raised This Month: $12 Target: $400
 3% 

[L4D2] nb_update_frequency fix (Experimental)


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
larrybrains
Senior Member
Join Date: May 2017
Old 12-09-2023 , 14:14   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #34

Quote:
Originally Posted by HarryPotter View Post
Launch Game -> single player (30 tickrate, no cheats, no nb_update_frequency set, all vanilla) -> alart horde -> observe how comon zombies move / collide / surround player, better record video

And then test your server 100 tick/nb_update_frequency 0.01.
Adjust z_resolve_zombie_collision_multiplie until zombies' behavior match almost the same as video
Nice! I just tested on my server 100 tick/nb_update_fequency 0.02 and setting z_resolve_zombie_collision_multiplier "0.25" made the zombie behavior closely match vanilla for me, thanks!
larrybrains is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 13:58.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode