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[L4D2] nb_update_frequency fix (Experimental)


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ProjectSky
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Join Date: Aug 2020
Old 10-04-2023 , 07:23   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #11

Quote:
Originally Posted by BHaType View Post
Updated
PHP Code:
Fixed climb up ledge stucking 
confirm fix, but found new issue

https://imgur.com/a/OMZh0c6
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BHaType
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Old 10-04-2023 , 08:22   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #12

Quote:
Originally Posted by ProjectSky View Post
confirm fix, but found new issue

https://imgur.com/a/OMZh0c6
Thanks for report, fixed

PHP Code:
Fixed another climb stucking issue 
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Smeraldo
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Join Date: Oct 2023
Old 10-05-2023 , 02:26   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #13

When "nb_update_frequency" be set to 0,Tank throw rock will can't predict your path,and survivors will hard to avoid,could you fix this problem?
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BHaType
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Old 10-05-2023 , 02:55   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #14

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Originally Posted by Smeraldo View Post
When "nb_update_frequency" be set to 0,Tank throw rock will can't predict your path,and survivors will hard to avoid,could you fix this problem?
I have no idea what you are talking about. Please add more information and preferably add a video of the problem.
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Smeraldo
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Old 10-05-2023 , 03:54   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #15

Quote:
Originally Posted by BHaType View Post
I have no idea what you are talking about. Please add more information and preferably add a video of the problem.
Sorry for my poor english,what i said that is when you play coop in impossible difficulty,Tank will throw rock to you, and when you go left,the rock will be throwing to your left so much,and you just need to go right so you can dodge this rock,but when the "nb_update_frequency" be set to very low,Tank will throw rock to where you can't imagine,it will be hard to dodge the rock.I'm pretty sure the "nb_update_frequency" caused this situation.

Last edited by Smeraldo; 10-05-2023 at 03:55.
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BHaType
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Old 10-07-2023 , 05:36   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #16

Quote:
Originally Posted by Smeraldo View Post
...
Unfortunately I couldn't replicate issue on my end.
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BHaType
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Old 10-08-2023 , 02:20   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #17

Updated
PHP Code:
Add z_resolve_zombie_climb_up_slope_timer convar
Remove slope interpolation 
Edit: This update fixes low climbing animation stucking at non-trivial climbing spots
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Last edited by BHaType; 10-08-2023 at 02:30.
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finishlast
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Join Date: Nov 2018
Location: In Reno with the vitamin
Old 10-08-2023 , 05:22   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #18

Is this stuck issue exclusely in l4d2 or does it apply to L4d1 also?
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BHaType
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Old 10-08-2023 , 05:39   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #19

Quote:
Originally Posted by finishlast View Post
Is this stuck issue exclusely in l4d2 or does it apply to L4d1 also?
Same issues exist in both games but this extension is L4D2 only, in order to make it work for L4D I have to make major changes to sdk.
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Last edited by BHaType; 10-08-2023 at 06:30.
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finishlast
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Old 10-09-2023 , 11:24   Re: [L4D2] nb_update_frequency fix (Experimental)
Reply With Quote #20

Ah, OK thanks for clarifying.
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