Quote:
Originally Posted by ddd123
Just same as you did on previous Yell ability (deafened effects) expect Tank doesn't yell at all. Making survivors can't heard just like same happen when survivor is near explosive.
with Range, Interval, Cooldown and maybe Tank Claw/Rock hits can also affect too if possible.
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Sure, I can add it back. I'll add a setting for it so users can toggle the deafen feature. The ability is coded differently from the ones with "Tank Claw/Rock hits" so I can't add that part.
Quote:
Originally Posted by ddd123
Btw this is my suggestion for other ability but about "Quiet" ability can you also remove Tank's footsteps sound too? Making it more sneaky and even harder to tell where they coming from especially when survivors hiding inside building.
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I'll see what I can do about that.
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