Raised This Month: $ Target: $400
 0% 

[L4D & L4D2] Mutant Tanks (v9.1, 3-20-2024)


  
 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Psyk0tik
Veteran Member
Join Date: May 2012
Location: Homeless
Old 07-04-2022 , 22:33   Re: [L4D & L4D2] Mutant Tanks (v8.94, 7-4-2022)
Reply With Quote #11

Quote:
Originally Posted by AsphyxiaJLSA View Post
All these tanks block my server, so I have them disabled, I start to enable one by one and when I put one of them randomly and it appears in the game, the server is blocked before finishing the map where it is being played.

...
I spawned all of these Tanks multiple times on both my Windows and Linux servers just now but neither of the servers have crashed once. There might be another plugin that is causing the crash. For reference, the crash has something to do with entities being deleted. You say that the server crashes whenever a Tank spawns, but my plugin does not delete anything when spawning a Tank.

I also suggest verifying that you fully updated the plugin correctly, including the gamedata and config files.

Quote:
Originally Posted by ddd123 View Post
Aw, but why thought? Now my custom Tank "Deaf Tank (Yell + Quiet)" and "JumpScare Tank (Yell + Warp") is no more....
With how the "Yell" ability works now, the deafen feature became unnecessary. Your "Deaf Tank" should still work just fine. As for "JumpScare Tank" there's nothing I can really do about that.

I may add it back in a future update, so here's my question for you:

How do you think the deafen feature should work? Please be specific.
__________________
Psyk0tik is offline
 



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 16:32.


Powered by vBulletin®
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
Theme made by Freecode